Post subject: Record from snapshot.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Does this work fine for everyone else? I tried to make a small clip to compare times, and it open seemed to play back fine until I closed VBA and reloaded it. It now desyncs basicly right away, and it just kinda seems like it's missing about 1 second of input off the beginning. The clip is question can be found here, so you can take a look at it. It might be a possible parsing error? As the CRC seems to be 4 digits... NOTE: While Samus jumps and destroy the first block THAT IS NOT WHAT IS SUPPOSE TO HAPPEN. I am suppose to take out the first with a diagonal shot from the ground, and the second block with that jumping shot.
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
Oh good, something else to fix. Wait... somehow I don't believe you... might this have something to do with today's date?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I HATE YOU AND THIS DAY. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Edit: I didn't even the post in April. ARG.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
BoltR wrote:
I HATE YOU AND THIS DAY. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Edit: I didn't even the post in April. ARG.
Yes you did.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Your first post was at 2005-04-01 00:35:55 in my time!
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
it says 31-3 here even on his "edit" quote thing which i dont understand how he did if it is an image then you guys should be seeing the same. there should be an international time to be used world-wide and on the internet
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
I think he edited the image or the source that generated it, I see: "Posted: 2005-04-01 08:35:55 Post subject: Record from snapshot." on the post. I thought this forum always used a certain time zone for its times, but even if not, I don't live that many time zones away from BoltR. (The actual movie file he posted does in fact show what he intended it to show, and I know I definitely didn't allow the CRC to be as long as 4 digits.)
Active player (278)
Joined: 5/29/2004
Posts: 5712
I don't think any editing was necessary. It's an image of an image.
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
What are you talking about?
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
What the hell is going on in this thread?
Active player (278)
Joined: 5/29/2004
Posts: 5712
Everyone is failing to understand time zones and observing evil holidays, that's what's going on.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I don't believe you.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Now that it's not April 1st will this bug be taken seriously? Or should I continue to not bother recording things I test for future review?
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
BoltR, I still think it's not a bug. I downloaded the movie you posted, and in the movie, you diagonally shot the block, jumped up, shot the other block in the air, and continued quickly through the end of the room. There's no desync at all in it, your record from snapshot worked fine.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
That's fun. I suppose i'll try to play it back for myself again...
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
Any luck reproducing this? I think maybe you found an obscure desync bug, which would be good to fix, but I've tried fiddling with settings and loading different games or parts of the game and haven't been able to get it to happen. Unless, did you try starting the clip by loading a save state? Loading save states out-of-order is OK when recording, but it will immediately desync if you load an invalidated save state when playing back a movie (not usually a problem, since it doesn't actually record the desync).
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well, it seems to work SOMETIMES. After trying it again it worked just fine, but it doesn't seem to always work. I made another snapshot based run which worked fine for me the first time (here if you need it), but TNSe had to play it a few times before it played back properly. He seemed to be the only person who had the problem with that movie though.
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
OK, this one I did have trouble playing, and I think I know why. It has to do with VBA not storing information about the cpu memory lag amounts in the save state as they change. To play back this movie correctly, I had to choose Enable GBA Lagging, then Reset the game (and let it run for a bit), and then play the movie. This shouldn't be a problem anymore if you make the video clips in no-lag mode, because the amount isn't changing then (unless you play a without-lag from-snapshot clip immediately after viewing a with-lag movie of the same game).