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Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Therealssjlink wrote:
Boco wrote:
Bladegash wrote:
Also, I'd beat Centaur Man as soon as possible, as he has the full screen kill-all weapon in this one.
Centaur Man is a she ^_-
Doesn't look like it to me...... http://www.rockmanvortex.com/rrc/charg/dwn6-7/dwn42.html
Okay, fine :-þ In the manga, she's female, but in the English version of Power Fighters, Dr. Light uses "he". The quote in R&F doesn't use exclusively male speech (and uses the same speech pattern as she does in the manga), so I figured since the R&F profiles canonised a lot of the manga, that would come too. If you don't think so, then don't think so. Not like it matters ^_^;; EDIT: Here's what ROCKMAN'S BIBLE (currently RockmanFreak.net) has to say about it:
ちなみに池原しげと先生のマンガではナイトマンに恋する女性キャラ(!)として描かれていた。 しかも長いブロンドをもつ美人(?)だった。 ただしパワーファイターズの声などからも分かるとおり、公式設定ではれっきとした男性。
That is to say, loosely: "By the way, in Ikehara Shigeto's manga, [Centaurman] was drawn as a female character (!) who was in love with Knightman. "She was a beauty (?) with long blonde hair. "However, as I understand it, the voice in Power FIghters and the like makes her canonically a fully-fledged male."
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/23/2004
Posts: 95
Boco wrote:
That is to say, loosely: "By the way, in Ikehara Shigeto's manga, [Centaurman] was drawn as a female character (!) who was in love with Knightman. "She was a beauty (?) with long blonde hair. "However, as I understand it, the voice in Power FIghters and the like makes her canonically a fully-fledged male."
I seen a picture from that manga. I thought he was just drawn to make him look like a bishounen (like Zero).
Joined: 4/25/2004
Posts: 498
Wodball wrote:
Right now, I'm just running through as fast as I can, but I've made mistakes that completely avoidable. Also, Plant Man's stage is a pain. Those stupid fish are just annoying, and I haven't really found how do deal with them yet. . . . Come to think of it, Centaur Flash might work in the Plant Man stage well because I would clear the screen of all of those ball shooters, helicopters, and fish all at the same time, without aiming.
If you decide to go through there without the CFlash...you need 7 Blizzard Attacks to kill Plant Man, but you've got 10 in a full bar, leaving 3 extra to waste during the stage...does it kill the fish/ball machines/helis in one hit? I was thinking it might make it easier since the snowflakes actually begin below/behind you. Even better if it activates the purple platforms in that area too...you may be able to get both fish and platform in one blizzard, and not have to slow down... EDIT: Okay, just checked this...it kills the fish and heils in one hit, the ball shooters in two hits, opens the platforms...and you can stand on the platforms for a split second BEFORE they're open. o_O This could get interesting...
Wodball wrote:
If I need should beat Centaur Man first, I should try to start my Beta run starting at either Knight Man or Yamato Man, since both bosses are predicatible and can be killed rather easily with the Mega Buster. Well, I would like to try to go for Centaur Man first, but sometimes, he's pretty slick with his Flash. I need to find out the true pattern of his attacks before I try. (Bladegash's run didn't have Centaur Man flash during the battle, so I assume that Knight Club had something to do with it.)
Yamato Spear cuts through most minor enemies' shields, not just Knight Man's; could save some time waiting for shielded enemies. (Just like arrows and such did to real knights' armor back in medieval times...apparently that's the reasoning behind its power.) First time I tried it on the shield guys at the start of the first Mr. X level, I was surprised to find that it just ignored their shields. LOL :) About Centaur Man's patterns: There's a trick to knowing which half of the room he'll reappear on; though I forget what it is since I haven't played the game in a while, I think he always reappears on the opposite half of the screen where he disappeared from. Also, he always tries to warp right on top of you, so you can get to that half of the screen, slide away towards the middle at the last moment, and most of the time his 7-shot spread will miss you even if he uses the flash first...in fact, the flash wears off right about then, so you may be able to dodge if he then tries to run you over. Somewhere on my old computer I've got a NESticle .NSM of me beating him with nothing but uncharged Mega Buster without getting hit. :)
Wodball wrote:
And regarding my mistake, yeah, I was going to correct it to say 28. Actually, yeah, Centaur Flash and Plant Barrier need the entire bar to kill the boss. It sucks, which means either I can't use them on the stage or I need to switch to Mega Buster. (I think that's okay with Wind Man because that's how I usually beat him, but with Tomahawk Man, he's simply easier to deal with when you have the barrier.) My comment was more about the other weapons (When I get Silver Tomahawk, I'm going try to abuse it) that only drain 1 unit per shot. Also, I still need to see the points where it is better to use Rush Jet Adapter, since it's somewhat worse that the original Rush Jet. (Less utility, can't slide, only fly up) I suppose Capcom needed a way to cimbine Rush Jet and Coil. Also, I think Centaur Man's BEAT part boss is faster to get to, even though you have to switch to Rush Jet. The other bosses are slower.
Rush Jet might be useful climbing up long ladders? I dunno, can't think of any places where vertical speed boosts would really help. :p Centaur's BEAT part path does look faster, Tomahawk's might be faster...don't know about Yamato...Knight's is definitely slower though, so you might as well toss Beat out the window. (Unless there's a place where Beat would save more time than is wasted getting his parts, but I can't think of any...in fact, I don't think I've ever used him while playing the game normally. :p)
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Doing a run through first is probably a good idea anyway. It helps you to plan things out well. I didn't really do that with my Megaman 5 video and it shows. One thing that I did which might help you is to run through all the levels with all the weapons and see which ones can help you in different places. Then worry about the order. Also, I think it's more impressive to start with a boss who isn't easy to beat with the Mega Buster. With slow-motion and rerecords it's easy to perfect and its more interesting to watch. Centaur Man may not have a specific pattern but you can usually affect an enemy's actions with what you're doing. I'd be really suprised if there's no way to prevent his Flash when fighting him with the regular weapon.
Joined: 4/25/2004
Posts: 498
Yeah, actually, right after my previous post, I went and fought Centaur Man with uncharged Mega Buster, just rapid-firing for most of the fight...he never hit or flashed me once. Only walked once, too...most of the time, he did nothing but warp and fire his spread shot...o_O
Former player
Joined: 4/24/2004
Posts: 50
A megabuster run seems like a really good idea, but I'll stick with this run first. :) Anyway, I just finished the 8 bosses, and got a time of 13:59. I think I can shave that down to about 11:30 on my next run. I had a lot of unnecessary weapon switching, as well as inefficiencies in calculations. (Mostly out of frustration that Famtasia doesn't have a standalone Turbo-B button!) One of the bigger mistakes was overusing Wind Storm. It's useful in some situations, but it LIFTS the enemy, meaning that if I jump past, I will get damaged. This slows down my run, especially in the Plant Man stage, where I just do the last part exclusively with Wind Storm. Also, the order in which I did the bosses was somewhat iffy. I'll try the next run with Knight Man, since his weapon works like Metal Gear. (MM2, not Snake!) Well, time to finish Dr. X.
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Wodball wrote:
Anyway, I just finished the 8 bosses, and got a time of 13:59. I think I can shave that down to about 11:30 on my next run.
13:59? That seems extremely fast. Morimoto's MM1 run through the stages wasn't that much faster than this and he only had 6 stages to beat.
Wodball wrote:
I had a lot of unnecessary weapon switching, as well as inefficiencies in calculations. (Mostly out of frustration that Famtasia doesn't have a standalone Turbo-B button!)
Use the new 60fps patch and you won't even need turbo :-)
Former player
Joined: 4/24/2004
Posts: 50
Well, that was according the movie length when I loaded up my run after beating all 8 bosses. Hmmm, I didn't think about that. But Morimoto didn't have the advantage of sliding, and had an addition leg of the course after hitting the boss' gates. I also think that MM1 had more fixed time sequences (Gutsman's rail things comes to mind.) than MM6 has. The only thing comparable I can think of is the Wind Man platform switchers, but that can circumvented by creative jumping. But... Morimoto had the Magnet Bar Weapon which allows him to get through ladders faster. His menus are faster (MM6 is full screen and takes about .5 seconds faster to load!) and he had that pause-hit detection reset bug. So, I'm actually going to time my run with my watch later when I review the entire fmv. (Just beat Mr. X 1) I'll try the 60 FPS patch in my Beta run. That could have saved me a lot of headaches because the emulator doesn't let me exit out of the fusion processes fast enough. Also, this could solve some problems with jumping.
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Wodball wrote:
Well, that was according the movie length when I loaded up my run after beating all 8 bosses. Hmmm, I didn't think about that. But Morimoto didn't have the advantage of sliding, and had an addition leg of the course after hitting the boss' gates. I also think that MM1 had more fixed time sequences (Gutsman's rail things comes to mind.) than MM6 has. The only thing comparable I can think of is the Wind Man platform switchers, but that can circumvented by creative jumping. But...
Yeah, that probably wasn't the best example. But I don't think sliding has anything to do with it. Sleepz's MM3 video is 16:40 the moment he beats the last boss and my MM4 is about 18:15. That's quite a big difference.
Wodball wrote:
I'll try the 60 FPS patch in my Beta run. That could have saved me a lot of headaches because the emulator doesn't let me exit out of the fusion processes fast enough. Also, this could solve some problems with jumping.
It's so much easier to use, especially at lower speeds.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Wow, I'm impressed already. It took me nearly 20 minutes to finish the first 8 levels.
Former player
Joined: 4/24/2004
Posts: 50
Again, don't get be impressed just yet. Again, this was a file time, not an actual run time. I will report what my watch says in a few days. I'm actually expecting 16-17 minutes, because I average about 1:45 per level, and 15 seconds per boss. Of course it's an average. For instance, Knight Man is my fastest kill time, but Plant Man takes a lot longer because of that stupid barrier. I'm planning out Dr. X 2 and 3 but it's going to take some time. All in all, I expect that it will take me about another 4 or 5 days. (Probably faster, if I do it on a weekend.) Of course, I have finals and a lab exam in a 2 or 3 weeks, so the final run will be done, probably after finals around May 18th. Also, if you guys can post up the 60 FPS patch (Hacked EXE) that'd be great. I downloaded the one from the other thread, but don't know how recent it is. Skepticism always beholds me when I donwload something from page 1 of a 6 page thread.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Wodball wrote:
Skepticism always beholds me when I donwload something from page 1 of a 6 page thread.
Well in that case you should download from the page 6 instead.
Former player
Joined: 4/24/2004
Posts: 50
Doh! Alpha ends in disaster!!!!!! My final time is 39:54... sad. Famtasia lies!!!!! (The movie time was 31:46!) But I learned a few things that may help next round. 1. I forgot that X and Wily Stages don't refill weapons b/t stages. Better planning with less liberal use of weapons in this area. 2. More liberal weapon use in the regular stages. This is a no brainer. 3. NO BEAT, except for Centaur Man 4. Be more accurate. 5. Always move forward. Actually, this run wasn't so bad because I could account for the 43 second discrepency with the unnecessary weapon switching, Megaman Fusion processes (can't get out of them), awkward solutions to straight forward problems, and 3 very critical missed shots! I got so frustrated with those sections that I just went on after missing. Also, I took some hits, some good (Like at the end of a boss to get the last shot) and some bad (Like fighting the 8 robot masters again.) Oh well, I start Beta on Friday. EDIT 60 FPS patch is great. Just tried it with Knight Man at 30% speed. I figured out a faster way through the dropping spikes part. Seems when you're flashing, you can't be crushed. This should be better. My MM will have faster rxn as well as more time. (I play at 60%)
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Wodball wrote:
My final time is 39:54... sad. Famtasia lies!!!!! (The movie time was 31:46!))
That's really odd. I've never had a problem with Famtasia giving the wrong time.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Did you stop the movie at the last hit to Wily, or after the entire ending?
Former player
Joined: 4/24/2004
Posts: 50
Oh, right after the last hit. That's where your movie stopped, and where all of Bisqwit's movies stop. (Well, timingwise, right?) While my official Beta doesn't start until Friday, I have a gob of time on Thursday to run through levels with the all weapons password. Also, I'll try a no weapon run on Knight Man, Yamato Man, and Tomahawk Man. I need to see who to start with first. (Although this way, it makes sure that I will never get Beat.) Also, I'm going to try to run through Dr. X and Wily with Beat. I don't think I'll post up an fmv until I break 39:00.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
If your movie is a single-controller movie, you can get the real movie length in seconds by taking the FMV file size, subtracting 143 (header size) and dividing by 60 (frames per second).
Former player
Joined: 4/24/2004
Posts: 50
Okay, I just finished Yamato Man on the Beta Run. Including the intro screen and the Capcom copyright stuff, right up until he dies, I finished in 2:08. I learned something in this stage. While I can't jump out of a slide, I can stop a slide by jumping. This means that with good timing, I can always end up on the edge of the ledge for maximum jumping.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I would love to see the Alpha .fmv file if you still have it. Would it be possible for you to upload it to the net or send it via email? Irc would be fine, too. I have tried to do the 8 robot masters too, but can't get even anywhere near your time.
Former player
Joined: 4/24/2004
Posts: 50
Like I said in the previous post, Famtasia lied to me, so the real time for the 8 bosses is actually around 20 minutes, something for regular for a MM game.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Oh, okay. I must've missed that somehow.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Double post, but I wish for Wodball to see this. I just finished my MM6 run, which I have been working on for quite some time now. From start to "Movie stop" it's 34:33. There are lots of mistakes though, so you should be able to hit 34 flat with some planning. Don't give up! :)
Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
Kyrsimys wrote:
Double post, but I wish for Wodball to see this. ... From start to "Movie stop" it's 34:33. There are lots of mistakes though, so you should be able to hit 34 flat with some planning. Don't give up! :)
Don't be that modest, your 34:31 run has quite a nice baseline for v1 when it's accepted. ;) Personally, I think its a great example of a first run, and a most bodacious first time-attack
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Posts: 7469
Location: Arzareth
I'll hold this submission until I see what the other is going to be like (timewise).
Former player
Joined: 4/24/2004
Posts: 50
I'd love to see it sometime. Anyway, for my Beta run, I just finished the 8 bosses 2 minutes faster than my previous run. But... I did it starting with Yamato Man. I'm not sure if it is easier to run through the stages without Jet as early as possible or without a clear all as early as possible. (Using the flash in the last part of Plant Man's level is great!)
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