NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I've been working on this TAS for a week and finished it today. I tried to submit it but failed. When will hourglass be allowed for movie submission? Movie File Game Executable It should sync on hourglass-r35. The only undefault setting I checked was "allow fullscreen." Encodes will come when I get Hourglass' AVI recorder working. It crashes every time. If you can get it to synch, can you tell me anything I could improve? Would you vote Yes?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
On the level that says "Press X to restart the level or commit suicide", you didn't simply skip the whole level by holding left as you walked off the ledge above the door. I thought I mentioned that in IRC while you were there. O.o There seem to be several other parts which are suboptimal too, like times you seemed to jump too late and ended up stopping horizontally until you had fallen a bit. Could you not have jumped earlier or lower?
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Lex: That shortcut only works in the flash version, because the gravity is looser. And there isn't a variable jump height in this game.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
On level 3, you went right instead of left. Would left be faster? On level 4, you went right instead of left also. Would left be faster? Edit: It looks like level 3 is equal either way, but level 4 seems faster going left.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
I had no trouble making an encode of this, maybe you're having problems related to the codecs you're trying to use? (If not, it would be great if you could compile Hourglass so that you can tell me where it crashes.) I also didn't need to check "allow fullscreen", as this isn't a fullscreen game by default (and my display is set to 32-bit already). However, whatever this game uses to play its sound isn't supported at all yet.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It also didn't crash when encoding the full run in Vista64. I used Lagarith. I could hear sound in-game but not in the AVI since, as nitsuja said, this game's sound isn't supported (by the AVI dumper or fast-forward etc.). I would vote yes if this was submitted. I see some things I'm unsure about the optimization of, but you probably tested all those things. The run gets pretty fast-paced later on. It looks like it'd be extremely hard to run unassistedly at that pace.