Post subject: Lunar: Silver Star Story
Joined: 8/17/2007
Posts: 41
Anyone know if this will play though 100% on emulator with TAS?
Joined: 7/7/2011
Posts: 140
Location: Germany
On this compatibility list you can find "lunar 2" (maybe both games work with the same engine...) In this forum the user seph29 says that it would work well with Pcsx 1.5 Thats all i could find, hope it helps;-) Otherwise you have to try for yourself, good luck!
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Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I don't have the most updated version of the TAS PS1 emulator, but on the older version I was using about 6 months ago I had no issues at all running Lunar 1 and was able to 100% the game without issue. Lunar 2, on the other hand, had severe issues with game audio and animation not syncing properly if you ever took focus off the emulator or changed the speed from 100% to anything else during cutscenes. Also, the emu would crash on disc swap on Lunar 2, but not on any other games. The game was therefore unbeatable.
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Joined: 11/15/2004
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Location: Killjoy
As far as tasing this goes, I'd rather see it run on the Sega CD, since that was the platform it was developed for.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
DarkKobold wrote:
As far as tasing this goes, I'd rather see it run on the Sega CD, since that was the platform it was developed for.
I beleve that the psx remake be would far more entertaining, since the monster must "bump" in your character to fight you. So some time I guess it would be hillarous how the taser manage to faint a large troop of enemy and run away without engaging a battle. The sega CD has already a speedrun on SDA and despite less random battle and level grinding, I'm unsure how different a TAS speedrun would be.
Joined: 8/17/2007
Posts: 41
Thanks for the info guys. I am out of town at the moment and was just playing around with the idea but the run would be pretty long. Nice thing is The text is very fast in this game and ez to skip. Also on the PSX in battle you could manipulate who the monsters attack so that they just chase all battle and never actually hit anyone.
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I know the monsters can be manipulated to never hit you, but for some attacks it might be faster to let them attack, as opposed to run all over the map. Just depends on the length of the attack animation and the length of their movement animation. Some monsters move really fast, others not so much.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
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Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I made an interesting discovery, but I'm not sure it's possible to exploit without cheats. At Dyne's Monument, the very first area of the game, there is a chest behind the top of the tree (it is actually visible if you walk up as far as Alex can go, especially if you wait for the wind to blow the tree). Inside the chest is a Rememberizer and the Dragon Wings, but I've only been able to get there with a code. The crazy thing is that both the Rememberizer and the Dragon Wings from this chest are completely maxed out; in other words you can view any cutscene or warp anywhere. This would obviously destroy a playthrough of this game! Presumably, this is a leftover from when the game was being developed. Having these items at the beginning of the game would make it easier for playtesters to do whatever they had to do. Like I said though, I've only reached it with cheats. Also, FWIW, I feel that the PSX version is different enough to warrant them as separate games. Link to video