Killer Instinct 1 came first to ARCADES in 1994 with 3 powerful work forces involved (RARE, NINTENDO and MIDWAY). They utilized ULTRA64 technology aka nintendo64. It's powerful graphics, sound, music and movies were outstanding for its time With the success of this amazing fighter, it was soon ported to SNES in 1995, but the SNES version was no match for the arcade. The SNES version had weaker music, sounds and it lacked FMVs...
In this KI run I used Spinal...because he morph in their opponents to finish a combo... and this provides me a great combos variety... I used some glitches in this run...like morph into Glacius and keep morphed...Missed Ultra...Missed Ultimate and some Combo enders glitches...
COMBO HISTORY
Full Name: J. T. Combo.
Height: 1.85 m.
Weight: 99 kg.
Age: 25 years.
Features: It's a boxer. Use gloves. It has no special move, in addition to punches and somersaults. His blood is red.
History: It was a great champion of the boxing world, surrounded by fame and fortune. All this goes away when a metal detector at an airport accuses his arms as metal (because of titanium implants in her arms). Combo is stripped of his title. Humiliated, he decides to enter the Killer Instinct tournament to reclaim his fame and fortune.
KI Combo system
Combo Combos are several moves strung together which are unblockable after the first hit. After you perform a combo, the announcer will yell out what type of combo it was. The names of the combos (with the number of hits) are as follows: Triple(3), Super(4), Hyper(5), Brutal(6), Master(7), Awesome(8), Blaster(9), Monster(10), King(11), Killer(12+), Ultra, and Ultimate.
Combo Extender These are special combo connectors. Each character has only one Extender, and most characters cannot do combos of significant length without doing thier extender move. Extenders are the easiest part of most combos to break, but no character can do thier longest combos without using an extender.
Air Juggle After you perform a combo that knocks the opponent into the air, you can hit them as they are falling with an air juggle move. Only certain special moves have can juggle opponents; other moves go right through them. Air juggle moves don't take off much energy, but they add extra hits to the combo.
Ultra Combo This refers to any combo using an Ultra ending - a special type of combo ending which can only be used when the opponent's second energy bar is flashing red or completely gone. It adds 18 hits onto the combo, and kills the opponent.
Ultimate Combo This refers to any combo using an Ultimate ending - a special type of combo ending which can only be used when the opponent's second energy bar is flashing red or completely gone. It adds no hits to the combo, but makes the combo end in one of the character's No Mercy moves, and gives you lots of points.
Finishing moves
No Mercy After defeating your opponent for the second time in a fight, the announcer will say "Danger," and you will have the chance to perform a No Mercy to finish them off. A No Mercy may have a different outcome depending on what character you performed it against.
Humiliation If you defeat your opponent for the second time in a fight without loosing all the energy in your first energy bar, you will be able to perform a Humiliation. A Humiliation is a move which forces the opponent to dance to some strange music. Each character does a unique dance.
Victory types
Awesome Victory If you defeat your opponent and then do a No Mercy, a Humiliation, or knock them off a rooftop, and the announcer will say "Awesome victory!".
Supreme Victory If you defeat your opponent while still on your first bar of energy after the fight, and the announcer will say "Supreme victory!".
Perfect If you defeat your opponent without losing any energy, the word "Perfect" will appear during the Supreme Victory screen, and the announcer will say "Perfect!".
TAS properties
I used the Turbo Speed Mode to make the run more enjoyable and reduce the run's length... Hold Left+Y+L+X at VS screen and you will hear a punch sound...
I need to wait 1 minute to skip two last screens between Eyedol and the last screen before the Credits...
Game objectives
- Emulator used: <Snes 9x1.51 v7 svn147>
Volume Envelope Height Reading: OFF
Fake Mute desync workaround: ON
Sync samples with sound CPU: ON
DarkKobold: This submission is a repeat of a rejected submission. Canceling, and setting you to limited user. You will have to use the forum to get feedback on a submission before submitting again.