Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Just like everything on YouTube.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
So, a guy named SKJmin made a hack of NSMB that's a remake of Super Mario Bros 3. It also has a bunch of bonus levels, though I haven't reached them in my playthrough yet. Still, the hack is quite extensive, and might make for a good TAS.
You can find a trailer and a download here.
http://www.youtube.com/watch?v=nd2gtBhgwQM
Edit by a moderator: I merged this post to the existing thread.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
I want to do this but stupidly, I don't know how to enable read+write mode.
So, I can't save the process...
How can I enable read+write mode?
Someone says that I may press Shift+8 but it doesn't work...
you need to start recording a movie first.
so go to file/record movie
when you play back a movie file you can use shift+8 or open read-only button. Then when you restore a save state it will start recording
there are some helpful articles here http://tasvideos.org/TASHowTo.html
Okay, I've made the two first levels here (sorry, I don't speak english ^^)
It is a test, it's also not very optimised
Does anybody know where is the secret exit on the level 7-4 ?
I see you made it based off of the old version. He's updated the hack with lots of changes, like putting in a box that will give you the turtle powerup inside the pipe area in 1-2 (which would probably be faster then how you had to attack it here). Version 2.0 -> http://www.youtube.com/watch?v=kaGu-fUZThE
I see, in that case my point has become moot.
Silvershadow wrote:
First world : finished !
part 1 and part 2
I've improved the level 1-2.
Here is what my untrained eye caught:
- What do those black orbs do right in the first level?
- In 1-2's underground room, you should probably avoid sliding in the shell since I heard it's slower than running (or being airborne). Also in the same room, isn't stopping and turning around faster when the distance gets too great?
- In 1-Castle, you shell-slide again, supposedly slowing you down. In one room with many coins and floors, can't you move towards the pipe as you jump rather than jumping and then starting to run?
Things in the hack I noted by watching the WIP I'm somewhat disappointed of:
- Extra fan-made areas in the original SMB3 levels. I think the original levels should be the same as the NES version, with no changes.
Else you can as well make a hack with completely new levels, in my opinion.
- No warp flutes.
- Stairs and flagpoles instead of Card roulettes.
- Music (would have liked to hear music fitting for 1-2). But at this point it might be too hard for ROM hackers to take care of.
Yeah, when going for the secret exit in 1-2 you should definitely be stopping and then running instead of sliding all the way back to the left-hand wall. And spinning in the shell is slower than running; check out the recent NSMB TAS and you'll see that they're constantly jumping whenever in the blue shell suit so that they don't lose speed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
You are still shell-sliding in some places. You don't turn around before flagpoles either.
However, it's good enough if your TAS is just meant to be for Youtube only.
You are still shell-sliding in some places. You don't turn around before flagpoles either.
Sorry, but I'm not sure that I've understood correctly, and I don't find answers to my questions on the forum. When you are jumping with shell mario, you can stay outside the shell and keep the 48 of speed ?
MUGG wrote:
However, it's good enough if your TAS is just meant to be for Youtube only.
I use Youtube only for the WIP, I think of submit my run.
Anyway I can't continue for the moment. I need to see again my itinerary, because the warps aren't the same as in the first version of New SMB3.
I recommend downloading the NSMB TAS published on this site and examining how the authors move when they have the shell. You should be able to replicate those movement patterns to maintain your speed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
If you think of submitting, you need to keep the gameplay quality good. Which means you need to avoid shell-sliding, turn around before flagpoles, and optimize stuff such as the 1-castle underground room - it didn't look quite optimal to me yet.
Can you turn around faster if Mario jumps instead of walking on the floor?
You will have to search RAM addresses such as X (and Y) position, speed, camera etc. to optimize movement.
http://tasvideos.org/3237S.html
This submission text provides those addresses for NSMB, but I doubt they are the same for this game...
If youre the first one to submit a game or not many people know of it, you can have minor flaws and nobody will recognise it
but if you do a (hack of) a well-known game, your gameplay is way more scrutinized, so hacks are very hard for "noob"s
i dont call you one and dont know if you are one, but take the resource pages as a chance and maybe try to keep up with the nsmb submission before starting the hack, anyway i would love to see you doing a great movie
How should I know what I think before I read what I post?
It just occurred to me: What if Nintendo actually made a New Super Mario Bros. 3 themselves?
I think it's not "if", it definitely will. It's just a matter of "when".
NSMB2 is already out, NSMB3 will not be too far away.
I just wonder if it will follow the same line as the old one:
SMB, SMB2, SMB3, SMW
NSMB, NSMB2, NSMB3 NSMW ?