Post subject: Gremlins 2: The New Batch
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Hard as fuck platformer. I made a testrun which you can see here: http://dehacked.2y.net/microstorage.php/info/560636821/Gremlins2.vbm I'm going to start working on a submittable run. (I used vba-v24-alpha for the testrun and will for the submittable run)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 3/24/2010
Posts: 26
Had this game as a kid, I can attest to it being hard as balls. Looking forward to the run!
Post subject: Re: Gremlins 2: The New Batch
Joined: 5/30/2011
Posts: 29
NitroGenesis wrote:
Hard as fuck platformer. I made a testrun which you can see here: http://dehacked.2y.net/microstorage.php/info/560636821/Gremlins2.vbm I'm going to start working on a submittable run. (I used vba-v24-alpha for the testrun and will for the submittable run)
Ah, nice to see someone finally taking a shot at this game. Can't wait to see results!
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Trying some glitchhunting. For now: - Little graphical bug when using crayon before touching suitcase. - Autofire pausing causes a temporary minor graphical bug with the screen not updating correctly. Doesn't lead to out of bounds or inside of walls glitches. - When using musical note item just after getting hit, you can get hit again very soon. Basicly, your invincibility period is nullified. Edit: There indeed seems to be a bug with it. After using musical note, the invincibility span counter stops and you are vulnerable again right away. In fact, the next time you get hit, it will count down from the value where it stopped. - Walls seem interesting Edit: Lua http://pastebin.com/iVuCBTcJ shows position, your invincibility period, your suitcase hitpoints, your hp, boss hp Edit: My run http://tasvideos.org/5094S.html