This movie has been obsoleted. The new movie can be found here.
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game
    • (Ab)using monsters as platforms
    • (Ab)using main character as a critical strike weapon
    • (Ab)using boomerangs to cause massive damage to multiple, superimposed targets.
  • Manipulates luck
  • No death
  • Uses emulator FCE Ultra 0.98.16
  • Genre: Platform
Many of you are probably familiar with Konami’s original Castlevania game, but in case you haven’t played this game, here is a brief description:
Castlevania is loosely based on Bram Stoker’s character, Dracula, and Dracula’s extravagant and creepy castle deep in Transylvanian forest.
The main character is Simon Belmont, a vampire hunter.
Dracula’s hit points reach zero 250 frames (~4.16 seconds) faster than Phil Cote's previously published run. If you subscribe to the ‘end input as soon as possible' philosophy, then the run is 423 frames faster (~7.05 seconds). This version does not feature a higher score, but a high score was sought after.
I would suggest revisiting Phil's Castlevania TAS before delving into this one.

Level improvements:

Level 1: 20 frames faster

  • Enter castle gate faster—1 frame
  • Optimized using the bat as a platform—16 frames
  • Optimized bat boss—3 frames

Level 2: 59 frames faster

  • Cross took 42 extra frames to get.
  • Second whip upgrade avoided—49 frames saved
  • Killed Medusa faster—52 frames

Level 3: 115 frames faster

  • Took four more extra frames to get to the mummies with the cross.
  • Beat the mummies faster—119 frames
  • As for stage 8, it may look like I waste frames, however no frames are lost due to a frame rule. Originally I was going to replay this segment and kill the ravens, but I thought the manipulation of the raven enemies was funny.

Level 4: 29 frames faster

  • Killed Frankenstein faster—29 frames

Level 5: 10 frames faster

  • Optimized using the hunch-back as a platform.

Level 6: ?? frames faster

  • Dracula’s hit points drop to zero 17 frames faster. This could have been optimized more if I had decided to end input in the same manner as Phil, but using Dracula’s ghost to push Simon to where the magic crystal spawns took a significant amount of extra time to arrange.
  • End input 173 frames faster. The trade-off of the previous note.

About abusing the cross:

The cross is meant to hit strong enemies (such as bosses)once then pass through them. Funny thing about the cross is that by hitting two enemies on top of one another, it is actually possible to make the cross hit three or more times in one pass.
This technique is used on that knight enemy at the start of level 2, the bone dragon in level 4, the mummies and on Dracula. In the example of the knight, the cross hits the knight first, then the cross hits the bat, then the knight again. Once the cross hits a second target (bat),it can hit the first target (knight) again so long as the cross is still inside the knight’s hit box. It is as if the cross has been reset to yield damage to a target it previously hit one or two frames ago, but the programmers neglected this error.
The mummies both have a lot of HP, so throwing a cross at them once they are close together makes each mummy reset the cross’ strike on the other mummy over and over and over again. This tactic yields massive damage in a very small amount of frames. Hence, the mummies can be killed solely with 2 crosses because they take 2 damage (from their collective HP address) each and every frame that the cross is inside both their hit boxes.
It was possible to throw crosses at the mummies before I did, but each frame that a cross hits a mummy, it prevents the mummy from moving along his course for one frame thus preventing the mummies from moving together at the first possible moment. Also, both mummies need the same amount of HP in order to die at the same time using only the cross. One would have to hit the last mummy for the same amount of HP as the difference of the mummies' HP once one mummy dies.
It is possible to kill both mummies with only one cross, but it takes more time to manipulate that into happening than it does to just use two crosses.
Special thanks to the Castlevania TAS authors Bisqwit, Genisto and Phil Cote. Without these authors’ ideas and TASes to reference, this version would not have been possible. To be honest, I feel more like a co-author. Enjoy.

Bisqwit: Processing.

Active player (278)
Joined: 5/29/2004
Posts: 5712
Argh, this is turning into a bout of "I know you are but what am I?"!
put yourself in my rocketpack if that poochie is one outrageous dude
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bag of Magic Food wrote:
Argh, this is turning into a bout of "I know you are but what am I?"!
A spammer.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 8/15/2004
Posts: 422
Location: Minnesota
Less Ashamed of Self wrote:
Bad threads make me sad.
Zakatos
He/Him
Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
OK OK now that everyone settled things, I may ask for some help. I can't find the correct ROM for this movie. I tried the ROM's with the following names: Castlevania (U) (PRG0) [!].nes Castlevania (U) (PRG0) [b1].nes Castlevania (U) (PRG1).nes Castlevania (U) (PRG1) [b1].nes Castlevania (KC).nes None of them worked. PRG0's desynched soon after the zombies appeared, PRG1's desynched at the start of level 2. KC showed no checksum errors, but desynched the vfery same way PRG1. =( By the way, all of these roms were extracted from Castlevania.7z, 700KB, 56 files. I can't tell from which site i took it for policy reasons, but I hope someone has a clue. My e-mail is zakatos@gmail.com. Thanks for now! C'ya
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
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Joined: 8/4/2005
Posts: 5770
Location: Away
"Castlevania (KC).nes" shouldn't desync unless there are some changes in the emulator's options that may affect movie sync. Try clearing all the settings and try again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Zakatos
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Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
I deleted the cfg file and no donut for me still =( BTW my emulator version is FCEU v 0.98.12 patched by Blip
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
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Joined: 8/4/2005
Posts: 5770
Location: Away
Zakatos wrote:
BTW my emulator version is FCEU v 0.98.12 patched by Blip
Morrison, in the submission text wrote:
Uses emulator FCE Ultra 0.98.16
What am I supposed to say in this situation? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Zakatos
He/Him
Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
moozooh wrote:
What am I supposed to say in this situation? :D
I'm wondering the same question to me LOL Thanks anyway :P
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
Joined: 11/20/2004
Posts: 236
Location: United States
I have to ask... Other than the title screen stuff, are there any notable differences between the original Castlevania ROMs and the "Konami Classic" version? Where did the Konami Classic version come from anyway?
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Morrison
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Former player
Joined: 8/2/2006
Posts: 195
Location: USA
The KC version is the same as PRG1.
twitch.tv/Retrogaming2084
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Joined: 12/14/2006
Posts: 717
Comparison video I've found that the run desyncs on PRG1.