Post subject: Super Smash Land (indie, free)
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
http://www.supersmashland.com/ Basically, this is somebody's rendition of what Super Smash Bros. would look and play like on the original Game Boy. Not my forte, but wanted to get this out there.
Previous Name: boct1584
Joined: 12/16/2008
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it is quite fun i'd imagine the tas would be 100% completion?
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This game is nice and challenging in realtime. I want to see how a TAS would beat Mega Man (last stage, I can't beat him).
Brandon
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Joined: 11/21/2010
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The creator of this game actually suggested doing this on the TAS thread I made in the GMC. This could be the first TAS that a game developer has actually endorsed. :P
All the best, Brandon Evans
Patashu
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Joined: 10/2/2005
Posts: 4043
Brandon wrote:
The creator of this game actually suggested doing this on the TAS thread I made in the GMC. This could be the first TAS that a game developer has actually endorsed. :P
Ultimortal TASed his own game, Hero Core, to make a video reallyjoelsdad difficulty, and later commented on the video nitsuja made using hourglass. I think in a few isolated cases programmers on games have been sought out for help with understanding how a game works to improve a TAS (am I crazy?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Brandon wrote:
The creator of this game actually suggested doing this on the TAS thread I made in the GMC. This could be the first TAS that a game developer has actually endorsed. :P
Deadcode and CyberShadow are both the current official maintainers of the commercial game, Worms Armageddon, and both wrote tools for TASing. Deadcode currently holds roughly half the mission TAS records (and I hold the other half).
Joined: 7/17/2011
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I dunno, beating the game with a single character wouldn't be very interesting. I'd like to see a 999 score with 4 characters on Endless Mode. That would be really sweet :D I couldn't get it to work on Hourglass at my laptop (it's Win 7 x64 though, so who knows). I think it has something to do with the DLLs he's using...
Brandon
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Joined: 11/21/2010
Posts: 914
Location: Tennessee
Patashu wrote:
Ultimortal TASed his own game, Hero Core, to make a video reallyjoelsdad difficulty, and later commented on the video nitsuja made using hourglass. I think in a few isolated cases programmers on games have been sought out for help with understanding how a game works to improve a TAS (am I crazy?)
Lex wrote:
Deadcode and CyberShadow are both the current official maintainers of the commercial game, Worms Armageddon, and both wrote tools for TASing. Deadcode currently holds roughly half the mission TAS records (and I hold the other half).
Fair enough, but it could be the first published one.
All the best, Brandon Evans