Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I'm contemplating possibly doing a run that does not go for 100% kills, and which does not put absolute optimization as most important (meaning not caring about extra frames of lag here due to not killing everything as fast as possible). Whether it'd be faster or slower I don't know, but it gives you more freedom and could be more interesting, which I feel is more important for an autoscroller. What would be the general opinion of that?
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You mean a playaround? Well, if it's more entertaining than 100% kills, why not... But I'd actually strongly suggest considering the arcade Gradius III. It's not only harder, it also looks better, sounds better, and has less lag.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Oh, I didn't even know that was possible yet. I might try that out then.
Agare Bagare Kopparslagare
jmosx36
He/Him
Player (123)
Joined: 12/7/2013
Posts: 98
Location: Colombia
Cpadolf wrote:
And here is a extremely helpful lua script for the game (can be run on snes9x Improvement 12) which I only had for the last 2 levels, it will help you greatly if you use it.
Link is dead, Someone have this lua?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Is there interest in this SA-1 Root: Gradius III - a patch that changes the game code to use the SA1 coprocessor, which can even be put onto a real cartridge? more videos