So, long time lurker, first time poster.
I recently decided to sign up for the site because I became interested in trying to TAS the game "Sunset Riders" which was released in Arcade, and later ported to SNES and Genesis (There's a published Genesis run
here, but as is noted in the publication, the Genesis version leaves out many of the bosses, enemies, and 2 of the 4 playable characters of the arcade version. There's also
this youtube video of an 18:02 SNES run of the game- but again, limited to two players, slightly nerfed music, and PC corrections to enemies. So it seems pretty obvious that there's plenty of room for an arcade run on the site. I'd love to try my hand at TASing, and I do love Sunset Riders, but this run will obviously not happen without some good research and without answering a few questions beforehand, so any help that anyone can provide would be much appreciated and I will do my best to remember to credit you should a publication happen.
So, to start off with, the specific questions and provocations for comments I've thought of so far:
I'm currently using
Emulator:
FBArr 0.0.5.01 (No changes to default settings)
ROM: Sunset Riders (World 4 Player) ver. EAC
Questions:
1.
How can I reliably do the input for 4 characters in the run? I see this thread about Multi Track recording LUA scripts for FCEUX, but can that be applied to FBA? Or would it need to be modified? UDPATE: I see that DarkKobold linked to some lua scripts with this functionality in his and adelikat's
Simpsons Arcade run.
2. I imagine I'll just have to figure this out through trial and error, but how do I find some good memory addresses to watch? Such as Boss HP? Any other ones that peopel think would be useful? It seems obvious in the videos that the game can be made to auto-scroll almost all the time as long as you are far enough to the right of the screen, so finding the RAM for the character's speed values may not be 100% critical, but obviously still worth checking.
3. Anyone have any other tips for TASing with FBArr, or any tricks/glitches they remember from Sunset Riders? One post in the SNES thread about the game mentions a glitch where Richard Rose's 2nd form is skipped, which obviously may not apply to the arcade version, but of course if anyone knows how to reproduce it, would be helpful.
Thanks in advance for your time and help.