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sparky wrote:
woabclf wrote:
Ground: http://dehacked.2y.net/microstorage.php/info/1648656019/R%20%26%20F%20Ground.smv (1) Use one times L.bolt (2) Use ceiling move Not two times L.bolt~ (demonstration)
http://dehacked.2y.net/microstorage.php/info/397903807/grand.smv Unfortunately, 5 frames lost.
http://dehacked.2y.net/microstorage.php/info/831456234/grand%202.smv This is faster I run more slowly
Active player (252)
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Posts: 155
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woabclf wrote:
http://dehacked.2y.net/microstorage.php/info/831456234/grand%202.smv This is faster I run more slowly
it's not fast,lose about 36 frames. http://dehacked.2y.net/microstorage.php/info/1005742588/R%26F%20100CD%20grand%20loss-36f.smv
sparky wrote:
Magic: http://dehacked.2y.net/microstorage.php/info/1760240123/R%26F%20100CD%20magic.smv Improvement: 486f Total: 4591f Finally, I collected all of CDs!
I'm expect this to get submitted.
Skilled player (1420)
Joined: 5/15/2010
Posts: 141
Location: Japan
King1, 2: http://dehacked.2y.net/microstorage.php/info/5480249/R%26F%20100CD%20king2.smv Improvement: 289, 441f Total: 5339f I hope no one can find any improvement to this... I canceled using graphic glitch in Astro revisit, because it loses 7 frames.
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sparky wrote:
King1, 2: http://dehacked.2y.net/microstorage.php/info/5480249/R%26F%20100CD%20king2.smv Improvement: 289, 441f Total: 5339f I hope no one can find any improvement to this... I canceled using graphic glitch in Astro revisit, because it loses 7 frames.
I think the graphic glitch is very interesting Cancel is pity loses 7 frames are not much Most people do not know the speed of slow Will lose a very important entertainment (Most people do not like to repeat the same stage) (CD Collection) 8 stone stage: graphic glitch can be used to destroy w.burner Stone?
Skilled player (1420)
Joined: 5/15/2010
Posts: 141
Location: Japan
Change of graphic glitch: Astro - Not bad. Dynamo - Background is too blink for me. Grand - Not change much. Magic - Background vanishes, it becomes plain color. Crystal - Not change. King - Same as Magic. I didn't like these changes, especially Dynamo, Magic and King. So I canceled. W.Burner remote attack glitch is not usable there, when Rockman has already had M.Card.
Active player (252)
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Posts: 155
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Improve 4f in crystal(remote). http://dehacked.2y.net/microstorage.php/info/1223019660/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-crystal-remote%204f.smv I found this just a moment ago,it's a little bit similar to "shot from strange position" trick.
Skilled player (1420)
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Posts: 141
Location: Japan
Nice discovery. But unfortunately, it is not fast. Because T.Blade dash is faster about 4 frames than sliding. This uses T.Blade three times.
Active player (252)
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Posts: 155
Location: Taiwan
sparky wrote:
Nice discovery. But unfortunately, it is not fast. Because T.Blade dash is faster about 4 frames than sliding. This uses T.Blade three times.
Indeed,4 frames gain is because of T.Blade and used T.Blade too much. But it correct my thought.In the past,I don't think "shot from strange position" is possible in there(No obeject can cancel the animate of M.Card or W.Burner). Perhaps somewhere is suitable to do it,I am looking for. Forget to say,great job in your latest WIP. I especial like what you did in plane battle.
Active player (252)
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Posts: 155
Location: Taiwan
sparky,I improve revisit cold stage about 44 frames,I know it mean it's a hard work to re-hex edit again,sorry to find this so late. http://dehacked.2y.net/microstorage.php/info/829268355/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-recold%20cd-44f.smv
Active player (298)
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Posts: 154
Location: Taiwan
King stage 1: The beginning~ Without the use of L.bolt Add ice wall energy Use ceiling move 1: http://www.mediafire.com/imageview.php?quickkey=oonc7yd1k2i4yue&thumb=4 Use ceiling move 2: http://www.mediafire.com/imageview.php?quickkey=xcsc27edr2165pf&thumb=4
Active player (252)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Active player (298)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
Active player (298)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Would it be possible to do a ceiling zip in the centipede miniboss room of Ground Man's stage before the cutscene? You have control in that room for a very long time; I feel like it would be possible to zip out of the room before the cutscene triggers, though I'm not good enough at ceiling zipping to test it myself.
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
It's possible to zip out without doing the cutscene. However, if you don't trigger the cutscene and zip out instead, then later, on the parts that go downward, at some point the game takes control of your character, who walks into a wall, and the game is stuck.
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Hahaha, that's amazing. I didn't even consider that the cutscene trigger extended outside of the room. Thanks for the clarification. ^_^
Experienced player (753)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
I'm not sure if I shared that strat here or just on SDA or DMs or something. I found this in 2013 and uploaded it as an unlisted video for some reason. Back then, I was speculating it'd be faster with this setup to also take damage to setup the counter attacker, use wave burner instead of mega buster since I think that's a soft weakness (and doable in real time without a turbo controller), and time the lightning bolts to not require a pause cancel. I don't think I did ever actually time anything, though. https://www.youtube.com/watch?v=AJlJX18gKUA