Game objectives

  • Emulator used: DeSmuME 0.9.7 with Advanced Bus-Level Timing ON
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Comments

Super Mario 64 DS was released in 2004 for the Nintendo DS. The game is a remake of Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics. Unlike Super Mario 64, this time there are 4 playable characters, but only Yoshi is available at the start.

Glitches and Tricks

  • Outside the castle glitch: when using a slidekick, if you do it correctly with a certain angle (glitching inside the castle’s wall as you are entering the water), the character is pushed down to the water floor, bypassing the water-entry check into swim animation. However, getting too close to the water’s surface will trigger the swimming animation, making running to the moat door our only option. MKDasher found a new method where if you press A or B 4 frames before glitching, you’ll always go to the water floor no matter your position. This is slower than the normal method but due to disregarding position it can become faster situationally.
  • No input: this trick consists of not pressing any direction. It's useful while the character's speed is above normal top speed, since speed goes down slower than pressing any direction.
  • Standstill run: holding the dash button without pressing any direction button makes the character run staying still. After doing it, pressing a direction would make the character run faster than normal speed and gain extra height on jumps. The trick is useful when you need to wait for something to happen or to reach platforms that would be unreachable with normal jumps. It's used at unavoidable wait times in BitS, in the Bowser battle to gain extra height while re-grabbing and in the first star to reach the platform.
  • Dialogue glitch: it works by talking to toad/bunny when the game would be pushing you out of its sprite, making you go through boundaries with the right position.
  • Endless stairs skip: we have no accurate explanation, but doing a slidekick into the corner of the 2nd step of the stairs will make you launch high from where you can fall directly into BitS.

Possible improvements

Glitching Mario’s 8-star door to finish the game with a single star; looks possible and hasn't been tested enough.

Special Thanks

We would like to thank cwitty for his great work put into finding useful RAM addresses, without which this TAS would’ve been much weaker.

Suggested Screenshot

[dead link removed]

sgrunt: Replaced the submission file with one containing a 545 frame improvement as requested here.
Mukki: Judging...
Mukki: Good response. Accepting for publication.

GabCM: Grabbing this submission. I'll wait for a proper YouTube stream to be uploaded on the authors' YT channels.


Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
I like the third of Mister Epic's; OOB screenshot for OOB run.
Joined: 6/25/2011
Posts: 15
Really refreshing compared to all the recent SM64 TAS. The path leading to BitS is a big WTF moment. Nice job, MKDS buddies ! Edit : Added my Yes vote :)
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Mister Epic wrote:
You can keep that unlisted upload up until MKDasher and ALAKTORN upload ToonLinkGaming's official YouTube encode.
we haven’t received anything yet…
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
ALAKTORN wrote:
Mister Epic wrote:
You can keep that unlisted upload up until MKDasher and ALAKTORN upload ToonLinkGaming's official YouTube encode.
we haven’t received anything yet…
I'll contact him. I thought he has finished with the encode.
Experienced player (659)
Joined: 5/16/2009
Posts: 235
Since ALAKTORN and me haven't received any news from a HD encoding yet, I want to ask if I could try doing it myself. If things go right, I will be able to finish the youtube upload tomorrow. If there isn't any incovenience, I will leave the Youtube link as unclassified, and I'd like to know people's opinion about the encode, so that if it is good, it could end up being the movie for the publication, and I'd be giving the file to ALAKTORN as well.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
mkdasher wrote:
Since ALAKTORN and me haven't received any news from a HD encoding yet, I want to ask if I could try doing it myself. If things go right, I will be able to finish the youtube upload tomorrow. If there isn't any incovenience, I will leave the Youtube link as unclassified, and I'd like to know people's opinion about the encode, so that if it is good, it could end up being the movie for the publication, and I'd be giving the file to ALAKTORN as well.
I've contacted TLG, and looks like I'll do the YT encode.
Experienced player (659)
Joined: 5/16/2009
Posts: 235
Mister Epic wrote:
mkdasher wrote:
Since ALAKTORN and me haven't received any news from a HD encoding yet, I want to ask if I could try doing it myself. If things go right, I will be able to finish the youtube upload tomorrow. If there isn't any incovenience, I will leave the Youtube link as unclassified, and I'd like to know people's opinion about the encode, so that if it is good, it could end up being the movie for the publication, and I'd be giving the file to ALAKTORN as well.
I've contacted TLG, and looks like I'll do the YT encode.
Okay. Actually I started to upload already since it takes about 2 days for me to upload a 2GB file to youtube, so I want to know if I should cancel it and wait for yours or letting it being finished and see if it's good. (My video is HD like TLG planned to do)
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
mkdasher wrote:
Okay. Actually I started to upload already since it takes about 2 days for me to upload a 2GB file to youtube, so I want to know if I should cancel it and wait for yours or letting it being finished and see if it's good. (My video is HD like TLG planned to do)
Does your encode have an encoding logo (the intro that says "The home page for this tool-assisted speedrun is HTTP://TASVIDEOS.ORG") and information subtitles during gameplay? If so, then go for it. If not, then you should either make them, or leave it to me.
Experienced player (659)
Joined: 5/16/2009
Posts: 235
Mister Epic wrote:
mkdasher wrote:
Okay. Actually I started to upload already since it takes about 2 days for me to upload a 2GB file to youtube, so I want to know if I should cancel it and wait for yours or letting it being finished and see if it's good. (My video is HD like TLG planned to do)
Does your encode have an encoding logo (the intro that says "The home page for this tool-assisted speedrun is HTTP://TASVIDEOS.ORG") and information subtitles during gameplay? If so, then go for it. If not, then you should either make them, or leave it to me.
Yeah, it does. 2 secs of logo at the intro with the HTTP://TASVIDEOS.ORG and then the subtitles just a bit after yoshi starts long jumping. I think everything else is good (the encoding stuff) so I'll keep uploading it. Thanks!
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
No problem. Post your YouTube link once you're done and I'll publish it.
Experienced player (659)
Joined: 5/16/2009
Posts: 235
My encoded file has been uploaded. http://www.youtube.com/watch?v=PhjthTLYIus
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15641
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1902] DS Super Mario 64 DS by mkdasher & ALAKTORN in 14:23.34
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Good old Mips! I found it somewhat a nasty stinger that Luigi and Wario, who were not rescued in the movie, did not even appear get to appear in the ending... The only thing missing would have been a pan-out to a room where their skeletons are laying, long forgotten.