caitsith2
He/Him
Player (46)
Joined: 3/26/2004
Posts: 194
Joined: 7/10/2007
Posts: 280
Well, it's not like you need Mirror for the Gades fight, so you could just get her to level 31 instead, you'd have it for Amon.
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Actually, I was thinking the same thing, although Hero also happens to learn Fake after the same battle Jerin learns Mirror, so I thought "maybe I should see see how useful Fake might be against Gades". But on second thought given how much time each Green Core battle takes, yeah, I'll probably end up just leveling Jerin to 31 as you suggest.
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
OK, so I've been doing reverse engineering stuff on and off, but it's a long way from being presentable to others. At the moment I'm not feeling very motivated to do that so I went ahead and did a second WIP that picks up less chests. Once again, I didn't sweat some of the small stuff, e.g. menus aren't necessarily gone through as quickly as possible. I saved more time than I expected. Almost 25 minutes! http://dehacked.2y.net/microstorage.php/info/895159746/Lufia%20%26%20The%20Fortress%20of%20Doom%20%28USA%29%28test2%29.smv Some other things: I noticed that I wasn't using Drain on the ghost boss in the Red Tower. I didn't bother picking up the Might Helmets this time. I tried using Courage and Protect more often. There's one less Green Core fight than before. There's some more adjustment to be done to what items to pick up, but it's a lot closer to final. I've got some ideas for route changes to try later. As for the luck manipulation, it's about the same as last time (i.e., there's definitely room for improvement). Probably other things I'm forgetting.
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
This does look a little better. I hope you can do much better on luck manipulation. Some of the fights are really long and it gets pretty slow at the end. The plot and world are more interesting to me than the fights just because they are so long and tedious. In the battle with three goblins that took the ship, it looks like you start off using a mid arrow on each of them. Why not concentrate and take down one of them at a time?
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Here's the next version of the run: http://dehacked.2y.net/microstorage.php/info/488719142/Lufia%20%26%20The%20Fortress%20of%20Doom%20%28USA%29%28WIP3%29.smv It turns out the first few bosses after the Goblins can be put to sleep by using Stuffed Pigs from Lorbenia, which I use to save a bunch of time here. Also, both Red Cores and Green Cores can be confused, which saves a ton of time leveling up and allows me to go straight to leveling up with Red Cores without starting with fights around Frederia. I put more effort into luck manipulation with the bosses this time. I generally used lua scripts more often and revised some old ones. It's not perfect, but it's much better. There were a bunch of changes in route up to the point before the Goblins are fought. Also, since I could put a few of the early bosses to sleep I didn't have to buy as much stuff early on, which allowed for some other route changes. I also learned that the Purple Cave can be skipped entirely by substituting the Purple Newt with a Grilled Newt. Yes, I realize that I could condense the two visits to Arubus into one, but by the time I'd realized I'd want Ex Potions, I'd already done Nazeby, which took quite awhile. So I left it as something to change in the final version. In total, I saved about 22 minutes.
Joined: 7/16/2009
Posts: 39
Wow, this is really shaping up to be a good run. The boss fights were especially nice; almost no multi-hit spells used on the party until Nazeby (maybe the Oil Dragon, was a bit pre-occupied during that), at which point it can't really be helped. Keep up the good work!
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
All right, this was the first version that I found watchable with no fast forwarding. It's good but if you want to do better I would encourage you to do more analysis of how the RNG works. Also consider the crazy possibility of leaving some people dead. Reason being that each round of battle could be better with one good hit from you and a useless move from the enemy. You could also reach a higher level with fewer cores. But this depends on how the enemy behaves, so you need to look into that. Great job, I look forward to seeing something published.
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
I'm not sure I understand all of your suggestions. When you say that with leaving some people dead, each round of battle could be better with a good hit from me and a useless move from the enemy, are you saying that leaving a character dead would be good so that the enemy could be manipulated to attack them? The enemy doesn't attack dead characters and besides if I wanted to have a character absorb attacks I would turn them to stone. In fact, that's what I'm going to do next time for the second time I fight Gades. I tested it and it works pretty well. Plus the character still gains EXP, unlike when they die. As for reaching higher levels with fewer cores, are you saying that with some dead characters the others would gain more EXP? It doesn't matter how many characters are dead or alive, each living character will get the same amount of EXP, so killing off some characters would not make the others level up faster. Or am I misunderstanding you here?
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Sorry, didn't realize that you can't concentrate the experience by killing people off. The stone idea sounds really cool. About having dead characters I am making some assumptions. First, that enemy actions are completely random. Second, you can't change your luck once a round of battle begins (unlike Dragon Warrior, for instance). With 3-4 people attacking or doing something your manipulation needs to take all of them into account plus the boss. But if it is one on one then you only need to get a good hit from them and something weak from the boss. Or maybe only one char attacks and another heals or something. You might have more rounds in the battle but if each round is fast then it could be faster overall. Anyway, I might be mistaken in my assumptions or missing something else. I don't know much about how the RNG works in this game.
Post subject: Japanese version Lufia (Estpolis) TAS
Joined: 5/14/2012
Posts: 2
Location: Japan
hi. Im fuyu, from Japan. I'm working on Estpolis 1 TAS (It's Lufia and the Fortress of Doom's Japanese version). I completed a whole run and the time is 2:01:29. I uploaded this video on youtube.com. here is the link. http://www.youtube.com/watch?v=n3P296U9oBg It seems already way faster than zidanax's run does. It's because mainly some glitches which are available in Japanese version. they are "Carry over Maxim's items", "Hero's ATP UP 1" and "Hero's ATP UP 2". If there are some people interrested in, I would explain. now, I'm looking for new route, strategy, glitches and so on. then, I found this forum. I want to see zidanax's testrun(which is WIP3, length 2h 28m 2s) to shape up Estpolis TAS but I don't have a US version ROM. so, Is there anyone who doesn's mind to RECORD zidanax's test run and encode and UPLOAD the Video, so I can watch. and of course when my Video is done, I will submit the movie. I heard zidanax is no longer here. I feel sorry about that.
Post subject: Re: Japanese version Lufia (Estpolis) TAS
Active player (434)
Joined: 2/5/2012
Posts: 1690
Location: Brasil
fuyu wrote:
hi. Im fuyu, from Japan. I'm working on Estpolis 1 TAS (It's Lufia and the Fortress of Doom's Japanese version). I completed a whole run and the time is 2:01:29. I uploaded this video on youtube.com. here is the link. http://www.youtube.com/watch?v=n3P296U9oBg It seems already way faster than zidanax's run does. It's because mainly some glitches which are available in Japanese version. they are "Carry over Maxim's items", "Hero's ATP UP 1" and "Hero's ATP UP 2". If there are some people interrested in, I would explain. now, I'm looking for new route, strategy, glitches and so on. then, I found this forum. I want to see zidanax's testrun(which is WIP3, length 2h 28m 2s) to shape up Estpolis TAS but I don't have a US version ROM. so, Is there anyone who doesn's mind to RECORD zidanax's test run and encode and UPLOAD the Video, so I can watch. and of course when my Video is done, I will submit the movie. I heard zidanax is no longer here. I feel sorry about that.
i am one of those people who are interested in knowing estpolis japanese glitches,we have a game resources page here on TASVIDEOS so feel free to put it there or here the glitch explanations.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Estpolis Glitches
Joined: 5/14/2012
Posts: 2
Location: Japan
I didn't find how to edit Game Resources page. (do I need some authentication? or I don't know) anyway, I'll write here. I used 4 glitches. Purple Newt Cave skip zidanax said it's used in his play. so, it's not Japanese only. slip out ocean stream Press "B" to open camp menu when you are on an ocean stream. then "B" to close menu with pressing any D-pad key. you will escape from the stream to the direction of the D-pad. you can use this glitch to reverse sailing. I wonder if this is fixed in US ver. Carry over Maxim's items As a result of this glitch, you will have some of items Maxim's party had at the beginning of the game. It happens at the end of the prologue(after defeating Daos) if Maxim's party have more than 30 items. The program delete first 30 items(30 item slots) and leave some items from the 31th. A simple way to use this glitch is get 5 treasure boxs which contain stat-up potion and take off all equipments Maxim's party have before the battle with Daos), then you can carry over 6 items to 99 years after. In addition, you can obtain Might Sword and Hi-Potion from Hydra and Efreet. So with this 2 items, you could send 8 items to Hero, including Might Sword(it's the strongest Weapon). Moreover, when Hero's age starts, you can duplicate these carry-over items up to 34 item slots for opening-closing camp menu. Among many other items, these items below are really useful. ・Might Sword (ATP +380) ・Miracle (the amount is 87) This glitch is absolutely effective and saves a lot of time. For the beginning part, Hero's party can easily defeat the first few bosses at few hits. For the middle to the end, you don't need to buy/pickup most of Equipments or Items. Hero's ATP UP 1 This glitch increases Hero's ATP by the same point that the weapon Hero equips. It happens when Hero finds the Dual Blade at the fortress of doom in the sea, only if the item slot is filled(5 pages/60 slots). (Notice: you must not have the same weapon Hero equips in your item bag) Not sure, but at the event, the program processes like this. ・take off Hero's weapon (but can't do that because items are full) ・calculate Hero's ATP (It causes a wrong calculation. base+weapon ATP will be base ATP.) ・force equip the Dual Blade on Hero (the weapon hero had will disappear) ・calculate Hero's ATP (this adds Dual Blade's ATP on Hero's ATP) e.g. Before getting the Dual Blade. Hero's ATP: 500 (base: 250, weapon: 250) After got the Dual Blade. Hero's ATP: 800 (base: 500, weapon(Dual Blade): 300) Hero's ATP UP 2 It's almost the same as ATP UP 1. but the place is right before the battle with the Sinistrals. If you sacrifice Might Sword for "ATP UP 1" and sacrifice Might Sword for "ATP UP 2" again, for some reason, Hero's ATP won't increase by 380. It will be 289 points. sorry, I couldn't make it simple.
Joined: 3/10/2010
Posts: 22
Fuyu, thanks!!