Dramatic battle is a special co-op game mode in sfa1-3 that allow both players to help each other instead of fight. this encode done with Dammit's FightingGameOSD lua script http://code.google.com/p/mame-rr/wiki/FightingGameOSD

Game objectives

  • Emulator used: FBA-RR v0.0.5.01
  • Uses a password
  • Takes Damage
  • Entertainment

Comments

The normal method for unlocking dramatic battle is to leave the arcade on for a few months. Alternatively, there are some codes you can enter in the test menu to unlock it http://strategywiki.org/wiki/Street_Fighter_Alpha/Secrets#Street_Fighter_Alpha_3
pirate_sephiroth gets an assist for pointing this out and recording it.

glitches and techniques

crouch canceling

The way sfa3 juggle combos work is, as soon as you enter a neutral state the opponent can air recover. For dramatic battle this counts both characters, so a dragon punch can become unsafe on hit if your partner is grounded, beacuse the opponent can recover immediately. A common technique for extending juggles is to crouch when landing and then immediately rejumping. This prevents you from going in to a neutral state. This isn't used much in the run, beacuse they get old really quick, and Rose and Dhalsim are not well built for them.

Simultaneous hit and throw

This game lets you combo some throws and hits on the same frame. If done on an air throw, the hitstop will happen after the throw is finished. There are some more glitches related to this but sim and rose can't do them.

Super throw scaling

Most attacks do very little damage to the boss characters in dramatic battle. Here is a data point.
lv3 Yoga stream does 61 damage to normal Adon, it does 49 damage to boss Adon. 80% damage
Air Super throws don't have as much damage reduction on them.
lv3 Yoga Strike does 72 damage to normal Adon, it does 64 damage to boss Adon. 89% damage Even fully scaled, a lv3 Yoga strike does noticeable damage.

AI manipulation

Despite fighting multiple opponents the AI can only focus on one opponent at a time. It faces and will only react to and attack the the character it is focused on. This is why Dictator whiffs a throw in front of Dhalsim in the last round, he is focused on Rose and can't throw sim.

Pushback negation

In the corner instead of pushing the opponent back, the game pushes the attacker back. In sfa3 dramatic battle it will only push one character back at a time and it's not related to who is attacking. It is possible to negate pushback by causing the opponent to enter hitstop. So a rapid sequence of attacks cause less pushback then the same attacks linked slower. Some characters can chain light attacks so fast they can completely negate hitstop. If you put one of your characters between you and the corner, then there will not be any push back for the character not in the corner. Weirdly Rose's fireball has a pushbox on her scarf on startup. This leads to some weird movements when it pushes dhalsim back.

Simultaneous Supers

If both characters supercancel at the same time they can both use the same meter. Not all supers work well together, but beacuse Rose can do soul illusion she can always use a bar.

DarkKobold: This movie needs to get handled. Unfortunately, it is far too similar to another movie, [1300] Arcade Street Fighter Zero 2 Alpha "Dramatic Battle, 2 players" by errror1 in 03:19.00, on the site. It uses the same characters to the same effect. Thus, my options at the moment are either A) Accept, and obsolete the other movie, or B) Reject. Opinions welcomed.

DarkKobold: Accepting as on obsoletion to the currently published dramatic battle. Reasoning explained here: Forum/Posts/302556

Dacicus: Publishing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15655
Location: 127.0.0.1
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
The movie entertained me, voting yes. Don't know why you took damage (once?) though...
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
Baxter wrote:
The movie entertained me, voting yes. Don't know why you took damage (once?) though...
it's to show a glitch with the combo counter
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice going, and thanks for the encode! This had some really nice cat-and-mouse games going on with the opponents. I especially liked the Akuma fights, and some of the really fast rounds were quite surprising. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
SDR
Skilled player (1382)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
they are back again Dhalsim and rose now in a3 yes vote
whatever worth doing, is worth doing well
Twisted_Eye
He/Him
Active player (410)
Joined: 10/17/2005
Posts: 637
Location: Seattle, WA
Wow, that was seriously entertaining. First thought before watching is, "Really? TASing a 2-on-1...as the 2??" But that disappeared fast. You kept things quick and quirky, leaving no time to get bored at all. And yet, how could you get bored? Every fight was different, and had a different theme. You got a 99+ in the first fight, and then kept more or less away from it for the rest of the vid, spending a lot of effort on entertainment. It worked! Awesome run. I especially liked the Sagat fights, and the start of the second Bison fight.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This was very cool, but your published SFZero2A run also uses Rose and Dhalsim, and I think the two are way too similar. Voting No.
Previous Name: boct1584
Dark_Noob
He/Him
Experienced player (815)
Joined: 8/24/2011
Posts: 319
Location: Brazil
as boct1584 said this is a great movie but its a little repetitive using the same characters,the differences are the version and some air combos but very repetitive for me so I don't need to talk what I voted.
Someone who still enjoy playing fighting games ;)
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Wow this movie was the shit! I might just have to go ahead and vote yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Expert player (2471)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I'm in for the drama, Yes vote.
I am old enough to know better, but not enough to do it.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
ALL CLAER I liked this movie. Good variation. I wonder though, why the same fighters as the published movie for SF Alpha 2? Isn't it possible to do something interesting with any of the other 20 or so fighters?
Editor, Experienced player (571)
Joined: 11/8/2010
Posts: 4038
This was very entertaining. I liked the variety in moves and changes in pace in each battle. This deserves to be published. Yes vote.
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
Truncated wrote:
I liked this movie. Good variation. I wonder though, why the same fighters as the published movie for SF Alpha 2? Isn't it possible to do something interesting with any of the other 20 or so fighters?
It' beacuse Rose and Dhalsim are the best. Same reason you wouldn't play Luigi in smb1 seriously tho, they both have high damaging super throws, Rose has her always useful shadow super, Dhalsim has four dive kicks, three slides, a telleport, an air taunt and can hit the opponent anywhere on the screen, Rose has the unique reflect move, a useful varied set of normals, including a slide, forward moving f+hk, and an instant air lk. I'm sure there are other characters who could make a interesting tas but I don't think this should lose points beacuse it doesn't use substandard characters
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Voting yes. Though, having a run with Dan and Zangief would be something I would watch. The joke character and the big Russian guy pound some guys.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 2/23/2011
Posts: 21
errror1 wrote:
Same reason you wouldn't play Luigi in smb1
Because you don't like palette swaps?
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I don't get the appeal. This game is littered with effects that hide the actual moves, causing the moves not to look cool at all. The characters are also not well-animated, unlike SNES Killer Instinct characters (for example). Seeing that it doesn't look very cool, seeing no super-broken glitching, and knowing there's no actual speed goal, I'm voting no on this. It seems to me like any decent TASer could do this just by dicking around with both characters until the opponent dies.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I started watching this, and then I got bored. Single rounds instead of double would raise the entertainment bar, but I would still vote no.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Lex wrote:
I don't get the appeal. This game is littered with effects that hide the actual moves, causing the moves not to look cool at all. The characters are also not well-animated, unlike SNES Killer Instinct characters (for example). Seeing that it doesn't look very cool, seeing no super-broken glitching, and knowing there's no actual speed goal, I'm voting no on this. It seems to me like any decent TASer could do this just by dicking around with both characters until the opponent dies.
Well put.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 5/30/2007
Posts: 324
As someone who has actually played SFA3, this was extremely impressive, and showed off a diverse, dizzying array of combos. It seems to the majority of "no" votes are coming from people who aren't fans of fighting games and have never played this game specifically. For those that have, it's an awesome run. Easy yes vote.
Lex wrote:
Seeing that it doesn't look very cool, seeing no super-broken glitching, and knowing there's no actual speed goal, I'm voting no on this. It seems to me like any decent TASer could do this just by dicking around with both characters until the opponent dies.
1. I could easily make out the individual moves. 2. There's a ton of glitches being abused... 3. Your last statement is just factually incorrect; what error1 did is hardly "dicking around with both characters".
Joined: 5/1/2007
Posts: 294
Location: MD
IronSlayer wrote:
It seems to the majority of "no" votes are coming from people who aren't fans of fighting games and have never played this game specifically. For those that have, it's an awesome run. Easy yes vote.
Having watched both Street Fighter Alpha 2 and this run, and not being too familiar with the Alpha series, I'll restrain from voting.
I like Doraemon
Joined: 7/2/2007
Posts: 3960
By way of comparison, SDR made a couple of other Dramatic Battle videos in the SFA3 thread, one of Ken/Chun Li, one of Sakura/Dan. Granted they're more "standard" character picks, but stylistically I preferred the heavier use of supers and attacking the enemy from both sides over error1's movie. Enemies should be killed with "big" attacks, not just dropped with a normal punch/kick.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
I'm not familiar with the series, either, but I found it entertaining. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
boct1584 wrote:
This was very cool, but your published SFZero2A run also uses Rose and Dhalsim, and I think the two are way too similar. Voting No.
Dark Noob wrote:
boct1584 as said is a great movie but it is not repetitive combos but rose in your choice guy really is the best character to do combos and Dhalsim but it's repetitive as his previous film with other Character may be better as the example of the SDR forum who used Dan and Sakura and Chun-Li and Ken try with other characters would be better and would be different. no vote
Because of these guys I didn't vote Yes after watching >__> this made me remember of the other video, and I gotta say.... .... I was bored with the other video, this one is SO MUCH better!! +DDD so it gets a Yes vote and a 'if you guys want to obsolete the other one, I'm not against it.' ... =P EDIT: ok, I was confusing the SFZero2A, saw the right one now .... I think they both are great,... can't decide if only one should be accepted..... but I voted Yes on both >_>
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 12/27/2006
Posts: 49
Voted yes. I'd also like to add my support for hegyak's desire for a run including Dan.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
this was awesome, you were able to give it a lot of variety over all of the rounds, yes vote :)