Post subject: Rockman 7 "Famicom"
Joined: 1/21/2006
Posts: 117
Not sure if anyone is interested but I made a little test run through Cloud Man's stage using this remake. It basically upgrades the Rockman 7 graphics/audio into classic style, it's pretty neat actually. Rockman 7-FC: http://www7.atwiki.jp/wakuwakusuru/pub/final2.zip I did this for fun and don't really intend on doing a full run. Not to mention the level itself can probably be improved. in the video, the music clicks and I'm not sure why... perhaps 60fps wasn't the right rate to use, I'm not positive. YouTube: http://www.youtube.com/watch?v=7PV7RJjTe7M WTF file: http://dl.dropbox.com/u/13513277/rockman7.wtf config.ini for the game (will probably desync otherwise...):
[Key]
Attack=90
Jump=88
[Window]
Size=3
[Sound]
BGM=1
SE=1
Post subject: Re: Rockman 7 "Famicom"
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
This synced for me with your config. The music crackling in AVI issue is because this game's music does that if the framerate gets too low, like Perfect Cherry Blossom. There's an easy workaround for it: Select "Capture Audio Only" and check the "Fast-Forward" box to make sure it runs at a high framerate while it's dumping the audio so that there isn't any clicking. Then you can play the movie again and capture only the video this time, then combine the audio and video into one AVI in something like virtualdub. EDIT: Also, it would be better if other people don't need to edit their config file to play you movie. Is there some special reason you couldn't use the default config?
Joined: 1/21/2006
Posts: 117
Hey, thanks for the advice about the audio, I'll have to try that out and hope it works well :) Also no, there wasn't really a big purpose to the config besides that it was the one I played with (keys are swapped around). It seems the movie plays back fine no matter what Window.Size is set which is good... if I had to play at Size=1 I don't think I could do it (it's a bit hard playing games at a postage stamp size :P). I think I may redo this video and try to get further in the game, and I'll be sure the default configuration is used instead then.
Joined: 4/25/2004
Posts: 498
Oh, you want a purpose to the config, do you? Under the [Damage] section, change EnemyATK to, say, 5000. Your health bar is now useless. Enjoy. :p
Joined: 1/21/2006
Posts: 117
I tried to do an audio-only dump at high speed, but only the sound effects came out; no music. Not sure why :| Anyhow I did make a new run that completes the level faster, by about four seconds :p This time it should work without any config.ini http://dl.dropbox.com/u/13513277/rockman7-2.wtf Also 4matsy: That's pretty awesome. I'm surprised such an option exists but it's truly hardcore :)
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
MikeRS wrote:
I tried to do an audio-only dump at high speed, but only the sound effects came out; no music. Not sure why :|
It works fine for me every time, although I do get that effect if I disable either DirectSound creation or multithreading, which shouldn't happen for one of those cases, so I guess there's at least one bug here. (EDIT: in case anyone else reads this, the solution was "don't disable multithreading while capturing audio", so you can ignore this paragraph of guesswork.) For now, you'll probably have to try it a few times with different options, such as not using fast-forward but still doing audio-only, or encoding the audio directly to 56kBit/s MP3 instead of PCM, or waiting until it gets past the title screen to turn on the fast-forward, or simply trying again with the same settings. If you listen to it while it's encoding and you don't hear any music then you can already stop it right away instead of waiting until you play back the AVI.
Joined: 1/21/2006
Posts: 117
Thanks, I was disabling multithreading but it's apparently only needed while recording, not playback. I've made a new run, Cloud Man's stage is four seconds faster, and I've done Junk Man's stage too now. At this rate, and it's fun enough, maybe I will try the whole game :p Link to video WTF: http://dl.dropbox.com/u/13513277/rm7fc_tas/rockman7-3.wtf
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
You can change your weapons without needing to pause. (like the SNES version)
Joined: 1/21/2006
Posts: 117
I didn't think you could, what buttons are used for that? (Nevermind, figured it out..) edit again: doesn't work to switch to rush, but from rush is fine. :|
Joined: 1/21/2006
Posts: 117
Redid the first two stages, I posted a youtube video last night but this wtf file has Junk Man completed a bit faster than what I posted: http://dl.dropbox.com/u/13513277/rm7fc_tas/rockman7-4.wtf
Joined: 8/7/2011
Posts: 166
At this rate both our first GCN/Wii AND Windows runs will both be 8-bit Megaman games. Not that there is anything WRONG with that...
Active player (419)
Joined: 10/21/2011
Posts: 16
Location: China
I am noob.English language learning is even worse than Mars.This is my work.Request guidance. https://dl.dropbox.com/u/46331976/Rockman7%20%28WIP01%29by.Tiancaiwhr.wtf (If the download link is invalid, please feedback, thanks)
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Tiancaiwhr wrote:
I am noob.English language learning is even worse than Mars.This is my work.Request guidance. https://dl.dropbox.com/u/46331976/Rockman7%20%28WIP01%29by.Tiancaiwhr.wtf (If the download link is invalid, please feedback, thanks)
The download link worked and the run looks cool. How is the glitch performed?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 1/21/2006
Posts: 117
Wow, I actually came back to this thread to mention that now that things are settling down, I was planning to work on this again. But WOW, I'm curious too how that glitch is performed. Excellent job :) edit: I've uploaded the video to YouTube for those that don't want to set up Hourglass Link to video
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Goodness me, that glitch is insane. I'm curious about it too
Experienced player (766)
Joined: 12/20/2009
Posts: 120
Wow! I watched your run, Tiancaiwhr. And I found many excellent things! Great job!
Active player (419)
Joined: 10/21/2011
Posts: 16
Location: China
I can not express it very well I simply talk about the operation A=jump B=shot Glitch performed: 1.↓→A 2. 3.←↓→A 4.→ 5.↓→A 6. 7. 8. 9. 3-9Continue to cycle Do not need to change their direction of attack: 1.↓→A 2.←→B 3.↓→A
Active player (419)
Joined: 10/21/2011
Posts: 16
Location: China
This time the run are too focused on Glitch,So ignore the many details of the deal. I believe my next run Will be the target of 30 minutes or less.In addition,I hope to learn the older more advanced technology. (Translator is shit very much)
Joined: 5/19/2010
Posts: 259
Location: California
Amazing run. I'm curious if luck manipulation of certain bosses (Wily2 Turtle, Wily Capsule) can be improved. For instance, if Wily Capsule were to appear lower, you could get 5 damage with W.Coil each time, instead of 4 damage with F.Cracker when it appears too high.
#3201
Post subject: Rockman7FC
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
the game is basically rockman 7 but in 8 bit made a few TAS tests but cant upload now although it does operate with hourglass
ロックマンX7は? 私はそのクソゲームを憎む
QuizmasterBos
He/Him
Joined: 6/23/2013
Posts: 136
Game has been TASed before. A video was uploaded onto Nicovideo. There is a YouTube version though: Link to video Should make for a good comparison at least. And I'm sure it can be improved. The Junkman fight for example looks pretty sloppy.
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
yeah ive been trying to figure out the glitches in that version its not like the SNES version where you can just clip through walls very easily with Rush Jet I want to know how to do that fancy sliding clip glitch though (for example what the player did in the beginning of junkman stage)
ロックマンX7は? 私はそのクソゲームを憎む
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
I have posted a WIP of this of me beating cloud man stage I posted it in user files and I used Hourglass to TAS it
ロックマンX7は? 私はそのクソゲームを憎む
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
effort on the first draft means less effort on any draft thereafter - some loser