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Take note that the European version of this game is called XS (+ it has language selection) and the American is called Huge Adventure.

Game objectives

  • Emulator used: VBA 1.7.2-rerecording-23.5a-svn421
  • Takes damage to save time
  • Aims for fastest time
  • Genre: Platform

Plot

In Crash Bandicoot XS (Huge Adventure for American) Uka Uka has been upset with Doctor Neo Cortex failure once again but Cortex promices to change that so he srinks the world with his "Planetary Minimizer". Aku Aku informs Crash and Coco on what has happened and tells them to find in veries places in the world the 20 crystals (in other crash series it's 25 crystals). Once done this reverses the effects of this ray.

About the run

Used aku damage abuse in this tas to do this you must have aku to be with you at much needed times a example was when im near nitro i run through them with aku not belly flopping (even though that occurs once in this run). small luck was used with the tnt as it exploades crash's hit ditection with particle field is a bit random. Good luck trying to tell on what can be fixed in this run.
As you can see low rerecords was used in this run I have done a speedrun without tassing this game and it was quite hard but while tassing I found verious and new techniques to use (There is a glitch that I stumbled on so I tryed and used it to my advantage but all it lead me to was a dead end). A nice trick to use is ice-slide-jump physics this will launch Crash faster.
Some improvements I will mention towards everyone I didn't use alot of damage abuse as I kept losing aku at wrong spots but even with that writen it would be tough to try and use more damage abuse than what I did. Another improvement that can be fixed is Ngin boss fight I was slow due to speed (Note to self: Use frame advance).
This improves on the turbofa's NTSC tas that he has set which was declined of 39:56.2
Special thanks to wwmarx for the slide technique, on his N-Tranced run.

Canceled due to the amount of mistakes and that it's possible to fix especially with frame step.



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Spikestuff
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This is my first tas I will update with a video in a bit Edit: Happy for anyone to encode if they wish to Edit 2:Comparison between me and Turbofa's ntsc run (warp room 1) Link to video
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Warepire
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I cannot see any special reason using the European version over the American version, why was the European version used? When there are no gameplay differences between the versions the American version is preferred, here you have an extra screen to select language working against you that the American version does not have. I will refrain from voting for the time being. **Edited for better wording**
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will vote after encode
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In the comparison video your level 1 is slower, but you catch up later. Could you make improvements? Ore are all the differences based on yours being the Europe version? Is the first boss fight fixed, or could you luck manipulate the spikes into falling faster?
Spikestuff
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link_7777 wrote:
In the comparison video your level 1 is slower, but you catch up later. Could you make improvements? Ore are all the differences based on yours being the Europe version? Is the first boss fight fixed, or could you luck manipulate the spikes into falling faster?
I decided to grab aku aku this is what i used to use damage in the next area to speed up a bit. Dingodile's steps were faster in the european version therefore making his shots faster. If i remember correctly all boss fights are faster on the European version that is the reason I chose it.
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Is it necessary to have "only crystals" as a branch name? That's all you need to finish the game.
Spikestuff
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Thunderbird wrote:
Is it necessary to have "only crystals" as a branch name? That's all you need to finish the game.
thats true Ill change it back to blank as i was following the title of Turbofa's run
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I haven't watched the run yet, so I'll refrain from voting, but just a couple of things I noticed:
Spikestuff wrote:
I didn't use alot of damage abuse as I kept losing aku at wrong spots
Shouldn't this be fairly basic route-planning? Working out the best places to lose Aku in order to save time?
Spikestuff wrote:
(Note to self: Use frame advance)
The vast majority of TASes use frame-advance to enable very precise timing of movement. I think that not using it for any significant portion will limit the standard of your run. I will, of course, withhold judgement, as I haven't seen the run. Good luck, anyway. Cheers, Franklint
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Franklint wrote:
Shouldn't this be fairly basic route-planning? Working out the best places to lose Aku in order to save time?
Spikestuff wrote:
(Note to self: Use frame advance)
The vast majority of TASes use frame-advance to enable very precise timing of movement. I Cheers, Franklint
Yes part of the lose of aku but majority of the run it was used in the correct places just probably the way I typed it. The only time I did need frame-advance was During Ngin I forgot about it during the run till I started mucking aronud. I do infact lose aroun 15seconds there
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For having messing around with TAS tools a little bit on this game myself, I'm pretty sure that slide-spin is faster than slide-slide, because if you let the slide finish your speed reaches 0 and you have to wait for Crash to stand up before sliding again. Same goes for sliding before falling like at 0:29 in your comparison video. It should be avoided at all cost because it locks your speed at 0 (or 1 I don't remember exactly) until your feet hit the ground which is a huge slowdown. Anyway, waiting for the encode before voting.
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Lil_Gecko wrote:
For having messing around with TAS tools a little bit on this game myself, I'm pretty sure that slide-spin is faster than slide-slide, because if you let the slide finish your speed reaches 0 and you have to wait for Crash to stand up before sliding again.
Actually from looking at wwmarx he does use slide only this is my own fault for not getting the slides correct and to slide-spin actually makes it feel slower as I observed closely to Turbofa's run about the encoding part I know without a doubt that youtube is stuffed up for some reason. Long story short I uploaded it to youtube for 8 hours and for some stupid glitched up reason it failed so Ill find another method for better use for now.
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Spikestuff wrote:
Lil_Gecko wrote:
For having messing around with TAS tools a little bit on this game myself, I'm pretty sure that slide-spin is faster than slide-slide, because if you let the slide finish your speed reaches 0 and you have to wait for Crash to stand up before sliding again.
Actually from looking at wwmarx he does use slide only this is my own fault for not getting the slides correct and to slide-spin actually makes it feel slower as I observed closely to Turbofa's run
wwmarx's or turbofa's runs is not optimal, it was later discovered that slide-spinning is faster in this game (as per comments in the submission thread). I have been working on N-Tranced with Bhezt Rhy for a while and we have managed to find the best pattern possible of slidespinning in that game. You need to spin as the speed of the slide peaks. You will need to watch Crash's moving speed in RAM watch or with a LUA script to get this timing right. You can check the posts in the planning thread of N-Tranced to get the idea of how it's done. (The WIPs sync on VBA22) I still need to see the entire run. So I will not vote yet.
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I just verified, just in case. Walking Speed : 2 Slide-Slide Speed : 5 / 4*4 / 3*5 / 2*4 / 1*5 / 0*4 / 1 => 2,08 For the most effective Slide-Spin you need to start spining just before your sliding speed goes down to 2. When you'll press spining on your second slide-spin, the spining animation won't be displayed and you'll be able to reslide 9 frames faster than a normal slide-spin. Slide-Spin : 5 / 4*4 / 3*5 / 1*4 / 2*20 / 1 / 5 / 4*4 / 3*5 / 1*4 / 2*11 / 1 => 2,36 As you can see Slide-Slide is barely faster than just walking where Slide-Spin saves a great amount of time.
Spikestuff
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Just linking it twice if the top one doesnt work (in showing that it is proccessed in around 1hr -_-) Link to video[/video]
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Finished watching the TAS now (through encode, not by vbm, so some of the concerns may be invalid). Besides not using the most optimal movement pattern I found these concerns: You do not do much to entertain in downtime (when you wait for stuff). Switching between facing left and right at a 30hz level, ducking, "dancing" to the music etc. You seem to get stuck in an unnecessary amount of boxes. You missed a spin attack on a shark in the first scuba level costing you a mask (for a TAS this is really sloppy), for all scuba levels you seem to have problems staying in an optimal direction, you often take corners way too loosely. In the first blimp level you miss shots. In a TAS you do not want to miss shots unless you are going to write something funny in downtime, manipulate luck or use it to increase your speed in any other way. (I.e.: Missed shots need a purpose). Since it's practically an auto-scroller a tip for entertainment is to go for 100% kills and all boxes. Ngin fight looks really badly optimized as you mentioned. In level 14 you could have used one of the masks at the end a lot better than wasting it on a purple beast (better use would have been the nitro hurdle) In level 16 you missed a body slam.... Later you waited unnecessarily long at a boxwall (double highjump lets you jump 4 boxes). In level 20 you could probably have crossed the first nitro double-hurdle with a tornadospin faster. Here is another failed spinattack costing you a mask. Your sliding seems worse here, it's almost as if you crawl for a few frames before you rise and slide again. For the above reasons I am voting no. I really recommend that you do not keep your work private but post WIPs and your planning in the discussion threads, this lets us share glitches and tricks you may have missed, leave feedback and come up with ideas in order to make your work even better.
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Warepire wrote:
You missed a spin attack on a shark in the first scuba level costing you a mask (for a TAS this is really sloppy), for all scuba levels you seem to have problems staying in an optimal direction, you often take corners way too loosely.
I used damage to go through and pass another obstical also in the way
"Warepire wrote:
In the first blimp level you miss shots. In a TAS you do not want to miss shots unless you are going to write something funny in downtime, manipulate luck or use it to increase your speed in any other way. (I.e.: Missed shots need a purpose). Since it's practically an auto-scroller a tip for entertainment is to go for 100% kills and all boxes.
Yes I do agree I could've used frame step at certain points in blimp level I just waited so I screwed around in there cause of how long it is to get to another blimp.
"Warepire wrote:
In level 16 you missed a body slam.... Later you waited unnecessarily long at a boxwall (double highjump lets you jump 4 boxes).
I see what you mean where i abused aku in the wrong spot. the other 2 levels you wrote about I cannot find but seeing what you wrote Ill try and fix and do better by also including frame steps
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The run doesn't seem like it is frame precise. =/ Speaking of which, did you use Frame Advance for the entire run, or for only parts of the run?
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jlun2 wrote:
The run doesn't seem like it is frame precise. =/ Speaking of which, did you use Frame Advance for the entire run, or for only parts of the run?
I tried a all out non frame advance..... Just writing that makes me feel silly =/ anyway run is canceled and I will be fixing it after school exams (im in Australia and we have exams now -_-)
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Spikestuff wrote:
I tried a all out non frame advance..... Just writing that makes me feel silly =/ anyway run is canceled and I will be fixing it after school exams (im in Australia and we have exams now -_-)
You beat a TAS record without Frame Advance? You seem good at this game. Do you have this game for real? Maybe you could try recording it, and submitting to SDA (Assuming you have a Gameboy player, as I don't think SDA accepts emulator runs). ;)
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om, nom, nom... crunchy!
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jlun2 wrote:
You beat a TAS record without Frame Advance? You seem good at this game. Do you have this game for real? Maybe you could try recording it, and submitting to SDA (Assuming you have a Gameboy player, as I don't think SDA accepts emulator runs). ;)
Dont forget with only slide. Yes I do own a legit copy of this game I think my speedrun time was 44minutes so I'm thinking of revisiting that as a nontas run. Yes I know who sda is a speedrunner bet my time of 1hr20minutes on Crash Tram Racing With Crash Bandicoot throughout the adventure (the record has dingodile). Once I get use to frame advance especially with ngin and the blimps I will being a new Tas but for now I'll Be doing some RTA's on Crash XS and cause I'm clocking near 7mins Tetris Party deluxe on Wii
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