Post subject: openMSX - rudimentary lag counter
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
This is important enough that I figured I'd make an own thread for it. Quibus has added a simple lag counter to openMSX, which can be turned off and on with toggle_lag_counter. It should come immensely useful, as many MSX games are very prone to lagging. It isn't reverse-proof, however, as the lag counter won't decrease when you reverse back to an earlier point in the run. Instead, turning the lag counter on and off or loading a replay file will instantly zero it. Also many MSX games run at 30fps, on those, every second frame will be counted as a lag frame. The lag counter is part of the tas_tools.tcl script, put it in /openMSX/share/scripts to use. http://www.mediafire.com/?v03vys1dyqk3ai9
Editor, Emulator Coder, Active player (264)
Joined: 10/17/2010
Posts: 124
Get your updated scripts here: http://openmsx.svn.sourceforge.net/viewvc/openmsx/openmsx/trunk/share/scripts/ You need tas_tools.tcl and mode.tcl. Or get any openMSX build of SVN revision 12317 or higher.