Submission Text Full Submission Page
Emulator used: Gens 9f
Buster Bunny finds a treasure map and Montana Max wants it. Buster doesn't give it to him, so he recruits Dr. Gene Splicer to kidnap and control all of Buster's friends. Now Buster must find his treasure before Montana does so he can free his pals from the evil Scientist!!
This game is pretty fast paced and straight-forward, you can compare it to Sonic. Also, when comparing to the SNES Tiny Toon game, not only this seems more interesting for a TAS, it is an overall better game too.
   * - Aims for fastest time
   * - Takes Damage to save time
   * - Uses no Passwords
Possible Questions
Q: Why do you catch few carrots?
A: Because the screen of counting of carrots after each stage cannot be skiped.
Q: Why don't you use the slide to enter in the crack in cavern stages?
A: In this part you can only enter while crouching, slide doesn't make it in.
Special Thanks
To FODA for editing the submission text !!


TASVideoAgent
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Twisted_Eye
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haha yay, another tiny toons platformer tas, 'cept this time Buster thinks he's Sonic. Same color, big eyes--Buster's goofy grin when he's crawling was fun to watch also haha. Pretty much all of the run looked great, but little moments kept appearing where I would wonder whether what you did was truly optimized. At one point, for example, you're running up a mountain and you take damage from two guys and then slide at the third time you would have taken damage. Was stopping for the damage animation really faster than sliding through the enemies? And how does Buster's wall-jump work, it might have been able to make some shortcuts or some such thing? I've never played the game so I don't know how it works, but this movie deserves at the very least a 'meh' vote even if what I noticed was right.
Player (149)
Joined: 7/12/2006
Posts: 264
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the slide reduces the speed... I take damage in the beginning to use the slide only in the end when I cannot take more damage...
Player (149)
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Posts: 264
Location: Brazil
I cant take shorcut with wall jump because you do the wall jump and you cant move back to same wall that you jumped...
nesrocks
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I liked the run pretty much untill the water level. After that it looks like it could have been faster. I don't know, but that's what it looked like... Maybe the author could make a revision and try to improve this. Sorry, for now i vote "meh", and hope it gets improved.
Twisted_Eye
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DF: Ahh, ok, I kinda figured that's why, but I was double checking just in case. I TRUST you know how to play the game since you made the TAS hehe
Joined: 4/25/2004
Posts: 498
Dark Fulgore wrote:
I cant take shorcut with wall jump because you do the wall jump and you cant move back to same wall that you jumped...
Uh...yes you can. =P Granted, not immediately, since the game forces you to jump away from the wall...but as soon as you've jumped, you can release the direction of the wall, then press it again to return to the wall. ...eh, that explanation probably wasn't very good, but I dunno how else to word it. =P The tall pits at the beginning of the 2nd level are probably a good example...try wall-jumping completely out of them from the bottom, you'll probably find out what I mean eventually. I used to be able to get out of these with pretty good consistency on the actual console back in the day... :)
Player (149)
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Posts: 264
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4matsy wrote:
Uh...yes you can. =P Granted, not immediately, since the game forces you to jump away from the wall...but as soon as you've jumped, you can release the direction of the wall, then press it again to return to the wall.
He doenst make the wall jump position in the same wall you jumped
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om, nom, nom... blech, stale!