BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Will watch tonight. Are you planning on submitting this?
Previous Name: boct1584
Joined: 8/7/2006
Posts: 344
Better late than never! Looking forwards to watching the whole thing once you submit. :)
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Well done! This has been an excellent series for WIPs, and I definitely hope you submit this for publication - this has been one of my most anticipated runs for several years. I have no doubt this would be accepted, and you have my yes vote at least!
Joined: 10/2/2006
Posts: 52
Saturn, what are you waiting for? please submit this so we can see the SMV!
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Drewseph: Do you have a link to the smv file for your TAS of the game? I'd like to make a comparison video when Saturn submits this. The more runs compared the merrier, so if you know of any other good runs of the game, I'd be glad if you could point me at them.
Tub
Joined: 6/25/2005
Posts: 1377
Atma did two test-runs, although I'm not sure if they're public. All runs I know use largely different routes though, so I'm not sure if a comparison video will be useful past the first few rooms.
m00
Former player
Joined: 9/29/2005
Posts: 460
Here's a run for an all item collection run I started last summer, progress has been very slow due to many factors, but I'm working on it from time to time. It currently stops somewhere in Brinstar, and should amount to about a third of the game. It's very unoptimized, both in theory and practice, meaning I miss out on alot of techniques and strategies throughout the course of the run, but it's also very badly optimized in terms of playing. Much due to my inexperience with this game, and alot unfortunately due to lack of planning of weapons management, which looks really bad. The worst optimized parts are - Beginning -> Norfair. And the most optimized parts would be - ???? Unfortunately I do not find this very entertaining as a TAS, this game seems much more well suited for a speed playthrough rather than one collecting all items. There are not much to show off thus far in the game, and even though there are alot of other things that stand out alot more later on in the game, with many tricks and sequence breaks I've not yet shared with the public, it would seem likely to me that this would just end up being a show off of tricks that no one's seen because they haven't even tried, which effect would of course quickly wear off once everyone has seen it. However there are some new strategies here and there for getting through the game, and alot of them blatantly stolen from other runs of the game. Please do fast-forward the boss fights though, they are terribly inconsistent. Because of the lacking interest in this game there are also alot of rooms missing any kind of strategy, and so I've had to make my own. This is unfortunately not my strongest point, and it's obvious I'm making alot of bad choices in the run. However the absurd rerecord to optimization ratio is of course subject to my testing. Anyway, I hope you can enjoy watching this, and it would be great if you could leave any kind of criticism to whether or not you think that this would be a run worth finishing or not.
Skilled player (1443)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Oh come on Saturn, why are you holding out on submitting this? I want to see this epic in all its smv glory!
Agare Bagare Kopparslagare
Joined: 2/9/2009
Posts: 13
Great Saturn Nice Work !!!!
Joined: 7/16/2006
Posts: 635
I can only hope he's taking this time to write up an amazingly detailed submission text. But still, come on Saturn. Let's see that beautiful .smv!
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Over a year and not a peep about this game. What's new?
This guy are sick.
Joined: 10/2/2006
Posts: 52
Well, its been a long time, and though I doubt anyone has the interest in doing a run of the version I've been working on I am almost complete. The Axiel edition I promised if Axiel made 100%, or at least tried his hardest to complete 100% is almost done. -I've gone in and changed most of the rooms to flow a little better than initially. -most rooms I sped through designing are now fully flushed out. -Lots of items are shifted around. (so long as you don't use smile to cheat on a first time play through ^_^) -Abilities and physics have been tweaked to be a bit more forgiving, samus has a slight float to her jump now -many fixes to misc issues (jumping in sandfalls without gravity? you can do it now!) -added new challenge, you can immediately access Tourian if you manage to skip Walljump and Bombs That's just a few minor changes of many many more, I hope people look forward to this! -Drew
Joined: 2/26/2011
Posts: 98
I was definitely looking forward to this.
Joined: 2/9/2009
Posts: 13
Drewseph wrote:
Well, its been a long time, and though I doubt anyone has the interest in doing a run of the version I've been working on I am almost complete. The Axiel edition I promised if Axiel made 100%, or at least tried his hardest to complete 100% is almost done. -I've gone in and changed most of the rooms to flow a little better than initially. -most rooms I sped through designing are now fully flushed out. -Lots of items are shifted around. (so long as you don't use smile to cheat on a first time play through ^_^) -Abilities and physics have been tweaked to be a bit more forgiving, samus has a slight float to her jump now -many fixes to misc issues (jumping in sandfalls without gravity? you can do it now!) -added new challenge, you can immediately access Tourian if you manage to skip Walljump and Bombs That's just a few minor changes of many many more, I hope people look forward to this! -Drew
Well Drewseph hope you have success in this new rom I'm counting the days for it to be available from their hands. It's the challenges that come in hard mode level and has enough charisma and entertainment
Post subject: Super Metroid Redesign
Joined: 7/30/2013
Posts: 6
I know this game is not part of SNES over, it's really cool for him to do more cool things than "Super Metroid". It would be very fun one TAS him. See this video: Kriole: https://www.youtube.com/watch?v=Kjbdvu7GdfY Saturn: https://www.youtube.com/watch?v=AvRscM8-fSY Kamb3ck: https://www.youtube.com/watch?v=nQFBXsYtdTk
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Saturn has a fully complete TAS of this game, and has had it for years(?) but hasn't submitted it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/30/2013
Posts: 6
The of TAS Saturn is very slow, the Kriole made ​​better! Look at the first 3 videos of Saturn,later 3 videos of Kriole and tell me who was faster
Joined: 7/30/2013
Posts: 6
If anyone no is doing the TAS, tell me what program you use to make the TAS and record videos please!
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
If you don't have the patience to find some of the resources yourself (just look on the emulators tab on the main site!) then I really doubt you'll beat Saturn's TAS.
Fortranm
He/Him
Editor, Experienced player (877)
Joined: 10/19/2013
Posts: 1121
Link to video The all-in-one version of Saturn's TAS found on YTB.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
For anyone who hasn't been looking closely at the userfiles, hoandjzj recently finished a 100% Redesign TAS, and it is glorious. http://tasvideos.org/userfiles/info/35587478984145927 Hoandjdj's encode on his channel: https://www.youtube.com/watch?v=ogJt2wmHlhY&t
Previous Name: boct1584