Post subject: About graphic filters
Player (93)
Joined: 10/7/2011
Posts: 30
Location: Russia, Far East
I have a question for those involved in video encoding. Many emulators support advanced filters like HQ2X, SuperEagle etc, why nobody uses them?
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
We used a HQx filter for some time, but then community disliked it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Senior Moderator
Joined: 8/4/2005
Posts: 5769
Location: Away
Do you mean downloadable encodes, or streaming (YouTube and others)? Downloadable videos are captured at original resolution, so there is nothing to filter (filters are only applicable when you scale).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (65)
Joined: 4/21/2011
Posts: 232
http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/multi_comparison.html Pixels are cool. For modest upscaling, pointresize looks the best. For crazy upscaling the pixels can cause eyebleed. Something with the shape of hq4x and the colors of EPX might be ok, but IMO none of the available choices are better than point, and most are worse.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
I like bilinear filtering or the "TV emulation" filters when playing SSNES.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
nanogyth wrote:
http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/multi_comparison.html
Good link, but their results are in dire need of improvements, it tends to oversmooth things and make freestanding areas (such as Yoshi's scales) look like they are flooating way of the character.
Post subject: Ask a question, get an answer!
Joined: 3/20/2010
Posts: 126
1) Is it possible to use Virtualdub to create transitions from random encounter to random encounter the way HCBailly does in this video? http://www.youtube.com/watch?v=vGoi1tLjpCE 2) Is there any way to improve my method of making videos as far as video games go? So far it's this... First, I use "Full Frames (Uncompressed)" make all the edits and stuff I want to do in Virtualdub. Then, save the AVI, import it into Windows Movie Maker, make my commentary according to what's on the AVI, then publish the commentary as a movie, then insert the commentary into the AVI saved in Virtualdub, then finally upload it to Youtube. Is there anything more I can do to make my videos look even better?
Active player (275)
Joined: 4/30/2009
Posts: 791
Never use full frames when dumping. The videos are way too large and often times desyncs occur between sound and video. I'd recommend installing a lossless codec like Lagarith, and using that to capture the raw dump.
Player (36)
Joined: 9/11/2004
Posts: 2623
Toothache wrote:
Never use full frames when dumping. The videos are way too large and often times desyncs occur between sound and video. I'd recommend installing a lossless codec like Lagarith, and using that to capture the raw dump.
I use full frames while dumping. Yes, it does take up a lot of space. No, I don't get time desyncs.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: Re: I have two questions in regards to making videos...
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
FionordeQuester wrote:
1) Is it possible to use Virtualdub to create transitions from random encounter to random encounter the way HCBailly does in this video?
Not in VDub. You should be able to do this using Windows Movie Maker if you are still using that. Otherwise, you will need more of a full video editor like WMM to do effects.
Joined: 3/20/2010
Posts: 126
I know that you can do that in Windows Movie Maker, but I'm trying to avoid using that because then I'd have to publish the movie in WMM, right? But then the quality isn't as high as it would be if I used Vdub, or at least I don't know how to get it in better quality. Do you have any suggestions?
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
Well, you can check out the Encoding Guide, which basically details how videos are encoded for this site. In a nutshell, we use AviSynth script files to do things like add subtitles or size the video up into an HD resolution. You can load AviSynth files with VirtualDub to see how it looks. Then use x264 to do the actual encoding (again feeding it the script file). AviSynth has lots of plugins. It looks like there is a TransAll plugin which includes transition effects like the one you showed above. You'd have to download it and configure it to see how it works, but it seems possible to use. http://avisynth.org/warpenterprises/
Joined: 3/20/2010
Posts: 126
Okey doke then. I'll try all this out tomorrow, then I'll report back with the results, alright? Thanks for all the help!
Joined: 3/20/2010
Posts: 126
So, question, how do I use the AVISynth plugins? I'm trying out the Encoding Guide, and so far, I've found it extremely helpful in terms of video and audio dumping, but it doesn't say anything about how to operate any other AVISynth plugins other than what's listed in the guide. And I'm not faulting them for that, I'm just saying, I don't need subtitles. Would you happen to know how to use it? If not, where could I go to figure it out?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Do you know how to make videos high definition in virtualdub? Eg. using the 'resize' filter or something else. I'm unsure how to make it nice and sharp as most of the videos are here.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Use Nearest neighbour method and that's it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Or use Avisynth's ConvertToRGB32.PointResize.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
BTW, lossless dumping from emulator is necessary for nice resize result.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
a = avisource("vid.avi") b = a.pointresize(a.width * x, a.height * x) return b
Post subject: nearest neighbour
Joined: 3/18/2006
Posts: 971
Location: Great Britain
feos wrote:
Use Nearest neighbour method and that's it.
eek, when I used this the video came out black and white and off-center :p
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
How did you dump the video from emulator? What codec?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
built-in dump option using the emulator ffdshow - h.264 lossless
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Use true lossless codecs without bugs: CamStudio codec or Lagarith. http://tasvideos.org/EncodingGuide/Requirements.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: lagarith + camstudio in vdub resize: youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube is unable to convert lagarith: "Failed (unable to convert video file)" lossless codecs without bugs result in the same problems: Link to video
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Ah, I forgot to mention. If you dump losslessly, then drag to virtualdub and resize - use some lossy codec with best settings inside VD. I use Xvid for non-tasvideos YT uploads. http://www.youtube.com/watch?v=LFBh6UngPUg&list=PL514DD07B333CE50D Why don't you try official HD encoding method really used there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.