Post subject: Problem Recording AVI with FCEU
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Whenever I record an AVI it corrupts at about 4.00 GB and is unusable. I have looked at your methods on how to record these videos to AVI but still I am having this problem. I am using Windows XP so if this is a factor then could someone point this out to me? One way I am able to record, but is so tedious, is in segments of about 2 minutes. What I really want, if there is a way, to just let it record the AVI from begining of the game to the end, being that I stop it at the end of course. Really I am having problems recording AVI with FCEU so any help is anything and everything I am asking for.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
After 2 GB, an AVI is hardly editable. After 4 GB, it's impossible that it is not corrupted. The only way to prevent that, is someone that add something in FCEU that splits AVI when reaching 2 GB. Right now, the only emulator that splits AVI is Famtasia but this emu sucks.
Post subject: Re: Problem Recording AVI with FCEU
Player (36)
Joined: 9/11/2004
Posts: 2624
VANDAL wrote:
{stuff}
Pipe the output through mencode with a quick and dirty lossless compression codec. That should get you more than 2 minutes at a time.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
He said he is using Windows XP. = no piping with mencoder. VANDAL: I'd recommend to use a lossless codec which reduce the size of the file. The better I found, is Techsmith but it's not free.
Joined: 4/24/2005
Posts: 104
I did a very small Rockman 1 run (un-rerecorded), just to see if the AVI record worked flawlessly with FCEU after already making a regular movie first (on Windows XP), and the convertion worked fine. The problem was just that I had to record the AVI uncompressed and not being able to select any codec. And while I'm following up, how do I use the Frame Advance (default Space key)? It doesn't even work when I record the movie.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Did you pause first? I don't think FCEU's frame advance automatically puts you into pause mode.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/24/2005
Posts: 104
Yea it worked now. Thanks. But on VBA, you could hold down the Frame Advance key to keep going forward slowly. But on FCEU, I have to press the button all the time to keep advancing one frame. I mean, sure it could be used for more precise gameplay, but I would like to be able to frame advance while also holding down the key rather than pressing it every time (and thus injuring my poor fingers).
Active player (278)
Joined: 5/29/2004
Posts: 5712
Yes. That is one reason I haven't used frame advance in FCEU. The other reason is that it crashes. 3% speed works, but I have to do everything in rhythm, which is a little annoying.
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Use it at 100% speed. Personally, I prefer to pause the emu before using frame advance.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmm... i never use frame advance at 100% speed. and i never got a crash on fceu. i always keep the emu at 12 or 6% when using rame advance (because i often unpause to advance a little further)
Joined: 4/24/2005
Posts: 104
Phil follows my idea here (well, you're more experienced at this type of thing, Phil). I prefer 100% speed myself, but I depend on my frame advance to work as a slow mode too at certain times, like VBA does so elegantly.
Experienced player (528)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Snes9x also allows to hold the frame advance key to let the game go slowly, definitely useful, but not as much as the fact I can replay the movie from a savestate (then save anywhere from there so I can re-record) when working on longer runs, which FCEU doesn't have either. I use 100% speed too and record almost everything on frame advance ...
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The workaround to that is loading the movie as "read-only", loading the savestate, saving a new state where you want to re-record, playing back without "read-only" and loading the state :P Yea thats a lot of trouble heh
Experienced player (528)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
*notices "Open Read-Only" option when loading a movie in FCEU* Ah, so it's the same as in Snes9x after all, I don't know why I never noticed before ... that'll make long NES runs much nicer now.
Player (36)
Joined: 9/11/2004
Posts: 2624
Phil wrote:
He said he is using Windows XP. = no piping with mencoder.
cygwin?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (278)
Joined: 5/29/2004
Posts: 5712
FODA wrote:
The workaround to that is loading the movie as "read-only", loading the savestate, saving a new state where you want to re-record, playing back without "read-only" and loading the state :P Yea thats a lot of trouble heh
FCEU doesn't let you turn off read-only mode in the middle of a movie like VBA does, does it? That would save a step in that process.
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
OmnipotentEntity wrote:
Phil wrote:
He said he is using Windows XP. = no piping with mencoder.
cygwin?
There's not many users that want to use it. And if someone wants to use a *nix environment, I think he will use Linux instead. And AviSynth, http://www.avisynth.org/ , can do the job but I have never tried it myself so I can't tell if it is a good solution or not.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Thanks for all of your support and I have found a system that should work for me and a codec that will help with FCEU's AVI recording. Now to just figure out what Famtasia's AVI recording problem is.