Hello again,
I have kind of lost interest in the whole TAS@home idea ;-)
(Been searching a bit, but not been able to find out if this has been discussed either...)
If I remember correctly Kejardon did a Super Metroid run where he could alter the information stored in the save game data with some glitches. Couldn't - theoretically - the same result be achieved if you reset the game at the exact right frame thus corrupting the save game data in a wanted manner? Maybe for another game? Or maybe this always results in a non-working save game data?
Please enlighten me in the possibilities. Maybe a bot could try to find wanted results ;-)
... As long as this would be acceptable due to rules.
Best regards,
crollo
It depends on the game if resetting mid-save gives working save or not.
Also, due to the fact that there is no emulator that can reset mid-frame, the amount of manipulation is rather limited.
And there are published runs using SRAM corruption via reset during save. See SNES Chrono Trigger and GBC Pokemon Yellow Version for instance.
There's also demo run (unsubmittable due not being multi-segment) of SNES Chrono Trigger using mid-frame resets. Whereas the published run is about 21 minutes, that run is under 5 minutes (yes, including the animation at start).