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Rolanmen1
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Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
lxx4xNx6xxl wrote:
Nice 176 is a lot so far. I have two questions though one may sound stupid, but I'll ask it anyway. Even though its the 100% thread are you doing a 100% run or Any% run? Also who else is involved with the TAS?
This is 100%. And only Fractal and me are involved, we are just too busy with our personal lives these days (this month in special).
Joined: 1/19/2010
Posts: 146
Speaking of Kuwanger, I have an older TAS of his stage. It's more for entertainment than speed, but maybe it would be useful for some of the things I have in it.
Rolanmen1
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Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
To those who missed my stream last night, we advanced a little bit and defeated Boomer Kuwanger. We are going to do now Storm Eagle. http://dehacked.2y.net/microstorage.php/info/1331549131/Mega%20Man%20X%20%28V1.1%29%20%28U%29.smv
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Currently encoding.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Post subject: mega man x 100% wip-1: youtube + video file + nzb
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video video file (lossless 60fps) http://www.multiupload.com/1MI9HPSW27 http://www.nzbindex.nl/download/65810023/Mega-man-WIP-1-Mega-Man-X-U-V1.1-.part01.rar-138.68-MB.nzb
Rolanmen1 wrote:
To those who missed my stream last night, we advanced a little bit and defeated Boomer Kuwanger. We are going to do now Storm Eagle. http://dehacked.2y.net/microstorage.php/info/1331549131/Mega%20Man%20X%20%28V1.1%29%20%28U%29.smv
Joined: 1/22/2008
Posts: 319
Location: Brasil
nice wip
Run..Run...Run.....
Joined: 11/26/2010
Posts: 444
Location: New York, US
Have you guys made anymore progress since the WIP? Anyway great stuff so far guys, keep it up!!!
My name is 4N6/Forensics.
Post subject: post it quick before the site is down again
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
We haven't had much progress. But Rolanmen1 has discovered an interesting glitch, which I hex edited into both our TAS, and (partially) dezbeast's published run. The Boomer Kuwanger stuff is from our TAS hex-edited; the Storm Eagle stuff from dezbeast's run hex-edited. Link to video After beating a boss, by pressing start right before X walks to the center and the victory fanfare plays, the screen fades out as if going to the menu, but it stays black. The music from then on is softer, as if a menu effect is in place. The softness does not stack, and the effect lasts until the next menu call. Because of this, most of the stages after Chill Penguin will have softer music, since the glitch can be done after every stage. If anyone has any opinion regarding the use of softer music (or about the use of fadeout at the end of each stage), please let us know.
Joined: 11/26/2010
Posts: 444
Location: New York, US
Technically Yoshiiscool found it. I was in his stream the other day and Rolan was there and Yoshi told him about it. Apparently Rolan said it saves 20 frames. Anyway I honestly don't mind the music thing. I believe as long as it saves time it should be incorporated.
My name is 4N6/Forensics.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
lxx4xNx6xxl wrote:
Technically Yoshiiscool found it. I was in his stream the other day and Rolan was there and Yoshi told him about it. Apparently Rolan said it saves 20 frames. Anyway I honestly don't mind the music thing. I believe as long as it saves time it should be incorporated.
As a viewer I support this notion.
Joined: 2/25/2006
Posts: 407
I'm fine with it.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Joined: 1/19/2010
Posts: 146
Yoshiiscool found it apparently months ago and told us about it during one of his fancy X2 streams. He said he didn't think it was important, which is why he just now tells us about it. Anyway, I'm glad that this will be useful in the TAS. I asked about hex editing it in the TAS without having to re-do some things, so it's great that it worked out.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
If it saves time, do it. If it doesn't save time, don't do it on every stage. (How often would you be opening the menu for other reasons, resetting the glitch as a side effect, by the way?)
Joined: 11/26/2010
Posts: 444
Location: New York, US
BTW thank god you guys were able to hex it in cause that would suck having to go back and redo it. Anyway if you don't mind me asking. After you guys complete this TAS what other projects will you guys be working on? I would really love to see a low% of this game or even more so a X2 100% "Good Ending". Actually any kind X2 run would be awesome to see.
My name is 4N6/Forensics.
Post subject: Re: post it quick before the site is down again
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
FractalFusion wrote:
Because of this, most of the stages after Chill Penguin will have softer music, since the glitch can be done after every stage. If anyone has any opinion regarding the use of softer music (or about the use of fadeout at the end of each stage), please let us know.
Please don't do this. I don't think it adds any entertainment at all to your run. Softer music is pretty bad because in this case, the music is pretty good and you don't want less of that.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
For what it's worth, I agree with Angerfist.
They're off to find the hero of the day...
Joined: 1/19/2010
Posts: 146
ais523 wrote:
(How often would you be opening the menu for other reasons, resetting the glitch as a side effect, by the way?)
I don't think the music will go back to normal until a pause during Rangda Bangda for the Air Hadouken. Then after the boss, the music will go back to being softer because of this warp bug. I didn't mention how I feel about using the bug. Personally, I don't mind it because it doesn't really bother me, plus I hear the music all the time anyway.
Joined: 7/2/2007
Posts: 3960
The 100% run requires some stage revisits, right? E.g. for the heart container in Chill Penguin. So when you pause to use the Escape Unit, that'd reset the music, right? All else being equal, I'd rather have the music at full volume. This is a neat trick conceptually but personally it doesn't add entertainment to the movie. I know there are plenty of people out there who derive their entertainment from knowing that the run is absolutely as fast as possible, though, and I'm not about to argue with them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I believe that's the ONLY revisit required. I too would prefer to have the music at full volume.
Previous Name: boct1584
Active player (277)
Joined: 5/29/2004
Posts: 5712
You could always adjust the volume the movie plays at later, couldn't you?
put yourself in my rocketpack if that poochie is one outrageous dude
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
For the encodes, you could patch the volume to a pre-set level with an Action Replay code, maybe? I believe this was done with Deign's FF2US run.
Previous Name: boct1584
Joined: 2/25/2006
Posts: 407
Bag of Magic Food wrote:
You could always adjust the volume the movie plays at later, couldn't you?
Well yeah but not the sound fx independent of the music.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Joined: 1/19/2010
Posts: 146
I uploaded a few potential Zips on Youtube. Maybe they will be useful in the TAS. http://www.youtube.com/watch?v=xyA5CBWnago You can probably wobble zip left or right to make them much faster, especially that first and second one, to get into the wall faster, then jump at 30hz to decend from inside the wall. That last zip into the ground in Chameleon's stage is probably useless. Edit: Really sorry for the multiple posts. I kept getting a 500 Server Error and refreshing and I didn't know it would resend the data over and over.
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
If the music glitch saves time, use it. The entertainment lost from having a lower volume is minimal enough to make it worthwhile IMO.
All the best, Brandon Evans
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