Post subject: Snes9x no 1/3 speed option?
Joined: 2/23/2012
Posts: 2
hello everyone, new to the forums, but i've been emulating for a while. anyway, i've recently been trying to TAS super metroid and found out (the hard way) that it desyncs with Zsnes during playback. so i downloaded the re-record version of snes9x (1.5 something?), but there doesn't seem to be an option to make the emulation speed 1/3 like in Zsnes. ( 1/3 is perfect speed to play this game on a TAS btw) it also doesn't help that i can't bind the frame advance key to the triggers on my xbox 360 controller. and i really cannot stand playing frame by frame with frame advance, so is there any alternative?
Post subject: Re: Snes9x no 1/3 speed option?
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
passarbye wrote:
and i really cannot stand playing frame by frame with frame advance, so is there any alternative?
Frame advance is the most precise way to do your actions. Far better than slowdowns. Believe me.
Post subject: Re: Snes9x no 1/3 speed option?
Joined: 2/23/2012
Posts: 2
ThatGugaWhoPlay wrote:
passarbye wrote:
and i really cannot stand playing frame by frame with frame advance, so is there any alternative?
Frame advance is the most precise way to do your actions. Far better than slowdowns. Believe me.
i'm not really looking to do anything pixel perfect, just something casual and interesting to watch. (youtube uploads mainly, no competitions or anything)
Post subject: Re: Snes9x no 1/3 speed option?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
passarbye wrote:
so is there any alternative?
Yes, play at 1/4 speed. Set "Video | Display Configuration | Automatic Frameskipping" (max=0), and see "Input | Customize Hotkeys" for the "Speed -" and "Speed +" keys.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Try recording a bsv input movie in SSNES using 1-frame granularity (Braid-style) rewind, rewinding your mistakes every time you mess up. You can then dump that to lossless RGB h264 with its video dump feature. The result can look pretty fantastic if the viewer doesn't immediately know that rewind was used. :P However, the better idea is to actually get really good at the game and record from the actual console. Something halfway between a TAS and a pure and skillful unassisted speed run is usually just weak, assuming the viewer knows what's going on.