Active player (277)
Joined: 5/29/2004
Posts: 5712
shouldn't have given him so much advice
put yourself in my rocketpack if that poochie is one outrageous dude
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Someone should mail him and poke him between the ribs until he finish the run. ;)
Active player (277)
Joined: 5/29/2004
Posts: 5712
And make Xebra do Sonic 1 instead of... whatever Xebra was doing
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/11/2004
Posts: 336
Truncated wrote:
Yeah, there is a curse over the Sonic series. All who attempt disappear mysteriously for long periods of time and most never come back.
Aha, that's so true. I don't usually just give up on projects I work on, but after doing a few levels of Sonic, I got burned out on making time attacks. It looks like Quietust is taking a breather now too. At least he's almost at the end. SprintGod must be some kind of machine to have finished Sonic 3. I really hope this one gets finished though. Its already one of my favorites, and it should definitely get a star when complete.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I don't about SprintGod. I pm:ed him several weeks ago about if he were going or planning doing any more run of the sonic series without replying ;P
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I gave up on trying to do the Metropolis boss without taking damage - in order to maximize speed, the following method must be used: 1. Hit Robotnik when he's at the bottom of the screen, such that the sphere he releases collides with the floor. 2. Have either Sonic or Tails take damage - the sphere will immediately pop. 3. Repeat The main problem here is that only ONE character can take damage during each hit - if both are flickering, then you have to wait for the sphere to expand before you can pop it (by which time Robotnik is back at the top of the screen). I've posted an attempt at using this technique, though it isn't perfect (and it'd take a huge amount of planning to get it perfect, since you'd have to time stuff 2 hits in advance). Current status: ---------------- Current run ------ | Previous run ----- | TSC Records ------ Emerald Hill --- 0:18 - 0:36 ------ | 0:19 - 0:37 ------ | 0:20 - 0:38 ------ Chemical Plant - 0:17 - 0:51 ------ | 0:20 - 1:04 ------ | 0:22 - 0:53 ------ Aquatic Ruin --- 0:19 - 0:38 ------ | 0:24 - 0:44 ------ | 0:24 - 0:43 ------ Casino Night --- 0:25 - 0:55 ------ | 0:26 - 1:01 ------ | 0:34 - 1:05 ------ Hill Top ------- 0:39 - 0:48 ------ | 0:45 - 1:00 ------ | 0:48 - 1:03 ------ Mystic Cave ---- 0:28 - 0:37 ------ | 0:35 - 0:41 ------ | 0:40 - 0:49 ------ Oil Ocean ------ 0:26 - 0:48 ------ | 0:35 - 0:51 ------ | 0:38 - 0:59 ------ Metropolis ----- 0:54 - 0:50 - 1:32 | 1:01 - 1:00 - 1:53 | 1:12 - 1:30 - 2:33 Wing Fortress -- x:xx ------------- | 1:47-------------- | 1:56 ------------- Death Egg ------ x:xx ------------- | 0:48-------------- | 0:49 -------------
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Active player (277)
Joined: 5/29/2004
Posts: 5712
SprintGod's working on a new Sonic 3 and Knuckles run. He mentions it in IRC from time to time.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/7/2004
Posts: 69
w00t Quietust is working on it again :-D
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Sleepz wrote:
SprintGod must be some kind of machine to have finished Sonic 3.
Well it seems to me he's a god! Great work Quietust! Keep going, you're almost there!
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Note that I'm still not satisfied with the time I got on that boss - I'm sure if I work out the delays a bit differently, I can get it even faster. After that, I get to decide what to do for the Sky Chase Zone playaround; Wing Fortress has some room for improvement, and Death Egg will be quite a bit faster...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Whoa... that's amazing. I can understand how it's frustrating to get it exactly right. But you do it in two passes now. Is it really possible to do all 8 in one pass? Say you could only do the first 6 spheres in one pass under optimal conditions... then the last two would still take an extra pass and the time gained would be very small or perhaps even none. I'm thinking maybe 21 seconds of improvement is fantastic enough for this level. But if you want to continue trying, who am I to object?
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
1. When Sonic or Tails get hit, they flicker for exactly 2 seconds once they hit the ground (though falling and hitting the ground can take up to a full second), during which they are invulnerable. 2. The Metropolis Zone boss flashes for exactly 1 second when he gets hit (compared to 1/2 second for the other zone bosses). 3. When Sonic lands a hit, he can immediately take damage to cause the bubble to burst right away, but when I have Tails take the hit, it's always delayed by a short amount. If I hit as rapidly as possible, character A (who took damage during the first hit) will still be flashing during the 3rd hit and won't be able to insta-pop the sphere - this is why the run I posted took 2 passes instead of just one. If I insert a delay between every other hit (i.e. get the first 2 hits as quickly as possible, then wait a short bit so I can get the 3rd and 4th hits without him getting away), I should be able to defeat the boss in a single pass.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Any new progress Quietust?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Managed to shave another ~2 seconds off the Metropolis boss. Personally, I don't see this getting much faster without more effort than I'm willing to put into it. Next is Sky Chase, a fixed duration auto-scrolling level. I would appreciate any suggestions as to what I should do to pass that time... Current status: ---------------- Current run ------ | Previous run ----- | TSC Records ------ Emerald Hill --- 0:18 - 0:36 ------ | 0:19 - 0:37 ------ | 0:20 - 0:38 ------ Chemical Plant - 0:17 - 0:51 ------ | 0:20 - 1:04 ------ | 0:22 - 0:53 ------ Aquatic Ruin --- 0:19 - 0:38 ------ | 0:24 - 0:44 ------ | 0:24 - 0:43 ------ Casino Night --- 0:25 - 0:55 ------ | 0:26 - 1:01 ------ | 0:34 - 1:05 ------ Hill Top ------- 0:39 - 0:48 ------ | 0:45 - 1:00 ------ | 0:48 - 1:03 ------ Mystic Cave ---- 0:28 - 0:37 ------ | 0:35 - 0:41 ------ | 0:40 - 0:49 ------ Oil Ocean ------ 0:26 - 0:48 ------ | 0:35 - 0:51 ------ | 0:38 - 0:59 ------ Metropolis ----- 0:54 - 0:50 - 1:30 | 1:01 - 1:00 - 1:53 | 1:12 - 1:30 - 2:33 Wing Fortress -- x:xx ------------- | 1:47-------------- | 1:56 ------------- Death Egg ------ x:xx ------------- | 0:48-------------- | 0:49 -------------
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Make sure you keep the dash at the end!
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Yesssss... Q is back. Skychase is a boring zone and there is not much to do about it. Is is possible to collect 0 rings and kill 0 monsters? I don't know if that would make it better. Perhaps there just isn't a way to make this stage entertaining.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I would suggest grabbing rings and killing monsters to sync with the music *shrugs*
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
A boring stroll through Sky Chase, a slightly speedier run through Wing Fortress, and a 12-hit finish in Death Egg, and this run is tentatively complete. Wing Fortress might have some optimizations I missed. Current status: ---------------- Current run ------ | Previous run ----- | TSC Records ------ Emerald Hill --- 0:18 - 0:36 ------ | 0:19 - 0:37 ------ | 0:20 - 0:38 ------ Chemical Plant - 0:17 - 0:51 ------ | 0:20 - 1:04 ------ | 0:22 - 0:53 ------ Aquatic Ruin --- 0:19 - 0:38 ------ | 0:24 - 0:44 ------ | 0:24 - 0:43 ------ Casino Night --- 0:25 - 0:55 ------ | 0:26 - 1:01 ------ | 0:34 - 1:05 ------ Hill Top ------- 0:39 - 0:48 ------ | 0:45 - 1:00 ------ | 0:48 - 1:03 ------ Mystic Cave ---- 0:28 - 0:37 ------ | 0:35 - 0:41 ------ | 0:40 - 0:49 ------ Oil Ocean ------ 0:26 - 0:48 ------ | 0:35 - 0:51 ------ | 0:38 - 0:59 ------ Metropolis ----- 0:54 - 0:50 - 1:30 | 1:01 - 1:00 - 1:53 | 1:12 - 1:30 - 2:33 Wing Fortress -- 1:43 ------------- | 1:47 ------------- | 1:56 ------------- Death Egg ------ 0:42 ------------- | 0:48 ------------- | 0:49 ------------- If you think this run is satisfactory, I'll be glad to submit it.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I will eat your soul if you don't.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Awesome. I love the super-spindashing in sky chase zone.
Former player
Joined: 5/31/2004
Posts: 375
BoltR wrote:
I will eat your soul if you don't.
I second this threat.
Active player (253)
Joined: 4/24/2005
Posts: 476
Pure excellence. Seriously, there's not much else to say.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Sorry to say, but I can't find the "YES"-button. OHHH! This ain't submited yet? Go and do that. If you ask me, this movie earns a STAR. ;)
Former player
Joined: 3/11/2004
Posts: 336
Submit it. You're packing the best run on the whole site.
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I wasn't satisfied with the end, so I redid the Wing Fortress boss and Death Egg zone, completing them a total of 1 second faster (even got 1:42 on Wing Fortress).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another