AnS
Emulator Coder, Experienced player (724)
Joined: 2/23/2006
Posts: 682
goofydylan8 wrote:
retardedhorse wrote:
TASEdit plugin ins't a good plugins for game such Mario , but still good
What do you mean by this? I have not seen a single game that TAS Editor "ins't a good plugin" for. It works in the exact same way as normal fceux except you don't have to worry about making save states and it is far easier to see and introduce patterns.
He probably speaks about old TASEdit from 2.1.5. Now that you're accustomed to new TAS Editor luxuries, try switching to old TASEdit for an hour... :)
Experienced player (509)
Joined: 11/2/2010
Posts: 359
AnS wrote:
He probably speaks about old TASEdit from 2.1.5. Now that you're accustomed to new TAS Editor luxuries, try switching to old TASEdit for an hour... :)
Oh god.. The crashes, the non-existent undo, the difficulty of entering the input, the huge memory leaks, only able to insert a single frame at a time... I was a fool. EDIT For how much worse old TASEdit is compared to the wonderful TAS Editor you are providing with us, I was wondering if something like that existed that worked on other emulators. Basically does the standalone program called TASEdit (or a different program) work like fceux 2.1.5 TASEdit did or is it simply a program to combine files? I wanted to try TAS'ing another system but I can't fathom TAS'ing without software like this even if TASEdit is far behind your TAS Editor.
AnS
Emulator Coder, Experienced player (724)
Joined: 2/23/2006
Posts: 682
goofydylan8 wrote:
I was wondering if something like that existed that worked on other emulators. Basically does the standalone program called TASEdit (or a different program) work like fceux 2.1.5 TASEdit did or is it simply a program to combine files?
There are external editing programs, like TAS Movie Editor, as well as various hexeditors and Notepad for movies in text format. But since they don't hook to emulator core, you won't be able to have seamless experience when optimizing input. You'll have to edit your movie and then reload it in emulator to see new result. This is acceptable for seldom operations like copypaste, but it would be very ineffective for frequent micro-edits, which is about 99% of TASing. BTW, did you try beating some old TAS record? Sure it's not an easy task, but that's how you become skilled.
Editor, Skilled player (1173)
Joined: 9/27/2008
Posts: 1085
Multitrack and MtEdit scripts for FCEUX (TASEdit thoroughly removes need for it) Multitrack script for Snes9x (Pastey link broken? I'll bring the script back up on request.) Multitrack script for DeSmuME (Further attempts abruptly stopped when this computer couldn't run later versions of DeSmuME) I've had some hefty discouragement on my attempts to produce a good script to function similarly to TASEdit here (look at how many responses are on the Snes9x and DeSmuME versions!). Regardless, I'm working on MtEdit for lsnes and hope it will serve the purpose quite well there. Since I'm more or less familiar with my own scripts, I can make a port attempt such that basic functionality exists for some other target emulator. The "today's name" for this script is MtEdit. While Multitrack2 is the name for older versions, I do not want that name used when referring to my latest attempts.
Experienced player (509)
Joined: 11/2/2010
Posts: 359
In 2.1.6 after a certain amount of time, regardless of if I am frame advancing or if it is just sitting there, I am prompted to "Save As..." the movie. I believe I have all autosave settings off but it keeps happening.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
Either enable "Silent autosave" in config, or set Autosave period to 0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.