skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Is there someone who knows if it's possible to avoid those 3 rings ? (MZ3, near ther end)
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WST wrote:
LOL came to post it here and found it already posted :) Great job, guys… Does it have a chance to be accepted as improved run? Btw, you haven’t added the rest (with wonderful dancing to the music :) ). Here is the full gmv: http://averkov.web.id/files/for-tasvideos/fuzzerd,sonikkustar,upthorn,aglar,dmtm,qwerty-sonic2.gmv P.S.: very happy to see NaturelLorenzo’s contribution to this run :)
Remember that there are more improvements found by GlitchMan in CNZ1, and I think I have a small improvement for CNZ2, I do not know how many frames saves but I'm sure it saves.
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Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase wrote:
Is there someone who knows if it's possible to avoid those 3 rings ? (MZ3, near ther end)
Mmm! I do not know, i see if I can accomplish something, remember you can also use a known glitch here. I think a little further you will come to the same problem.
marzojr
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skychase wrote:
Is there someone who knows if it's possible to avoid those 3 rings ? (MZ3, near ther end)
I had been trying to get past them since your previous post; sadly, everything I tried has failed. There are no enemies that can harm you so you can go through the ring, the terrain inside the wall (which can be entered through the monitor) doesn't help (if it extended a single 128x128 block further right, it would), and so on.
Marzo Junior
WST
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Felipe wrote:
Remember that there are more improvements found by GlitchMan in CNZ1, and I think I have a small improvement for CNZ2, I do not know how many frames saves but I'm sure it saves.
Yep, I remember, and also remember about possible improvement in MCZ2 in the boss fight (getting Tails to appear in proper position to hit the boss earlier)…
marzojr wrote:
I had been trying to get past them since your previous post; sadly, everything I tried has failed. There are no enemies that can harm you so you can go through the ring, the terrain inside the wall (which can be entered through the monitor) doesn't help (if it extended a single 128x128 block further right, it would), and so on.
And even if there was an enemy, you should avoid getting harmed if you are making a no rings run. I think you should look deeper for ability to zip through walls to left to be directed to the end of the level…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 6/6/2004
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Metropolis 3 is a vertically wrapping level. Can't you just scroll the screen and pass the rings when they're not in memory?
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Not from there, the rings still exist if you do it that close. I actually tried getting hit into the tube by the crab (which causes some pretty wacky screen scrolling) and I still picked them up that way...
marzojr
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WST wrote:
And even if there was an enemy, you should avoid getting harmed if you are making a no rings run.
He can get a shield for that.
WST wrote:
I think you should look deeper for ability to zip through walls to left to be directed to the end of the level…
That is what I have been trying more recently; everything place I have been trying had come to nought; until I found this. As far as I can tell, there is no faster zip for Knuckles in MTZ3.
Mr. Pwnage wrote:
Metropolis 3 is a vertically wrapping level. Can't you just scroll the screen and pass the rings when they're not in memory?
The rings only work like that in Sonic 1; in Sonic 2 and 3, they are maintained in a separate list which is ordered from left to right, then from top to bottom. If the ring is horizontally offscreen you can't grab it; but if it is vertically offscreen, you can still grab it.
Marzo Junior
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I had tried 2 things and what you found marzojr in one of the things I tried. This is the first And the second was your discover marzojr, you won me search.
marzojr
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Felipe wrote:
This is the first
I tried that as well. Sadly, the ejection routines start by trying to eject the character to the right, as you probably saw in this case. For what is worth, it is actually possible to get to the zip point faster by entering a wall through the nearby 10-ring monitor; but since it requires taking it to enter the wall, it isn't suitable for the no-rings run.
Marzo Junior
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I was trying to WFZ and I have a way to get to the boss with 0 rings. http://dehacked.2y.net/microstorage.php/info/1800224591/KiS2-norings-WFZ.gmv But now my question is how to fight with it without taking the 3 rings of that place?
skychase
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Joined: 3/25/2007
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Location: Quebec, Canada
I found a way to skip the 3 rings, gotta finish this now ^^. Edit: That's fucking hard to do.... grrrrr. Why wasn't I recording..... ><' I must go to the red dot, then spindash and jump to get through the floor in a jumping state, then fly to the wall and jump to the right to fall behind the rings. Edit2: I did it !
marzojr
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skychase wrote:
I must go to the red dot, then spindash and jump to get through the floor in a jumping state, then fly to the wall and jump to the right to fall behind the rings.
Now, why didn't I think of that? I basically invented the trick... Anyway, the zip I posted earlier is much faster, so you may consider using it instead.
Marzo Junior
skychase
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Posts: 212
Location: Quebec, Canada
I only know how to enter this wall then the platform is higher, how do you do this ? o_o (and it always push me to the right)
WST
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skychase wrote:
I only know how to enter this wall then the platform is higher, how do you do this ? o_o (and it always push me to the right)
see marzo’s gmv file using frame advance or slow mode…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
skychase
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Posts: 212
Location: Quebec, Canada
Completed ! Totally unoptimized though..... http://dehacked.2y.net/microstorage.php/info/1608514375/Sonic2NoRingsRouteTest.gmv I didn't use the MZ3 zip for now because i'm kinda tired of this zone and i just wanted to finish the test run. I may restart a more serious run later but if someone better than me want to take the project, we now know for sure that it's possible ^^.
WST
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Nice run, man! Even if it does not look as a speedrun, it’s amazing to see how your goal changes the manner of your gameplay. But it’s gonna be a very complex project, I think — much more movements to optimize than if you simply run from the start to the end. P.S.: the run looks like the rings are harmful ^_^ (and SCZ looks like you are making a pacifist run).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Clearly the entire analysis can be improved and added entertainment. As he had said before I can help a little to the creation of this run, if you wish. And also remember that you can better use the zip in MTZ3 found by marzojr.
Player (50)
Joined: 4/10/2009
Posts: 226
Aglar wrote:
If you wait a couple of weeks, an even better run might show up in submission queue...
Does that mean you're working on a run? if so would it be possible to keep the mc1 level ending the same (or similar) I'm sort of fond of that ending where tails is looking for sonic.
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
This test run is more like a base to improve or give ideas for better TASers future runs. Everybody who wants to make a real good no-ring run is more than welcome. (Seriously I wanted to bring back Mike89's project to life after seeing Felipe's perfect run, that was awesome ^^)
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skychase wrote:
Felipe's perfect run, that was awesome ^^)
Thank you for rating my run. And this really concerned me that I have 8 votes No, really i dont know what will happen with the movie.
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Joined: 11/9/2007
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Location: Varberg, Sweden
FuzZerd wrote:
would it be possible to keep the mc1 level ending the same (or similar) I'm sort of fond of that ending where tails is looking for sonic.
Definitely yes, since I'm running out of ideas of what to do at the end of the levels anyway. However, when looking at the end of MC1 in your run, it doesn't seem look the same as you're explaining it here. Maybe you meant a different level?
feos wrote:
Only Aglar can improve this now.
Joined: 5/14/2007
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Awesome discoveries, skychase. You have made the no rings challenge possible, and that's admirable.
Aglar wrote:
FuzZerd wrote:
would it be possible to keep the mc1 level ending the same (or similar) I'm sort of fond of that ending where tails is looking for sonic.
Definitely yes, since I'm running out of ideas of what to do at the end of the levels anyway. However, when looking at the end of MC1 in your run, it doesn't seem look the same as you're explaining it here. Maybe you meant a different level?
You are right; he was referring to the end of the first act of Aquatic Ruin Zone. By the way, I hope you go for fastest in-game time on the second act of Casino Night Zone, unlike the authors of the latest run.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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oops yes I meant AR1 not MC1.
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FuzZerd wrote:
oops yes I meant AR1 not MC1.
Ok, since I was at MC1 when I got that info from you I just made the ending in that act similar to how you explained it.
Zeupar wrote:
I hope you go for fastest in-game time on the second act of Casino Night Zone, unlike the authors of the latest run.
Actually I do it like in the previous run, it only wastes 10 frames and just as in the previous run I don't lose any time unit doing so. I thought it was ok since no one mentioned it in the thread for the previous run, except one who thought it was funny. Hopefully my other discoveries will make up for it to you:)
feos wrote:
Only Aglar can improve this now.