Post subject: PCXjin movie recording problem
YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
Hello! When I play Crash Bandicoot 3 and start a movie recording most textures disappear, most sound disappear and not reappear until game restart. I'm using 2.0.2 version of the PCXjin, In graphical settings I use "Nice" but without fullscreen and with 1:1. In sound settings I use Mode 1. Any suggestions?
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
This is a known problem with this game, there is nothing you can do to fix it short of rewriting the graphics emulation of PSXjin to be more correct I'm afraid. I'd love to do that, but I have no idea how these things work on the PlayStation. The best help I can give you is to suggest picking another game unless you want to learn how the graphics work in the PlayStation and fix it in PSXjin :(
YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
And will it work in PCSX? I have just wanted to do a tool-assisted playthrough, like my SMB series. And I like this game very much.
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I never got it to work, but I may have missed to try a plug-in or 2.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
If its gpu related issue its unlikely to work with pcsx, since basicly they simply hard-wired pcsx one in psxjin, its same code. I doubt any other gpu plugin would sync anything btw, it would be strange
YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
I have resolved this problem but I have another. When I'm frame advancing and I press two keys + frame advance key everything works. But when I try to press 3 keys the frame advance key isn't working. Like it isn't doing anything. Again I use PSXjin and (maybe it is issue sometimes) ofcourse my keyboard supports 4 and more keys at once.
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Use something like Ctrl for frame advance.
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YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
Thanks! I was using ` for frame advance, now I use Space and everything works.