Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I actually thought that Aktan had put chapters, with which to skip cutscenes, in the official encodes. Well seems like he only did that for OoT.
Really? I have the 480p mp4 encode for the OOT any% run in VLC and I can't seem to find an option to play the video in chapters :/
Experienced player (601)
Joined: 10/23/2004
Posts: 706
I think the movie would have to have a .mkv container to have chapters. Not sure though.
Current Project: - Mario Kart 64
Joined: 12/6/2008
Posts: 1193
Vykan12 wrote:
I actually thought that Aktan had put chapters, with which to skip cutscenes, in the official encodes. Well seems like he only did that for OoT.
Really? I have the 480p mp4 encode for the OOT any% run in VLC and I can't seem to find an option to play the video in chapters :/
hmm might have been abeshis run.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
Managed to save 210 frames or 3,5 seconds from the any% TAS: http://www.youtube.com/watch?v=bhpxw4bwAHQ I also TASed the first cycle until talking to the scarecrow (after that saving time doesn't help anymore due to ingame time being the major factor) a while back. Saved another 150 frames back then, together with that new Mask Salesman cutscene skip, that saves over 20 seconds we can save quite some time now. Not even a bit close to being enough to be worth a new MM TAS, though ;)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
There's a silver rupee (100 rupees) in a treasure chest in the Stock Pot Inn. Would getting that be faster than the first round of manipulating rupees outside Clock Town?
Experienced player (599)
Joined: 2/8/2009
Posts: 656
no, the major factor is ingame time, so the goal is to avoid as many areas without moving ingame time as possible. opening that chest and opening all the doors adds 3 seconds of no moving ingame time. ingame time is the major factor, because we have to wait for the clock tower to open.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
OK, thanks for clarifying that.
Joined: 5/11/2007
Posts: 9
Hi everybody i love you so much
Joined: 4/4/2012
Posts: 5
I know this is kinda weird to ask but is there a 100% speedrun of MM that don't use glitches/bugs and at the same time don't waste a single ingame minute? I want to see how much you can do in the least amount of cycles/days/etc. Kinda hard to do when most peeps abuse glitches or speed up time/use the song whenever it is beneficial to them and not the game world itself. Yea, like I said kinda a weird idea but that would be something I would like to watch.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
Zelkova wrote:
Yea, like I said kinda a weird idea but that would be something I would like to watch.
Do it yourself then, because no one else will.
Joined: 7/26/2006
Posts: 1215
So... A speedrun getting 100%, but without superslides, hovering, sequence breaks, Fairy Fountain map abuse, etc.? That sounds like a long and boring TAS that no one will ever make. I think the Let's Play community would be more likely to help with your 'weird idea'.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Was there ever a TAS of 100%? I know there's any%.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
posting to fix page 129
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
I don't think there ever has been a 100% TAS. Only Mukki's original published any% and MrGrunz's sub-1:30 improvement.
Joined: 4/4/2012
Posts: 5
hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
Yea, there a few you can easily find on youtube.
rog wrote:
Zelkova wrote:
Yea, like I said kinda a weird idea but that would be something I would like to watch.
Do it yourself then, because no one else will.
See, that comment was nice until you get the bold, just a note a warning but you kinda made yourself sound like a jerk which I going to assume isn't your goal. It hard to hear tone through text and stating such a thing to a newbie can easily put one off from staying on the forum. I been on a few forums and lucky for you I understand that it hard to put emotion into text. But yea, that would be something I personally would love to watch but if no one else have done it I may do it myself. It just easier to ask the question then it is to get started and halfway through you found out that someone already did it and done it much better.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
I apologize, that was not my intent. But there really is no chance of anyone else doing it. If you choose to do it, i'd be interested in seeing it.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Welcome to TASVideos, Zelkova!
Zelkova wrote:
hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
Yea, there a few you can easily find on youtube.
I just searched YouTube for a 100% TAS because I was looking forward to watching one, but I couldn't find any. I only found a 100% TAS of Stone Tower Temple and a 100% real-time speedrun. Do you have a link to the YouTube video of a 100% TAS?
Experienced player (599)
Joined: 2/8/2009
Posts: 656
there's no 100% TAS and there'll never be one. Planning all ingame time related things is almost impossible without many many years of work if you want to do it optimally. If there's ever going to be a 100% TAS, it'd probably/certainly be pretty bad technical wise.
Joined: 12/6/2008
Posts: 1193
Well there might be one if there is ever a better N64 emulator with TAS features. Then things could actually be tested properly.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
MrGrunz wrote:
there's no 100% TAS and there'll never be one. Planning all ingame time related things is almost impossible without many many years of work if you want to do it optimally. If there's ever going to be a 100% TAS, it'd probably/certainly be pretty bad technical wise.
This is just IMHO, but if our standards are so high as to make certain run categories literally impossible, then maybe our standards are too high for those categories... I'd rather see a slightly suboptimal 100% TAS than nothing at all.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Nightwatch wrote:
This is just IMHO, but if our standards are so high as to make certain run categories literally impossible, then maybe our standards are too high for those categories... I'd rather see a slightly suboptimal 100% TAS than nothing at all.
One issue I can see is that it's not like SM64 where you can pick and choose levels (sorta). You can't jump around in the story as much as you could with OoT. Though, I second the sub-optimal 100% myself.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 7/16/2006
Posts: 635
I would imagine that the standards of a 6 hour TAS should be different from the standards for an hour and a half TAS. Besides, in a lot of cases, the difference between "optimal" and "nearly optimal" is a rather small amount of time, but a rather large amount of effort. For example, ignoring the fact that the route is out of date, would this be a sufficient level of optimization? Also ignoring the fact that this is over 3 years old, so it doesn't use a bunch of stuff discovered since then.
Joined: 8/23/2008
Posts: 417
Part of the reason no 100% TAS has happened for this game is because there are a lot of tricks for this game, most of which you'd have to have a pretty thorough knowledge of TASing MM/OoT to understand. That's a small number of people who would have the know-how needed to make even a "nearly optimal" run and route. And the Zelda TASers have notably high standards; so far, they haven't wanted to do a 100% unless it's done optimally, and that's just a heartbreaking endeavor (because invariably they'd find improvements along the way, and there are so many route options it's mind-boggling). I'm sure an amateur effort to 100% this in a TAS would be supported but it would probably not even be "nearly optimal" simply because route planning alone is such a damn pain. That's ignoring mastery of frame-perfect tricks, etc.
I will not use self-reference in my signature.
Joined: 7/20/2010
Posts: 25
What if someone TASed Kaztalek's 100% route? Would that work out, or would the time saved from tool-assisting mess up the day cycles? Link to video
ZFG
Joined: 8/14/2009
Posts: 25
Keeta's route would definitely not be used for a TAS. In fact, I think it's already slightly improved on console.