Jigwally
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Joined: 3/11/2012
Posts: 119
Oh wait... I just tested it out, and it's possible to cross the gap without either item! :D
Joined: 7/2/2007
Posts: 3960
It'll be interesting to see what happens when you do finally get an upgrade. Will you get back to the power you normally should be at at that point, or will you just get the +1 power that the fingernail and wings would normally have you at? That is, are the upgrades "Set Firebrand's jump height to X", or are they "Increase Firebrand's jump height by 1"?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Jigwally
He/Him
Active player (419)
Joined: 3/11/2012
Posts: 119
Well I left this alone for a really long time because my life is a mess right now, but here is a complete run: http://dehacked.2y.net/microstorage.php/info/940420785/Gargoyle%27s%20Quest%20-%20Ghosts%27n%20Goblins.vbm Well sort of. Huge chunks of the run after the halfway point are copy-pasted from MattyXB's run, because (1) they were sections that seemed optimized to me already, and (2) because I am too burnt out to do anything else with it right now. So I'm not really considering this version for submission since it's pretty blatantly plagiarized. The final frame difference between the two runs is 6594 (just under 1m50s). I'm sure there is plenty more time to be saved in terms of lag management. Oh and something interesting to note: earlier I talked about the possibility of saving time by intentionally killing myself and respawning at the last dungeon instead of having to cross the bridge again. Well I tried it out and amazingly there was a ZERO frame difference. I literally ended up progressing to the next area on the exact same frame despite them being very different routes. Weird. and to answer Derakon's question, the next upgrade I get changes my jumpheight + wingpower to the same level independent of my previous upgrades
Jigwally
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Active player (419)
Joined: 3/11/2012
Posts: 119
EDIT: This post contained a technical question that I figured out the answer to on my own :)
Jigwally
He/Him
Active player (419)
Joined: 3/11/2012
Posts: 119
one more update in this thread: http://www.youtube.com/watch?v=2Ouex_9t_uE This is a video that popped up just recently, it's someone's TAS of the game that comes very close to my time. Most notably, it contains a faster method of climbing the walls that I overlooked. Soooo... I'm starting back from the beginning, making sure to incorporate this tactic wherever possible. This will (hopefully) be the last time I redo this TAS before I submit it. The final time will easily be sub-23m.
Joined: 7/2/2007
Posts: 3960
Good luck! I look forward to seeing the run on the workbench. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.