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Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
No, infinite flutter is too hard. On another note, the Japanese version saves about 9.5 seconds in the any% run so we might use it when we start TASing ("we" being anyone that's interested out of the group of Renebalow, sonicpacker, wak, me, others).
Joined: 4/1/2010
Posts: 52
MUGG wrote:
Could skipping Yoshi in Delfino plaza be faster by doing Sirena early?
I don't know about this. If you skip Yoshi, you have to do the Sirena early trick 7 times, which will probably end up losing you more time than getting Yoshi and eating the pineapple on the pipe. Also, if you don't save Peach before doing Sirena early you'll have to watch the unskippable cutscene where Shadow Mario kidnaps Peach 7 more times.
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What if you save Peach and have Shadow Mario paint the M on the wall, but proceed to enter Sirena then? Will Peach still continue to be kidnapped? If yes, then there's no more question the previous route is faster.
Joined: 4/1/2010
Posts: 52
I've never tested that, but I know for sure that Sirena early will be slower in a non-TAS because it's more precise than it looks and messing it up will lose a lot of time. In a TAS, after completing an Episode in Sirena, you can quickly fall down and clip in right away, then proceed to jump into the loading zone. However, you said getting Yoshi takes around 10-15 seconds in a TAS, but I can't see the Sirena early trick (from the Sirena Beach pipe) taking less than 3 seconds each time. 3 * 7 = 21 so I think it'd be slower overall. I can definitely be wrong, but the best way to know for sure is to test. EDIT: If you're getting close enough to Shadow Mario to have him paint the 'M' on the Grand Pianta Statue, would doing Bianco first then heading to Sirena be faster?
Editor, Expert player (2372)
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You can't do Sirena after Bianco because the level changes, obviously. :) EDIT: I think I agree doing Sirena early is probably slower.
Joined: 4/1/2010
Posts: 52
Hmm, really? I thought you become unable to glitch through the building once you gain access to Pinna Park. In any case, I overlooked something. When you get into Sirena Beach that early, you instantly enter the level rather than wait for the camera to zoom into the pipe (similar to Pianta Village early). I'm not sure how much time this saves each time (I estimate around 1.5 seconds), but I think it's still worth checking out. EDIT: From the Sirena Beach pipe you'd actually have to do the trick just 6 more times, not 7. The first time you do it would have different timing.
itsPersonnal
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MUGG wrote:
On another note, the Japanese version saves about 9.5 seconds in the any% run so we might use it when we start TASing ("we" being anyone that's interested out of the group of Renebalow, sonicpacker, wak, me, others).
I'm pretty sure TAS videos wont except that (hints to Swordless Links all temples oot TAS on the japanese rom). Also I would like to help in this TAS if SP is ok with that <_<
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Editor, Experienced player (860)
Joined: 8/12/2008
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Location: Québec, Canada
itsPersonnal wrote:
MUGG wrote:
On another note, the Japanese version saves about 9.5 seconds in the any% run so we might use it when we start TASing ("we" being anyone that's interested out of the group of Renebalow, sonicpacker, wak, me, others).
I'm pretty sure TAS videos wont except that (hints to Swordless Links all temples oot TAS on the japanese rom). Also I would like to help in this TAS if SP is ok with that <_<
According to the new rules:
Rules wrote:
(J) vs (U) The US ((U)) versions are generally preferred over the Japanese ((J)) version due to the use of English language, which is easier to understand for the general audience. However, the Japanese audience here is significant, and there is no longer a specific requirement at TASVideos to use one version over another. Keep in mind that time gained solely through basic ROM differences will be discounted for the purpose of comparison. This includes: time gained through shorter cutscene text and speech boxes due to Japanese writing being more compact; differences in title screen, cutscenes, and menus (unless menus are the game's main control interface). Only actual gameplay improvements will be considered. For example: there's a published movie made on a (U) ROM; the title screen for this game takes 100 frames less on a (J) ROM; a (J) ROM movie is submitted, that is 101 frames faster than the (U) ROM. The improvement to be judged in this example is just 1 frame; the 100 frame gain from shorter title screen is discounted. It is up to the author to do the math and elaborate upon the version differences during the submission process. The more information you present, the easier it will be to judge your movie.
Editor, Expert player (2372)
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About sirena early.. it wasn't very obvious to me before, but this doesn't seem worthwhile at all. With Shadow mario in the plaza, we have to watch the cutscene over and over - and with him gone to Bianco we can only go to sirena early one time. After finishing Sirena episode 1, the level is changed and the trick can no longer be done. We should just stick with Pianta,Bianco,Gelato,Ricco,Pinna,Sirena,Noki If the loading zone was there before Shadow mario appears, it would have been a different story. About the language, I think we should use the English version because 10 seconds difference is too insignificant.
Editor, Experienced player (570)
Joined: 11/8/2010
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MUGG wrote:
About the language, I think we should use the English version because 10 seconds difference is too insignificant.
I agree. Since we don't need to clip through ceilings with Yoshi (a Japanese version-only trick), we might as well choose a version more people are familiar with and is more likely to be accepted as the second(?) GameCube TAS.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
About the language, I think we should use the English version because 10 seconds difference is too insignificant.
In before an optimized (u) run gets obsoleted by a (j) run because of that 10 seconds saved. ;)
Editor, Experienced player (570)
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jlun2 wrote:
MUGG wrote:
About the language, I think we should use the English version because 10 seconds difference is too insignificant.
In before an optimized (u) run gets obsoleted by a (j) run because of that 10 seconds saved. ;)
I seriously doubt such a run would be accepted, and many users will probably protest and accuse the poster of plagiarism.
RachelB
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Joined: 12/3/2011
Posts: 1579
CoolKirby wrote:
jlun2 wrote:
MUGG wrote:
About the language, I think we should use the English version because 10 seconds difference is too insignificant.
In before an optimized (u) run gets obsoleted by a (j) run because of that 10 seconds saved. ;)
I seriously doubt such a run would be accepted, and many users will probably protest and accuse the poster of plagiarism.
If the 10 seconds is from faster gameplay, i don't see why it would be rejected.
Editor, Experienced player (570)
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rog wrote:
CoolKirby wrote:
jlun2 wrote:
MUGG wrote:
About the language, I think we should use the English version because 10 seconds difference is too insignificant.
In before an optimized (u) run gets obsoleted by a (j) run because of that 10 seconds saved. ;)
I seriously doubt such a run would be accepted, and many users will probably protest and accuse the poster of plagiarism.
If the 10 seconds is from faster gameplay, i don't see why it would be rejected.
He's talking about the same exact run, just with 10 seconds of less text time due to the more compact Japanese text. However, not only would the gameplay be the exact same (and easily hexable to work on a U.S. version), but 10 seconds is too small of a difference to justify switching ROMs.
RachelB
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Player (132)
Joined: 12/3/2011
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CoolKirby wrote:
Isn't he talking about the same exact run, just with 10 seconds of text taken out? 10 seconds is too small of a difference to justify switching ROMs.
I don't know. I'm not familiar with the version differences in this game. If the only difference were shorter text, with identical gameplay, then obviously that would be judged as being the same. If however the actual gameplay is faster, even if only by 10 seconds, i would consider that a mistake made in the original tas, especially now that the language rule has been changed.
Editor, Experienced player (570)
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Posts: 4038
rog wrote:
If the only difference were shorter text, with identical gameplay, then obviously that would be judged as being the same. If however the actual gameplay is faster, even if only by 10 seconds, i would consider that a mistake made in the original tas, especially now that the language rule has been changed.
The difference he was speaking of is text speed. Gameplay would be unchanged as far as I know.
RachelB
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Joined: 12/3/2011
Posts: 1579
CoolKirby wrote:
rog wrote:
If the only difference were shorter text, with identical gameplay, then obviously that would be judged as being the same. If however the actual gameplay is faster, even if only by 10 seconds, i would consider that a mistake made in the original tas, especially now that the language rule has been changed.
The difference he was speaking of is text speed. Gameplay would be unchanged as far as I know.
Ok, ignore me then. Obviously test speed is not enough to obsolete a run.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
100% TAS WIP by NoRee (same author who made the Paper Mario 2 WIPs, I think?) http://www.nicovideo.jp/watch/sm17611925 Sadly, most of it is the intro. EDIT: This looks rather improvable to me. Also, I would think it's more wise to do the slide after completing Gelato ("Mother Beach" in Japanese version).
Editor, Experienced player (570)
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MUGG wrote:
NoRee (same author who made the Paper Mario 2 WIPs, I think?)
Yes, I think it's the same person.
MUGG wrote:
This looks rather improvable to me.
Why would NoRee/0Jwn make an optimized TAS? It looks like he only does unoptimized test runs.
Editor, Expert player (2372)
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Joined: 11/20/2010
Posts: 19
Location: Germany
I have already seen this run. And i have a run with 23"90. but i try to improve the end a bit more before i upload this. Edit: Now i have improved my run from begin, and have now 21"93 in the pachinko level. Here my run in 21"93
Editor, Expert player (2372)
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Red Coins in the Poison Water (Nicovideo) Is this a faster way to get to that island than the other OoB location?
Joined: 11/20/2010
Posts: 19
Location: Germany
I think that the other OoB location is the faster way. But here is this video on youtube (for the people who have not a free account on Nicovideo): http://www.youtube.com/watch?v=ev8K4RXAhQw&feature=plcp I have made this Shine,too. for 7 months ago. And i have made it with this route. http://www.youtube.com/watch?v=GL291b3kpqU&feature=plcp
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