Post subject: Sonic Adventure DX Partially Works with Hourglass
Cooljay
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I'd like to confirm that Sonic Adventure DX works with Hourglass partially. It can record from now, frame advance, and all record features. However it can't load Save states..yet Game freezes and everything turns to an untextured white mess if attempting to load save states Settings: 58 FPS Multithreading and Wait Sync: Allow Intro must be skipped in real time or movie will desynced.
Post subject: Re: Sonic Adventure Adventure DX Partially Works with Hourglass
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Cooljay wrote:
However it can't load Save states..yet Game freezes and everything turns to an untextured white mess
Related to Hourglass not restoring video RAM (which also contains textures)?
Post subject: Re: Sonic Adventure Adventure DX Partially Works with Hourglass
Cooljay
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Ilari wrote:
Cooljay wrote:
However it can't load Save states..yet Game freezes and everything turns to an untextured white mess
Related to Hourglass not restoring video RAM (which also contains textures)?
That very well might be the case Nice to know that 3D TAS might partially be possible in the future once optimized
Joined: 9/6/2005
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Have you tried changing the Graphics -> Surface Memory? "Let the game choose" is, in my experience, not the best option for... well any game. The option that's helped me getting any game working best is choosing "System Memory", but try everything and see what happens.
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Cooljay
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nesfreak wrote:
Have you tried changing the Graphics -> Surface Memory? "Let the game choose" is, in my experience, not the best option for... well any game. The option that's helped me getting any game working best is choosing "System Memory", but try everything and see what happens.
System Memory manages to load a save state once regardless of key and then crash Local Video Memory can manage to load once for every Save State Key Assigned So technically TAS is possible, but it would be rather tedious on just restarting the game to rerecord over parts. It wouldn't be able to reach the 5 figure rerecord count of Mupen or SNES9X quite yet
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Cooljay wrote:
nesfreak wrote:
Have you tried changing the Graphics -> Surface Memory? "Let the game choose" is, in my experience, not the best option for... well any game. The option that's helped me getting any game working best is choosing "System Memory", but try everything and see what happens.
System Memory manages to load a save state once regardless of key and then crash Local Video Memory can manage to load once for every Save State Key Assigned So technically TAS is possible, but it would be rather tedious on just restarting the game to rerecord over parts. It wouldn't be able to reach the 5 figure rerecord count of Mupen or SNES9X quite yet
Hmm. I think I'll try to install the game and test it out for myself. Just to rule out your computer :)
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Might I ask what operating system you're using on your computer? Is it Windows 7, Vista or XP?
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Joined: 9/6/2005
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I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
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I don't know if it'll work with the full version too, but playing the demo version on my laptop with XP works without any major problems (except for desynching that is) even while using default settings, savestates also working nicely. The game seems to run a little slower though, but that might just be because my laptop is pretty old. So I think it might be because of Windows 7 that you can't run the game, as Hourglass isn't fully compatible with it yet, but XP is.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Cooljay
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nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Joined: 9/6/2005
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Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
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Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
nesfreak wrote:
Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
Strange. I'm not sure what else could be the problem seeing you have multithreading enabled as well. All I can say that is that I have the Steam version of Sonic Adventure DX, but I certainly can't see how that would make a difference. Last thing I can think of is. It might boil down to what processor your computer has. For being a windows emulator, it might need a quad core to suffice over the memory and task management needed to override a game such as this for TAS features.
Joined: 9/6/2005
Posts: 39
Location: Sweden
Cooljay wrote:
nesfreak wrote:
Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
Strange. I'm not sure what else could be the problem seeing you have multithreading enabled as well. All I can say that is that I have the Steam version of Sonic Adventure DX, but I certainly can't see how that would make a difference. Last thing I can think of is. It might boil down to what processor your computer has. For being a windows emulator, it might need a quad core to suffice over the memory and task management needed to override a game such as this for TAS features.
Actually, what version of the game could in fact make a difference. The Steam version could have been optimized in some ways, that also allowed the game to be run in Hourglass. I have a quad core CPU.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.