Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
The Casino Box and whatever the other box you can buy is called only work for coins. Everything will depend on luck manipulation. Can it be done?
Active player (305)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Here's my list for the mini game island from earlier:
mike89 wrote:
Okay, I got bored so I decided to go and play some Mario Party. I decided to check which games could be optimised for time and which ones could not, so here goes: WORLD 1 Coin Block Blitz: Yes (I don't know how you'd go about optimising it though) Coin Block Bash: Yes Coin Shower Flower: Yes! You can pick up 25 coins and fall off, and it'll be a clear! Paddle Battle: No WORLD 2 Memory Match: Yes Ground Pound: Yes Limbo Dance: Yes Musical Mushroom: Yes (you'd also have to make the music stop as quickly as possible) Piranha's Pursuit: Not sure. Do you go faster the more you tap B here? Here, the path splits. It needs to be decided which of Worlds 3/4 and World 5 is quicker (there's 9 minigames on 3/4, and 8 on 5). On one hand, we have... WORLD 3 Crazy Cutter: Yes, by ensuring you get the quickest one, and just get the 80 points Buried Treasure: Yes Desert Dash: Yes, but quite minimal Tug Of War: Yes, I think? Teetering Towers: Possibly, but only very slight. WORLD 4 Bobsled Run: Yes Skateboard Scamper: Don't think so, only very marginal if anything Handcar Havoc: Yes Ghost Guess: Yes And on the other hand... WORLD 5 Cast Aways: No, but you can get a hell of a lot of coins Shy Guy Says: Not that I know of, but I'm sure you could luck manipulate it somehow Bumper Balls: Yes Treasure Divers: Yes Bombs Away: Yes, if you can get rid of all three opponents Deep Sea Divers: Yes, minimally Mushroom Mixup: Yes, and it'd look pretty damn cool if done well Tightrope Treachery: Yes, I'd say there is a way to ensure that they don't hit you (or at least not make you stop) Alternatively, you could save the trouble, and play 100% and do both. Either works. WORLD 6 Box Mountain Mayhem: Yes Pedal Power: Can't see why not Tipsy Tourney: Yes Hot Bob-Omb: No, but you should be able to make it so you don't get it or something Bombsketball: Yes, but not much quicker than a real player could do Hot Rope Jump: No, because I'm pretty sure the CPU players can't lose WORLD 7 Slot Machine: Not much, ideally you'd get a coin to save you picking up too many of them Crane Game: No, but you'd obviously put a person in the closest position Pipe Maze: No, except maybe ensuring the game gives you a maze where the first pipe is the winner Bowl Over: No Whack-a-Plant: Maybe a little, especially early on Mario Bandstand: No WORLD 8 Running of the Bulb: No Grab Bag: No Key-pa-Way: Maybe a little Balloon Burst: Yes Face Lift: No Bash 'n' Cash: No WORLD 9 Hammer Drop: Yes (see Coin Shower Flower) Slot Car Derby 1: Yes Shell Game: No Knock Block Tower: No Platform Peril: Maybe Slot Car Derby 2: Yes
Anything you can't optimise would be a case of getting the best coin count possible, whereas something like Coin Shower Flower you should bomb out at 25 ASAP. Zurreco mentioned a few things that might've been wrong with the list, but they mostly seem right.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Not wrong, per se, but just clarifications. You can only 'optimise' certain games by manipulating what you are given in the beginning, and so it should be taken avdantage of a lot. However, no one is going to care about a 30 frame difference in a complete minigam island run.
hi nitrodon streamline: cyn-chine
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
More coins you get slower it is after the mini-game ends. Am I right?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
SpiDeY wrote:
More coins you get slower it is after the mini-game ends. Am I right?
Yes, in the same sense that getting paid $1000 instead of $500 means you have to carry twice as much cash to the bank. Getting the minimum coins to pass on each game is a fair given, I would say.
hi nitrodon streamline: cyn-chine
Player (206)
Joined: 5/29/2004
Posts: 5712
mike89 wrote:
Pipe Maze: No, except maybe ensuring the game gives you a maze where the first pipe is the winner
Not just that, but see if you can get a pipe with fewer bends in it so the chest wastes less time moving sideways.
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (305)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
I think there's only a few preset patterns for the maze. Along with most things like that in the game... correct me if I'm wrong?
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
I will try
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: Re: ill try
Joined: 5/18/2012
Posts: 6
sack_bot wrote:
I will try
Almost 6 years later. Lol
Post subject: A bunch of questions related to Mario Party 1 TAS
Doomsday31415
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Active player (299)
Joined: 8/28/2018
Posts: 75
Location: United States
Hey guys, I recently saw Senshin's Minigame Island TAS, and thought it could be improved on in a variety of locations. However, I haven't done a TAS before, so this is all very new to me. I have a bunch of questions: - Senshin's submission appears to be an m64, which isn't directly compatible with Bizhawk. Conversion didn't work either, so do I have no choice but to play it in mugen to compare frames? - Senshin's judging references two prior TAS's, but there's barely any information on them. I found DennisBalow's on youtube, and a couple minigames from Rattleman's on this thread, but that's it. Am I missing something? - When the splash screens display at the beginning, you can press start to make them go faster. However, no matter how much I press start using tasstudio, they will not be skipped. Any idea why? - Is there any way to manipulate the RNG prior to the first minigame? I've tried delaying frames and choosing other characters without success. Almost a second is up for grabs if the 10-second block is closest to the player... Thanks!
Doomsday31415
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Active player (299)
Joined: 8/28/2018
Posts: 75
Location: United States
To answer some of my own questions... - Yes, they're not compatible - Still don't know - Pressing start on a controller is the hotkey for fast forward. This is why it doesn't speed it up when the TAS does it - The only RNG I've found prior to the first minigame is on the main menu (the movement of the butterflies?), but it's very slow to use for manipulation