Post subject: TinTin: Prisoners of the Sun
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
Sup guys I'm working on a new TAS of TinTin: Prisoners of the Sun I just wanted to know what you thought of it so far, and what to improve I've done 5 levels out of 15 so far Warning: It has a chance of desyncing(Usually if played repeatedly after another or sometimes fast forward at 500% or manual fast forward). If that happens, exit the emulator and reload the movie. Should work fine then. Rom Name: Adventures of Tintin,The-Prisoners Of the Sun(Europe)(En,Fr,De,Es).sfc Emulator Used:Snes 9X v1.51 Here is my movie file http://dehacked.2y.net/microstorage.php/info/621937368/Adventures%20of%20Tintin%2C%20The%20-%20Prisoners%20of%20the%20Sun%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%29.smv
Player (137)
Joined: 9/18/2007
Posts: 389
Somewhat late for a reply, but why not... That's sort of strange game... Almost everyone likes to hurt TinTin for no real reason. As for the desync problem I could solve my sync problems for Road Runner by turning "Sync Sound with CPU" ON and turning "Flexible Sound Samples Mix" OFF. This will result in absolutely terrible sound while playing, but everything will be fine when there comes an encode of it. As Snes9x is now deprecated, you might want to switch to lsnes or BizHawk.
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
Thanks for the reply late or not. I should consider redoing this sometime in Bizhawk after Triple Trouble is done. It's quite a strange game like you said. Health management is vital.