Post subject: Makai Island / Higemaru Makaijima
Experienced player (509)
Joined: 11/2/2010
Posts: 359
Sorry for spamming with new topics but I have just been trying to find a new project that is interesting at all and I like putting information I have on them before moving on. Anyways, here is my new idea and one I intend to finish through. Higemaru Makaijima is a Capcom puzzle/adventure game where you must pilot your ship around a group of islands collecting keys to eventually obtain the ultimate treasure. Capcom intended to release the game to the US market but the release never came. Luckily a prototype of the localized version was leaked under the title of Makai Island. The game is prequel in spirit to the SNES game Goof Troop as gameplay is similar albeit simplified. The simplification causes it to be less entertaining but still, in my opinion, one of the better games left in the NES library. Without further ado here is my first WIP done on the US prototype. It completes the first island of eight so there is still a ways to go but shows a bit of the gameplay. I have never played this game before now and I cannot find a playthrough or realtime speedrun so I cannot make a guess about length but I am going to finish regardless because this is the first game I have found that I enjoy speedrunning since my last submission. I still have a bit more experimenting to do with movement and paths so any suggestions or ideas are welcome. I would also like opinions on which version, original released Japanese or the US prototype to use, with the knowledge that I believe the only change is text.