I wanted to ask if anyone would be interested in seeing a playthrough of Gun.Smoke.
The objective would be to beat the bosses and not kill any of the normal enemies. To keep me from going up to the boss area with out shooting (it would be boring), I have to destroy all the barrels.
Some things I know:
Enemies can be forced off the screen by positioning yourself close to them when they spawn in at the top of the screen.
Multiple enemies on the screen does not generate lag, but causes graphical issues (Sprites don't fully render).
Lag frames occur on the wanted poster intro and level loading screen
Things I would like to know:
Should this be attempted?
Is there a way to reduce lag?
Any RAM watch/LUA that could help?
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.