Post subject: Publication of remakes/re-releases/ports
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I was reminded of this issue when I saw the new submissions for Links Awakening. Two very similiar editions of a game, that only make a very small difference in a run, differences that may only be noticed by someone very familiar with the game. There are many examples of this, mostly with remakes. As I know, the rules do not have an exact guideline what to do in such a case. It's jugded differently for each game. The reason i'm bringing this up is because I think we are too strict here. Let's say for example, there's a young gamer who just found out about TASes and wants to see a run of Super Mario Bros. However, because of his lack of knowledge, he thinks that the game was originally released for GBC, as he has only played the deluxe-version. But without a published run of the GBC-Version, he won't find it, even though there are several runs of the original game. Of course this won't happen anymore, as we have a published run of SMB Deluxe by now, which will inform anyone about the original. But this was just an example. My point is that the site would benefit from allowing very similiar versions to be published at the same time. It doesn't need to be separate runs for 1.0 and 1.1 versions, only different systems or significantly changed re-relaeses for the same platform. I could even see separate runs for Puyo Puyo and Dr. Robotnik's Mean Bean Machine, I mean, how many people know that these are essentially the same game? What do you think?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6440
Location: The land down under.
That's a good idea, I know for a fact for the n64 (even though I don't own one) that Zelda: OOT in the 1.0 version there was so many glitches that you can do but when 1.1 & 1.2 came out the glitches went down a bit. On the Playstation a game such as Crash Bandicoot can be used too as an example, the NTSC/PAL version is SLOWER than the Japanese version (when any%) because of the box counter (on how many you missed) becomes changed (NTSC/PAL 20 boxes = 20boxes JAP 20 boxes = 1 box). Seeing that pirohiko is doing a run on the Japanese version under any% the same run that Mukki did but it was under the NTSC version. It's a fine example of 2 different routes and strategies.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
andypanther: So we should publish runs of Punchout: Featuring Mr. Dream? Spikestuff: Japan uses NTSC.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Nach I think Spikestuff was trying to talk about differences between [J] and [U] rather than between NTSC and PAL. Spikestuff these apparently small differences in game versions really can matter; you typically want to talk about [J]/[U]/[E] rather than NTSC/PAL unless you're talking about framerate differences in particular. (By analogy, "NTSC"/"PAL" makes no sense for portables, which aren't tied to mains framerate.)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ais523 wrote:
Nach: I think Spikestuff was trying to talk about differences between [J] and [U] rather than between NTSC and PAL.
I can't make heads or tails out of what he's saying. He seems to be suggesting that there's Japan and that there's NTSC as two competing video standards. Same problem in his signature too.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Nach wrote:
andypanther: So we should publish runs of Punchout: Featuring Mr. Dream?
No, because it was released for the same system and there is no way someone would not find a Punch Out TAS just because it's not there. In such a case I agree that it needs to have significant differences in gameplay. What I imagined are things like seperate TASes for classic and All-Stars SMB.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6440
Location: The land down under.
Okay since I made you both loss (by accident) I know about NTSC-U and NTSC-J (I usually call US, NTSC and Jap, Jap instead of NTSC-J(for now I'll type NTSC-U and NTSC-J)). Crash Bandicoot for any% is a major change between Pal&NTSC-U compared to the NTSC-J version, now besides the obvious level switch (Sunset Vista swaps with Slippery Climb in the Japanese version), the important gem (Green Gem) for any%ing this game, the location of it in the Japanese version is in Hog Wild and for the PAL&NTSC-U version it's in The Lost City (This is a massive advantage for the NTSC-J version). That's what I was trying to type out. Also if you didn't get it with the box count and why I have 2 different regions in my signature is that in the NTSC-U and PAL version (Mukki's tas used as an example) of Crash Bandicoot this is what happens and in the Japanese version (Pirohiko's tas wip used in this example) this is what happens in it. Pay attention to both box counters and you'll understand what I mean by having 2 different types of Crash 1 any% tas runs. Also I think Crash Prototype (Demo of Crash 1; complete game of it before final (Has a ton of differences) would be a good one to tas too since we do have a demo game by SwordlessLink up eXtreme Wakeboarding (I think it was).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.