Game objectives

  • Emulator used: VBA-rr-svn394
  • Use Savedata
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time

About the run

This is an improvement Version of cpadolfs Julius run. 202frame was updated.

An improving point

  • headhunter fight
The 1st step succeeded in improved of 65 frames by change weapon into cross from holy water, adjusting an enemy's operation attack, and The headhunter's action pattern was adjusted, and a back dash was not performed, but it defeated in the optimal position. 17 frames is improved when the 2nd step uses cross abundantly. An enemy action pattern and a dead position are adjusted also here. The 3rd step is improved by 11 frames by reducing grandcross once and attacking by another means.
  • Graham fight
It is being improved by 53 frames by optimizing the 3rd step of nonavoidable damages.
  • The improvement of fine movement

Savedata

It is the same as what cpadolf is using.

Special Thanks

  • cpadolf: This TAS is created by reference in his TAS.
  • Zggzdydp: He is an old record TAS maker.
  • alpha09jp/"比較の人": He had a wonderful comparison Movie created.

Author's Encode

comparison Movie


Noxxa: Judging.
Noxxa: Very nice run. Accepting as an improvement to the published movie.

natt: processing...
Noxxa: Replaced .vbm with a new version with a 1 frame improvement of the name entry screen.

natt: processing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
Joined: 8/7/2006
Posts: 344
Nice run. Headhunter changes were refreshing. Yes vote.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Nice improvement. Yes vote.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Noticeable improvements? YES VOTE FOR YOU!
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
This was a fairly nice improvement. Voting yes.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I have a few questions… why was the first boss’s orb collected? is it required to open the door? (I forgot) at 0:17 why did he do the slide thing instead of spamming that other move? and I guess that constant jump-attack thing is the fastest way to attack? I don’t know about Julius but I used to do a jump-attack then land to cancel it and attack from the ground, or attack–backdash cancel–attack; are those slower even if just as the final hit? and do you even need to fight the 2nd boss? it seems like he could just go straight to Dracula
Noxxa
They/Them
Moderator, Expert player (4137)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
ALAKTORN wrote:
and do you even need to fight the 2nd boss? it seems like he could just go straight to Dracula
That boss is killed because every boss killed powers up Julius. Without defeating one boss, Graham takes way too long to defeat.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
ALAKTORN wrote:
why was the first boss’s orb collected? is it required to open the door? (I forgot)
Boss orbs increase Julius' attack power, without them Graham would take like 10 minutes? Can't really remember how long.
ALAKTORN wrote:
at 0:17 why did he do the slide thing instead of spamming that other move?
The ceiling is so low that you can't jump there, you need to be in the air to kick.
ALAKTORN wrote:
and I guess that constant jump-attack thing is the fastest way to attack? I don’t know about Julius but I used to do a jump-attack then land to cancel it and attack from the ground, or attack–backdash cancel–attack; are those slower even if just as the final hit?
I actually didnt know you could cancel a backdash into a normal attack. Sadly you cannot cancel an attack into a backdash, which would make this superuseful. On another note, it is possible to save 3 frames on the headhunter door transition by doing on of those super mario jumps just before you hit the door transition.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kriole: what do you mean not possible to cancel an attack into a backdash? I’m pretty certain it is, at least with the other character, I always do attack–backdash–attack 2-hit combos… but I don’t think it’s that useful, even with TAS I don’t think it can be spammed frame perfectly to get a super long combo, I think 2 hit is the best you can do (or maybe 3)
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
ALAKTORN wrote:
Kriole: what do you mean not possible to cancel an attack into a backdash? I’m pretty certain it is, at least with the other character, I always do attack–backdash–attack 2-hit combos… but I don’t think it’s that useful, even with TAS I don’t think it can be spammed frame perfectly to get a super long combo, I think 2 hit is the best you can do (or maybe 3)
Well I tried pressing the backdash button while swinging with Julius and it doesn't work. Keep in mind that Julius doesn't really have a backdash, just his dodge-move. You might be thinking of either Soma in this game, or Julius in Dawn of Sorrow, where he actually has a backdash-cancelable swing.
Joined: 7/2/2007
Posts: 3960
In the Graham fight, would it be possible to end input earlier by using Grand Cross instead of all those axe throws? I'm sure the axes do more damage for a given amount of mana, so the fight would end earlier by using axes... Anyway, it's a solid improvement to an already heavily-optimized movie. Nice work, mtbRc!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I hope the improvement will be implemented, yes?
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Is it normal for Nicovideo to have lots of text (mostly gibberish) stream over the screen at all times? It's rather annoying.
Player (102)
Joined: 6/7/2006
Posts: 20
Radiant wrote:
Is it normal for Nicovideo to have lots of text (mostly gibberish) stream over the screen at all times? It's rather annoying.
Did you try the button in the bottom right corner?
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Radiant wrote:
Is it normal for Nicovideo to have lots of text (mostly gibberish) stream over the screen at all times? It's rather annoying.
Press the button that looks like 3 dots in a text bubble (in the lower right of the window). Yeah, it's stupid to have the comments on screen. Why they have that by default I will never understand.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 5/27/2008
Posts: 57
Good watch, voting yes. Also, "Oolay!"
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
It just wouldn't be nico video without the scrolling comments. Anyway, this is still a great game and this is a great run.
Joined: 5/29/2004
Posts: 757
Now THAT was a nice improvement! Make sme wanna pick back up my GBA to get my CV on. :) Yes vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Skilled player (1565)
Joined: 5/15/2010
Posts: 141
Location: Japan
I found 1 frame improvement in name entry screen. http://dehacked.2y.net/microstorage.php/info/715066022/Julius_name_entry.vbm Anyway, this is a great run. Of course, I vote yes! By the way, I want you to submit your other Castlevania TASes. Especially, Portrait Of Ruin all Bosses and Richter mode!
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
lmao, improvement in name entry? I wonder if that’s hexable, probably isn’t…
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Very nice improvement. The headhunter strategy definitely looks better, and I noticed a few places where the movement seemed cleaner and quicker overall. Smart handling of the unavoidable damage on Graham as well.
Agare Bagare Kopparslagare
Skilled player (1262)
Joined: 6/8/2011
Posts: 25
Location: Japan
sparky wrote:
I found 1 frame improvement in name entry screen. http://dehacked.2y.net/microstorage.php/info/715066022/Julius_name_entry.vbm Anyway, this is a great run. Of course, I vote yes! By the way, I want you to submit your other Castlevania TASes. Especially, Portrait Of Ruin all Bosses and Richter mode!
It is that the improvement was in such a place... It is surprise. replace the file of name entry->http://dehacked.2y.net/microstorage.php/info/1926299355/mtbRc%20-%20AoS%20-%20JuliusV2_name_ent_fix.vbm I am very thankful to sparky. BTW, PoR AllBoss TAS is due to submit in the near future. but Richter mode TAS is Very imperfect and savedata is also converted, it is due to remake. dsm of all boss which submited then is due to be used.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Nice improvement. I really liked the comparison encode too. Yes vote.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
vba rr v23 svn421
  File: Castlevania - Aria of Sorrow (U) [!].gba
CRC-32: 35536183
   MD4: 880fbf333b3b9330389f4e338642612c
   MD5: e7470df4d241f73060d14437011b90ce
 SHA-1: abd71fe01ebb201bcc133074db1dd8c5253776c7
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2072] GBA Castlevania: Aria of Sorrow "Julius mode" by mtbRc in 04:35.52