Hello !
World Of Goo is an inteligent game with some geeks references. It's a profond reflexion of the treatment of the goos in our modern society. You have the power of goos, and with power comes responsability, so you must take them to the house safely or you will not go home on the next level. You need to plan your strategy and choose your goo wisely. That pretty much describe this game !
The gameplay is simple, you can take balls of goo and link them so they can form complex structure, with the purpose to reach a pipe and collect the number of goo required to finish the level. They are many kinds of goo, which have all their specificity (some goos can't be taken, some act like balloon, some act like drool). The difficulty of this game is in the level design but also with the physics, which will be the main enemy of the game, as you have to overcome the gravity for example while constructing your structures.
This run only aims to beat the game as fast as possible.

Emulator Information

This run was made on with the build of Dolphin rbc61dbdf58a8bb088109839c5f25e7183830b166 merged with TAS-input by RachelB. You can get it here : Dolphin%20desync-fixes%20x64.exe (64 bits) [dead link removed and Dolphin%20desync-fixes%20x86.exe (32 bits) [dead link removed]. Settings can be found here , don't touch the "Graphic" part, and be sure that /User/Wii/title/ is empty (no saves). You can also download a ready to use version of the emulator. You need to start it with the start.bat.
This is the wii version of this game.
The WAD File (Game) is:
  • World Of Goo USA WiiWare Wii-WVCDUMPS.wad
  • MD5 : 540d3b29f92ee75957cb5925dda195c7
  • SHA1 : 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8

Explanation of strategies for each level

Available here

Time of each chapter

CHAPTER : TIME IN mm:ss.mili - TIME IN FRAME (game runs at 60 frames/second)

  • ~Chapter 1~ Summer : 06:18.58 - 22738 frames
  • ~Chapter 2~ Fall : 07:39:11 - 27551 frames
  • ~Chapter 3~ Winter : 07:31:07 - 27067 frames
  • ~Chapter 4~ The Internet Superhighway : 07:51:09 - 28269 frames
  • ~Chapter 5~ Spring : 02:07:21 - 7641 frames

Time for each level

NAME (chapter-world) : TIME IN mm:ss:mili - TIME IN FRAME (game runs at 60 frames/second)

~Chapter 1~ "Summer
  • Going Up (1-01) : 00:00:50 - 50 frames
  • Small Divide (1-02) : 00:02:01 - 121 frames
  • Hang Low (1-03) : 00:03:18 - 198 frames
-cutscene- -cutscene-
  • Impale Sticky (1-04) : 00:05:17 - 317 frames
  • Ivy Tower (1-05) : 00:01:38 - 98 frames
  • Tumbler (1-06) : 00:01:44 - 104 frames
  • Chain (1-07) : 00:04:41 - 281 frames
  • Flying Machine (1-08) : 00:05:57 - 357 frames
  • Fistys Bog (1-09) : 00:03:45 - 225 frames
  • Tower Of Goo (1-10) : 00:07:51 - 471 frames
  • Ode To The Bridge Builder (1-11) : 00:04:04 - 244 frames
  • Regurgitation Pumping Station (1-12) : 00:13:08 - 788 frames
-cutscene-
~Chapter 2~ "Fall
  • Drool (2-01) : 00:07:54 - 474 frames
  • Fly Away Little Ones (2-02) : 00:03:49 - 229 frames
  • Blustery Day (2-03) : 00:09:23 - 563 frames
  • Welcoming unit (2-04) : 00:09:46 - 586 frames
  • Beauty School (2-05) : 00:09:26 - 566 frames
-cutscene-
  • Leap Hole (2-06) : 00:01:12 - 72 frames
  • Volcanic Percolator Day Spa (2-07) : 00:10:41 – 641 frames
  • Whistler (2-08) : 00:17:48 – 1068 frames
  • Beauty And The Electric Tentacle (2-09) : 00:10:12 - 612 frames
  • The Red Carpet (2-10) : 00:08:47 - 527 frames
  • Genetic Sorting Machine (2-11) : 00:22:46 - 1366 frames
-cutscene-
~Chapter 3~ "Winter
  • Burning Man (3-01) : 00:02:30 - 150 frames
  • Second Hand Smoke (3-02) : 00:02:37 - 157 frames
-cutscene-
  • Super Fuse Challenge Time (3-03) : 00:06:49 - 409 frames
  • Misty’s Long Bony Road (3-04) : 00:04:34 - 274 frames
  • The Third Wheel (3-05) : 00:10:25 - 625 frames
  • Water Lock (3-06) : 00:05:43 - 343 frames
  • Upper Shaft (3-07) : 00:06:53 - 413 frames
  • You Have To Explode The Head (3-08) : 00:06:16 - 376 frames
  • Incineration Destination (3-09) : 00:19:15 - 1155 frames
  • Product Launcher (3-10) : 00:54:45 – 3285 frames
-cutscene- -cutscene-
~Chapter 4~ "The Internet Superhighway
  • Hello, World (4-01) : 00:02:37 – 157 frames
  • Bulletin Board System (4-02) : 00:07:56 - 476 frames
  • Grape Vine Virus (4-03) : 00:18:18 – 1098 frames
  • Graphic Processing Unit (4-04) : 00:13:59 – 839 frames
  • Road Blocks (4-05) : 00:05:07 - 307 frames
  • Graceful Failure (4-06) : 00:06:51 - 411 frames
  • Alice And Bob And The Third Party (4-07) : 00:21:18 – 1278 frames
  • The Server Farm (4-08) : 00:02:22 - 142 frames
  • MOM’s Computer (4-09) : 00:39:54 - 2394 frames
  • Deliverance (4-10) : no time
-cutscene-
~Chapter 5~ "Spring
  • Infesty The Worm (5-01) : 00:21:09 – 1083 frames
  • Horizontal Transportation Innovation Committee (5-02) : 00:07:58 - 403 frames
  • Weather Vane (5-03) : 00:06:33 - 351 frames
  • Observatory Observation Station (5-04) : no time
TOTAL : 31:30:53 - 113453 frames

Tricks

I will quote ridd3r on this one : "Throwing goos through walls - To do this you let go before the goo hits the wall and throw at a reasonable pace and it will go through and then you can grab it on the other side and build a structure through the wall (for example in upper shaft). Setting goos on fire without building a structure to it - If a flammable goo touches fire after it has touched the ground or another goo then it will set on fire. Example: Product Launcher, Burning Man. Boosting - By throwing a goo into another goo or object you can boost that object and keep it mid air or boost it horizontally. Examples: Volcanic Percolator Day Spa, Genetic sorting machine." Note that the Early Whistle Glitch, which allows to whistle early on whistler (and do super time), is NOT possible on the wii version.
About skipping cutscenes, if you finish the game and then create another profile without reseting the wii then the cutscenes can be skipped. So it would require starting by a savestate, but would save some minutes. But hey, I personally like those cutscenes and you can try to watch the story, even if I don't read any sign or anything... No seriously, if you want to understand the story (which is great) just go play this game :p
Cursor manipulation (if we can call that a trick) : At the end of a level, dependent of where you put the cursor EACH frame, the continue button will fall at a different frame. So you need to be able to manipulate it.

Improvement possible :

For the time, well, I don't know... I guess that the only ways to improve this are :
  • New strategies
  • New glitch
  • Luck manipulation (I only did luck manipulation in level 1).
  • Luck. Just pure luck.
Also, understanding how the whistle works precisely would help to improve the run by 4-5 seconds I guess. Of course, I tried to understand it, but I just failed and started to just try many random movements while holding the whistle...
For the entertainment improvement... Well, I tried, but it was way harder than I though, I didn't have tons of idea I have to admit. And for some levels such as Regurgitation Pumping Station (1-12), if you play for example with the last goo when you wait for the end of the level to come, you will actually lose some time for some reason (I guess there is a limit to the access of the RAM for the Wii).
I mainly use strategies which can be found on the youtube channel of Wogfan, but not only of course.
I would like to thank people who encouraged me, it's my first TAS so it's actually stressful :p Hope you enjoyed it !

turska: Judging.

turska: Very TAS-y. Accepting for publication.

natt: poreicsinghgeair

Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
This was an interesting run. There is definitely a lot more time spent watching cutscenes than blasting through each level. I haven't played the game before but I still enjoyed watching this and didn't find it repetitive because the solutions varied for each stage. I also liked all the cursor movements when the goo balls weren't moving. Also, it's wii game! Yes vote.
Joined: 4/1/2010
Posts: 96
I have purchased this game 3 separate times. I think it's one of the best games ever made. This run blows my mind and highlights the sheer elegance of the game design. Yes, there's a lot of time spent in places that are not pure gameplay. Deal with it. Strong "yes" vote from someone who loves the game being TASed.
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
yes I love this game, and this run is a lot better if you know how the puzzles are supposed to be solved.
Joined: 5/29/2004
Posts: 757
I find myself agreeing with Nitrogenesis on this one... entirely. If I played it, this might be a different story... but alas.. it's a No Vote from me.. and a thin margined one at that. :( Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I bought and played this game when it came out, and loved it. I loved the (unassisted) speedrun of it (or at least the first one published at SDA; haven't checked if it has got an update). Thus I was basically 100% sure I would vote yes on this. However... This run left me really ambivalent. Can a TAS be too fast? That sounds like a crazy question considering the nature of TASing, but there comes a limit between being amazingly fast and being so fast that you can't even see what's happening. And I have played this game, so I know the idea and have seen all the levels. It's still extremely hard to see what's going on because it goes so fast. I can only imagine how it looks to someone who has never seen this game. I have to consider this game borderline unsuitable for TASing. Normally a game is unsuitable for tasing because it's too slow and boring; this is borderline unsuitable ironically because it's too fast. It might not have been so bad if the level transitions and cutscenes weren't so slow and numerous, but as it is now... The vote that perhaps describes best this opinion is "meh". Borderline "no", though. (But I vote "meh" because I don't think this is completely unsuitable for publication. It has its merits.)
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
I voted yes.
  • The game is played blisteringly fast
  • The puzzles are solved in surprising ways totally different from those intended
  • Many of the solutions are possible only due to the high speed used here
  • The author spends downtime well, providing entertainment with the cursor
  • The game is fun to play, and this TAS is fun to watch
Isn't this exactly what we look for in a TAS? I am a bit dismayed at all the no votes here. Most are from people who have not played the game, and I understand if the action here is too quick for them to see all the glitching, breakage and smart solutions going on here. But the primary audience of a TAS is people who have played the game, and not publishing this TAS will be a disservice to them, as they will be stuck wondering what an optimized completion of this game looks like. And remember, the question is "Should this movie be published?", not "Should this movie be starred?". Ps. A better encode would be nice, though: By the end of the current one, the A/V desync was 7.5 seconds or so, which is very irritating. Perhaps a simple timecode rescaling using mkvmerge will work?
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
amaurea wrote:
I voted yes.
  • The game is played blisteringly fast
  • The puzzles are solved in surprising ways totally different from those intended
  • Many of the solutions are possible only due to the high speed used here
  • The author spends downtime well, providing entertainment with the cursor
  • The game is fun to play, and this TAS is fun to watch
Isn't this exactly what we look for in a TAS? I am a bit dismayed at all the no votes here. Most are from people who have not played the game, and I understand if the action here is too quick for them to see all the glitching, breakage and smart solutions going on here. But the primary audience of a TAS is people who have played the game, and not publishing this TAS will be a disservice to them, as they will be stuck wondering what an optimized completion of this game looks like. And remember, the question is "Should this movie be published?", not "Should this movie be starred?". Ps. A better encode would be nice, though: By the end of the current one, the A/V desync was 7.5 seconds or so, which is very irritating. Perhaps a simple timecode rescaling using mkvmerge will work?
What he said.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
amaurea wrote:
But the primary audience of a TAS is people who have played the game
I played the game (and loved the unassisted speedrun), but I still considered this to be way too fast for its own good. The technical quality of this run is good, but the result is... underwhelming and even a bit boring.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
I tried to rescale the video framerate slightly to improve the A/V sync, and it got quite a bit better, though it still isn't perfect (and won't be until somebody does a new dump with the correct version of Dolphin). Still, this version should have a desync of ± half a second or so, instead of almost 10 seconds or so as the original had. Link to video Ps. I haven't had time to check the sync of the actual youtube upload yet, but the file I had pre-upload had the sort of sync described above.
Spikestuff
They/Them
Editor, Publisher, Expert player (2292)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
forgot to mention, obviously I voted YES to this. But also, isn't this an OCD run, if I'm not mistaken?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 11/20/2011
Posts: 27
Location: UK
I watched the temporary encode. I stunned. Yes truly this run goes way too fast, but only for a stranger of this game, like me. I couldn't understand one single stage because I don't know what the game is about. But I can tell, this run is full of clever solutions, I might enjoy this run much more if I ever played this game. I will give a yes vote. To others who said too fast to be published: You should have a watch of the Viewtiful Joe TAS run, that's the real deal of too-fast-to-watch.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
I request an encode with cutscenes cut out and the gameplay in slow motion. Would be easier to watch that way. I think this TAS deserves publication for the first level alone. The strategy is the obvious one that any beginner will come up with, but it goes so fast the only sensible reaction is "wait, what?" followed by rewinding. Slow motion with commentary may help in several of the other levels. You need to know the game quite well to understand quite how absurd some of the strategies are, sadly.
Joined: 11/27/2011
Posts: 5
Incredibly good run. It'd be a huge 'yes' vote from me if I could vote. That's the case when you need to play the game first. For example, FFVII run (as well as any jRPG run) seems boring and completely incomprehensible to me. But I don't think it shouldn't have been published. I wouldn't even vote because I completely don't get it. @Warp: it was in fact insanely fast but I did get most of the tricks. Plus, the main entertainment for me comes from the game being inhumanly destroyed.
amaurea wrote:
I voted yes.
  • The game is played blisteringly fast
  • The puzzles are solved in surprising ways totally different from those intended
  • Many of the solutions are possible only due to the high speed used here
  • The author spends downtime well, providing entertainment with the cursor
  • The game is fun to play, and this TAS is fun to watch
Isn't this exactly what we look for in a TAS? I am a bit dismayed at all the no votes here. Most are from people who have not played the game, and I understand if the action here is too quick for them to see all the glitching, breakage and smart solutions going on here. But the primary audience of a TAS is people who have played the game, and not publishing this TAS will be a disservice to them, as they will be stuck wondering what an optimized completion of this game looks like. And remember, the question is "Should this movie be published?", not "Should this movie be starred?".
This. 100% agree.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
STBM: Do you want me to write submission notes that explain what's going on in much more detail? I think something like that is needed for this game, and it would help the enjoyment of viewers who don't know the game. Oh, and I think the category is incorrectly marked. This is not an OCD/100% run. What I suspect it is (but haven't watched the whole thing yet to verify) is an "all levels" run. (A few of them are skippable.)
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
aluoaniki wrote:
To others who said too fast to be published: You should have a watch of the Viewtiful Joe TAS run, that's the real deal of too-fast-to-watch.
I don't think anyone has a problem with the gameplay being too fast, it's the fact that the gameplay is so fast that literally most the run is cutscene.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 11/27/2011
Posts: 5
NitroGenesis wrote:
I don't think anyone has a problem with the gameplay being too fast, it's the fact that the gameplay is so fast that literally most the run is cutscene.
Knuckles' Chaotix has lots of cutscenes as well. Less than World of Goo but they are definitely much more boring. EDIT: Yay, I'm not a lurker anymore. Yes vote.
Editor
Joined: 3/31/2010
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Location: Not playing Puyo Tetris
The WAD File (Game) is: World Of Goo USA WiiWare Wii-WVCDUMPS That is the valid (MD5 matching) file. SHA1 for validation of the WAD file: (since MD5 has collision problems) 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8 Does anyone know what build of Dolphin (not the TAS build) I should be downloading? I tried v3.0-397 x64 and v3.0-735 x64. Both sets (using Desync-fixes 3.0-382-dirty) give me the message "Fatal desync. Aborting playback. (Error in PlayWiimote: 4 != 23, byte 305.) When I try and play the movie file.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 6/4/2009
Posts: 893
i agree with amaurea on the run the solutions are creatives and i was really surpised by how some levels are done a 100% / max goo collection would slow the gameplay thus equilibring the gameplay / cutscenes ratio but this run definitly have a place on this site. saying that a run mitght be too fast made me think of all the already published dungeon crawlers run or kings bounty (or even an unhacked camera run of the sonic advance run) where the gameplay is so fast that it kills the entertainement value every tas have it's own audience and this one manage to entertain and amaze it's target edit : btw, thanks for the encode
Joined: 5/2/2009
Posts: 656
Well, for starters I'll vote yes, I loved the run. This run is probably one of how "super human" a TAS can be. And, maybe, that's its main problem. I think it would be benefical for the run aiming at completing all levels getting while getting OCD
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Active player (318)
Joined: 1/15/2012
Posts: 343
Really appreciating all the input you guys are putting into this video ! :D Just to be clear : This is in no-way an OCD TAS. Such a run would basically be the same only slightly longer (need to get more goo, that's it). It would not affect the strategy in any way. For the max-goo collection, more confusing technics and bugs would be exploited in order for it to be a proper TAS, which would bring more confusion. This run only aims to beat the game as fast as possible. I wanted to beat the game and its physical motor mechanics in a creative way, which meant bypassing standard level solving. The fact that the run is fast is actually the point and aim of this run. You need to have played and enjoyed the game to fully understand this TAS. The game has a particular feel that can't coexist with this TAS-run, unlike a Super Mario 64 or a Zelda OoT. This is probably why some of you feel the run is too quick. This is also why those who have played the game enjoy this run more and can be surprised by the technics used in this TAS. Do any of you feel that a cutsceneless encode would be better ? As a player who really enjoys this game, I feel that doing this would make those of you who are a little bit lost completely lost, because you would not only miss out on the technics but also on the story and this would ultimately be boring (and too quick :p) As ais523 suggested, I can produce a written commentary of each level. This would allow to have an untouched video, while at the same time reducing confusion. @hegyak : Use the dolphin version I put in the description, and check that the settings are the same and delete the folders in /DolphinFolder/User/Wii/Title/ . @ais523 : Can you tell me what made you think this was marked as an OCD run, because I do not think I described it as such anywhere... @ GoddessMaria15 & amaurea : Thank you very much for the encodes! :D And thank you to all the people who voted yes and for the constructive criticism. I'm not at all against making the necessary modifications to this run in order to please the community.
Joined: 5/11/2006
Posts: 71
Very entertaining run, but it should be renamed to "Goo Toss" :-)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
@STBM: I knew it wasn't OCD (someone in thread seemed to think it was). It also isn't an any%, because you don't skip levels that you could be able to skip. (It'd make the game worse if you did, of course). So it needs "all levels" marked as the category. The story is independent of the run, so deleting cutscenes would be helpful when watching it. (Cutscenes can easily be found on YouTube for most games.) The cutsceneless encode can't/shouldn't be the primary, but it'd make a great secondary encode. (As for the speed thing; many levels work OK at full speed for someone like me who knows the game well, but I had to use frame advance to figure out wtf you did in "You Have to Explode the Head". And I have a general idea of what you were doing in "Burning Man", but it's too fast to be seen even with (YouTube's 30fps) frame advance.)
Joined: 2/16/2005
Posts: 462
Any chance for a version that skips the cutscenes? I felt like I was watching World of Cutscenes and didn't find it entertaining.
This signature is much better than its previous version.
Joined: 6/4/2009
Posts: 893
i fell like this thread is becoming world of complains right now :)
Experienced player (508)
Joined: 11/2/2010
Posts: 359
Nicos wrote:
i fell like this thread is becoming world of complains right now :)
Which is weird because 65% of people voted yes so you would expect more words in favor, though I guess those who disagree are normally more vocal in their arguments.