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Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Pirohiko posted that video on the previous page of this topic. You can always search for RAM values and create your own RAM watch. In PSXjin, open the RAM Search and RAM Watch windows in the Tools menu. Find the interesting values in RAM Search, highlight them and click Watch, give them a name and then follow them in the RAM Watch window. If you want to save the RAM Watch session for later you can save a watch-file from the File menu of the RAM Watch window. Let me know if you need help with finding the RAM addresses you want to watch.
Spikestuff
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Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6439
Location: The land down under.
VGR i seriously facepalmed because you didn't look oh on side topic this is classified as cheating: NTSC game chuck in the PAL version Orient Express can be done on time trial in 12 seconds From Rixer with love Link to video
WebNations/Sabih wrote:
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Joined: 4/29/2012
Posts: 21
Location: Petrie Land / Germany
http://www.youtube.com/watch?v=OSYLKlpvYvo Check this one to see what Spikestuff's partner, ThaRixer did as practice. I kinda told him what to do (the zig-zag, though I think he was aware of it himself as well as being able to NSJ at the beginning when Crash usually doesn't move form the spot) but I didn't TAS myself (not really that much of a fan of doing the work). So it actually is a co-op TAS while Spikestuff works on different levels. I would like to know what people think about this so far. Especially pirohiko, who seems quite experienced at TASing these games.
Spikestuff
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Link to video Ok so I bringing you guys/girls forward to Warp Room 2 just showing off Midnight Run with coco and pura. Loads faster than Orient Express when put next to each-other (the final orient express run is in the description)
WebNations/Sabih wrote:
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Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
This is my LuaScript. I do not know it about the riding stage.
local HEADER = 0x60A90
local pScale = 3000
local vScale = 100000

gui.register(function()
	local addr = memory.readdword(HEADER)
	if addr ~= 0 then
		addr = addr -0x80000000
	else
		gui.text(8,48,"")
		return
	end
	local X  = memory.readdwordsigned( addr + 0x60 ) / pScale
	local Y  = memory.readdwordsigned( addr + 0x68 ) / pScale
	local Z  = memory.readdwordsigned( addr + 0x64 ) / pScale
	local XV = memory.readdwordsigned( addr + 0x84 ) / vScale
	local YV = memory.readdwordsigned( addr + 0x8C ) / vScale
	local ZV = memory.readdwordsigned( addr + 0x88 ) / vScale
	local V  = memory.readdwordsigned( addr + 0x104) / vScale
	local XY = math.sqrt(XV*XV+YV*YV)
	local D  = memory.readwordsigned(  addr + 0x94 ) / 4096*360
	local J  = memory.readword( addr + 0x1B5 )
	local BOXi = memory.readword(0x6CC69)
	local BOXs = memory.readword(0x6CDC1)
	local Level = memory.readword(0x618DC)

	gui.text(8,48,
		string.format("%8d : Rerecord	\n",movie.rerecordcount() )
		..string.format("%8x : Header	\n",addr )
		..string.format("%8d : Level	\n", Level )

		..string.format("%4d/%3d : Box	\n", BOXi , BOXs )
		.."\n"
		..string.format("%8.2f : Z  Pos	\n", Z  )
		..string.format("%8.2f : Z  Vel	\n", ZV )
		..string.format("%8.2f : X  Pos	\n", X  )
		..string.format("%8.2f : X  Vel	\n", XV )
		..string.format("%8.2f : Y  Pos	\n", Y  )
		..string.format("%8.2f : Y  Vel	\n", YV )
		..string.format("%8.2f : XY Vel	\n", XY )
		..string.format("%8.2f : Velocity	\n", V  )
		..string.format("%8.2f : Jumps	\n", J  )
		..string.format("%8.2f : Degrees	\n", D  )
	)
end)
function key_input()
	local t = joypad.getdown(1)
	local a = {xleft=128,yleft=128,xright=128,yright=128}
	if t.right == true then
		a.xleft = 255
	elseif t.left == true then
		a.xleft = 0
	end
	if t.down == true then
		a.yleft = 255
	elseif t.up == true then
		a.yleft = 0
	end
	joypad.set(1,t)
	joypad.setanalog(1,a)
	joypad.setanalog(2,{xleft=128,yleft=128,xright=128,yright=128})
--	joypad.setanalog(1,{xleft=132,yleft=0})
end

emu.registerbefore(key_input)
Joined: 5/7/2011
Posts: 40
Location: Melbourne, Australia.
pirohiko: in this video here: http://www.youtube.com/watch?NR=1&v=BrH2yCoV62Q&feature=endscreen how did you achieve these jumps? it looks like you're zigzagging in the air, but i'm not too sure. Could you explain what you did and how you did it?
(2011) <Mothrayas> Lesbian porn My greatest weakness! (2014) <Mothrayas> COMPLICATED MATH, MY NEW GREATEST WEAKNESS!
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
ToonLinkGaming wrote:
pirohiko: in this video here: http://www.youtube.com/watch?NR=1&v=BrH2yCoV62Q&feature=endscreen how did you achieve these jumps? it looks like you're zigzagging in the air, but i'm not too sure. Could you explain what you did and how you did it?
When Clash uses running shoes, Zigzagging is faster than a sliding. Please use Lua mentioned above to watch speed. Because internal fps of this game is 30, please push the zigzag input by 2 frames.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Link to video On a topic about 105% I think if the trick is changed differently (due to the limited amount of powerups) you can still get this gem earlier. EDIT: Sort of like this one. Link to video
WebNations/Sabih wrote:
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Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
This is awesome! I sometimes tried to get the yellow gem illegally, but never got it. Well, my business was the time trial.
Joined: 4/29/2012
Posts: 21
Location: Petrie Land / Germany
if anyone does the TAS then ask me for a route. I will send it. Not posting it here since it is too long. I guess.
Joined: 5/9/2005
Posts: 752
PeteThePlayer wrote:
Not posting it here since it is too long. I guess.
I'm sure the forums, or indeed the internet as a whole, can handle it.
Spikestuff
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Request for Tuppenfall: Can you please get rid of the any% in-front of it. I had a little look at Hog Ride (After seeing PeteThePlayer's video of Hog Ride (I think he deleted it :/) and see what I can possibly do to it. Link to video
WebNations/Sabih wrote:
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Joined: 6/25/2011
Posts: 15
I can't tell if you were going for the fastest time, but I believe I already beat this time in Time Trial, and I didn't even really tried hard for it. Let me check though. I think the World Record is around the low 33-second mark.
Spikestuff
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
GimMick wrote:
I can't tell if you were going for the fastest time, but I believe I already beat this time in Time Trial, and I didn't even really tried hard for it. Let me check though. I think the World Record is around the low 33-second mark.
33:34 is the PAL WR 33:36 is the NTSC. I already knew it wasn't fast enough, I just wanted to see if I can get a real decent time. Also I know the areas for improvement in the level, yet again I was testing it out. (I hate writing this on a phone -_-) edit: To be exact at the end of the track I just winged it to be honest and when I watched it back I was like, "Oh I could've done this instead".
WebNations/Sabih wrote:
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Spikestuff
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Link to video Edit: Beats PAL WR but not the NTSC WR, thanks to UrosBjedov for telling me that.
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Spikestuff
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Link to video USA! USA! USA! Oh God, the Australians are going to hate me now. Edit: Fastest possible time NTSC Link to video
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Post subject: While waiting
Spikestuff
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Since no-one can do much with pcsx-rr and psxjin (for Crash 3) and is waiting for BizHawkPSX I decided to do this: Link to video
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Post subject: Rolls all over the ground trying to get the string ball
Spikestuff
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Orient Express is a pain... this may be improvable but it beats every WR. Link to video
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XkyRauh
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Joined: 6/9/2005
Posts: 171
Location: Southern California
Awesome! :D Looking forward to the Jetski levels!
Spikestuff
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Note to self:
XkyRauh wrote:
Awesome! :D Looking forward to the Jetski levels!
anyways, this is what I did for Orient Express, as if it was a 105% tas. I chose saving time over... saving INGAME time, which means I got Gold instead of platinum. Link to video Platinum Relic (also improvable)
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Joined: 4/21/2011
Posts: 91
Nice, but why do you get any time boxes at all? Can't you just use that wallriding technique all the way? Or actually, is the ingame timer very close to the limit at which you get gold relic, which is needed for 105% completion? Edit: Got off my metaphorical lazy arse and checked myself: gold is 27:80, and you only need gold for 105%. So there must be a place where you could miss another 3 seconds worth of time boxes and save more real time by doing more wallriding I'm sure. Edit2: Huh, after all that you already knew yourself, haha: " Improvements: I know the first 2 second box is not needed so that would make my time 26"xx If you can point something out please do." You could also miss out another box I reckon, with more optimization, and that 1-2 seconds space on the ingame timer.
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
But Platinum is more impressive, so in a submission, getting Platinum relics instead of gold ones would be a valid Speed/Entertainment trade-off.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Hutch wrote:
Nice, but why do you get any time boxes at all? Can't you just use that wallriding technique all the way? Or actually, is the ingame timer very close to the limit at which you get gold relic, which is needed for 105% completion?
Platinum relic (scroll up) (+ Beats WR sub 15) (beatable 14:xx <- working on it soon (also I knew that I could beat it)) 27.80 is- *reads edit* yea~ that.
Hutch wrote:
Edit: So there must be a place where you could miss another 3 seconds worth of time boxes and save more real time by doing more wallriding I'm sure.
Hutch wrote:
Edit2: Huh, after all that you already knew yourself, haha. You could also miss out another box I reckon, with more optimization, and that 1-2 seconds space on the ingame timer.
    Yeah obviously the first 2 second one which I can easily loose, like I mentioned I grabbed it for safety. I cannot miss the 1 and 3 second clock or else the run will end. (The up high and near end one) First box might be a good one to miss, as it's only 1 second. ^Or the one before the 2nd 2 seconds box, as that's a lean and then do the wall riding. (better choice)
When Bizhawk finally adds Playstation I will be grinding more time on this trying to get it to perfection. I should point out I did a clip at the 31 second mark (of the video) it actually warps Pura and Coco further a bit. And not a single edit was made :P
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Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Warepire wrote:
But Platinum is more impressive, so in a submission, getting Platinum relics instead of gold ones would be a valid Speed/Entertainment trade-off.
Platinum would change the run to a "105% all Platinum Relics" which becomes a pain in the ass because you need to spend more time lining up a lot of stuff and being able to destroy all current records (Like I've done XD) Honestly Crash Warped should be this: - any% - 105% - 105% - Platinum and maybe a NG+ Edit: There is about (I may be wrong) 18-22 of the 30 levels that you can get Platinum as it's basically every platform level (and 2 bike stages). Also Orient Express and Midnight Run are more crazier when it's Gold Relic.
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Warepire
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
When BizHawk adds Playstation TASing, I hope that I will have time to TAS. This is one of my favorite games so perhaps I can be of some use in any% and 105%.
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