Post subject: ADOM development resurrection campaign needs some help
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http://www.indiegogo.com/resurrect-adom-development As some of you may know, Thomas Biskup the author of Ancient Domains of Mystery is running a crowdfunding campaign to restart the development of ADOM and fix things that were broken, underdeveloped, or unbalanced, as well as introduce some new stuff. He has a team of three people, among which an artist and a musician, and the requested total is $48,000. So far they've gathered $33,266 and there are just over two weeks left. So, if you'd played ADOM and would like to see it improved, such as: — getting new artifacts, corruptions, items and monsters; — having most of the bugs and balance/scumming issues fixed; — getting better UI features such as those in ADOM Sage; — native builds for modern systems; ...do pledge something! (I already have!) IGG will refund your pledge if the campaign doesn't reach the defined goal, so you're not losing anything in the unfortunate event. The game itself will remain free, as usual, in any case. The team has already released an early version of ADOM 1.2.0 where some of the worst bugs have been fixed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
SXL
Joined: 2/7/2005
Posts: 571
You'd get a lot more interest if you'd show what the game is for the 99.99% of people who'd never heard of it.
I never sleep, 'cause sleep is the cousin of death - NAS
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Why would we want ADOM when we have NetHack? That's all we need! Just kidding...
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SXL wrote:
You'd get a lot more interest if you'd show what the game is for the 99.99% of people who'd never heard of it.
It's another of those electronic versions of 'choose your adventure' books they call 'roguelikes'. Also it looks at best like an RPG Maker game with letters, numbers and symbols as sprites. I'd rather invest my money on a HD re-release of the CD-I Zelda games.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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SXL wrote:
You'd get a lot more interest if you'd show what the game is for the 99.99% of people who'd never heard of it.
It's a roguelike. You know, the hardcorest genre of them all. :P http://www.youtube.com/watch?v=XHXuFA5MUYs
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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pirate_sephiroth wrote:
It's another of those electronic versions of 'choose your adventure' books they call 'roguelikes'.
Uh... Roguelikes have nothing to do with "choose your adventure" books.
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Warp wrote:
pirate_sephiroth wrote:
It's another of those electronic versions of 'choose your adventure' books they call 'roguelikes'.
Uh... Roguelikes have nothing to do with "choose your adventure" books.
Text adventures are probably the closest videogame analogue to the books. And roguelikes were some of the first game software that weren't text adventures; Rogue was defined by not being an ADVENT or Zork-alike, and several games followed on in the same genre.
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Some news: the campaign has raised 51148$ by the time of posting, so 1.2.0 will now definitely be released and there are some nice stretch goals yet to consider. Time to rejoice and throw some more money at this. :P Some things that will be added to the game as a result of power pledge drives and reaching stretch goals: — about 40 new artifacts (jesus...); — a new boss area; — integrated tile support engine (NotEye); — 29 or so new non-artifact items and some new monsters; — 12 new corruptions. An inhouse-developed tileset reached at 55000$ will be reused for ADOM II, so it'd be a nice thing to have and definitely welcome for beginners and those not hardcore enough for ASCII graphics. :P Hoping for an Android port somewhere down the line...
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.