Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Just downloaded and beat this game yesterday... great little game, though I missed the 2nd bonus game somewhere. The 1st has fantastic music though :)
Joined: 5/3/2004
Posts: 1203
Spacecow wrote:
Just downloaded and beat this game yesterday... great little game, though I missed the 2nd bonus game somewhere. The 1st has fantastic music though :)
The two codes are 3680 and 6910. One is high in the sky in the practice level, if you scale the western side with the rubber ball, new platforms appear. The other is sneakily revealed for a few seconds by a lion in the Shadowlands.
Joined: 5/3/2004
Posts: 1203
flagitious wrote:
Ok thanks. BTW xebra, can you give me a location and a jump sequence for that inside corner glitch thing you mentioned? I couldn't get it to work anywhere.
There isn't a jump sequence, you just have to get the ball in the right position like I described before.
Player (201)
Joined: 7/6/2004
Posts: 511
JXQ: Get a program to press Up about 25 times per second and it can go through the ceiling (only in levels, does not work in main map for some reason), then you can fly around in the walls to where you want to go. xebra: Ok, I got the ball into the position described (sometimes dropping down, sometimes rising up) and started to jump but it just broke.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Joined: 5/3/2004
Posts: 1203
Yeah, it doesn't always work >< .
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
xebra wrote:
Spacecow wrote:
Just downloaded and beat this game yesterday... great little game, though I missed the 2nd bonus game somewhere. The 1st has fantastic music though :)
The two codes are 3680 and 6910. One is high in the sky in the practice level, if you scale the western side with the rubber ball, new platforms appear. The other is sneakily revealed for a few seconds by a lion in the Shadowlands.
Thanks, missed that Shadowlands one.
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Location: Milky Way -> Earth -> Brazil
THIS is not new, but it's better than a silly ball.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
JXQ
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Joined: 5/6/2005
Posts: 3132
Disagree! Circle gets a square.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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Location: Heather's imagination
pirate_sephiroth wrote:
THIS is not new, but it's better than a silly ball.
Umm, what? No, not really. I mean, can you make this jump? I don't really see why it's neccessary to remake a game, but this time with horrible graphics and an inability to control it properly..
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (206)
Joined: 5/29/2004
Posts: 5712
But it looks THREE DEE! And they're in SPACE! But they're still LIMOZEEN!
put yourself in my rocketpack if that poochie is one outrageous dude
SXL
Joined: 2/7/2005
Posts: 571
quoted from SDA, Nifflas (the author of the game) finally posted a recorded run of his 20:59. glitchless. http://nifflas.outpostmusic.com/Wafflerun.wmv not perfect, but incredible consistency for such a long time and a game that difficult. by the way, I'm no expert so, could someone tell me why sometimes the ball glows red ?
I never sleep, 'cause sleep is the cousin of death - NAS
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Joined: 12/23/2004
Posts: 1850
SXL wrote:
by the way, I'm no expert so, could someone tell me why sometimes the ball glows red ?
That's the game's "brakes" feature. It slows down the movement/bouncing to a minimum, I believe.
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Posts: 1203
No effect on movement speed, it just reduces the ball's elastic coefficient. (Of course, that does actually affect your movement speed in the direction of the bounce, but you know what I'm getting at, here.)
Post subject: Within a Deep Hedgehog
upthorn
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Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Someone over in the sonic hacking community has made a hack of Sonic 1 called Within a Deep Hedgehog Perhaps some of you may enjoy it.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 1/17/2008
Posts: 133
I recently played through this game for the first time, and I still don't know much about it at all, but I see potential for an amazing TAS. That said, I tested compatability with hourglass, and it works much better than I expected, although not completely. There isn't a thread for this game yet so I thought I would kick it off. [yadda yadda old and some bad info, edited]
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Joined: 1/17/2006
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Location: Deign
http://tasvideos.org/forum/viewtopic.php?t=3847&start=0 I didn't reread, but this is probably a good place to start for glitches and level strategies.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Joined: 1/17/2008
Posts: 133
So I completed a test run of this game. MKV: http://www.mediafire.com/?y8cbigzrlbabotz Time is 9:56.57 so I got sub-10min. I have no doubt it could be further optimized by some seconds. This is my first attempt at TASing and the only real tools used were rerecording and frame advance. I made a 2 second strategy error in Shadowlands; I spliced the fix into the video. On my system, sound effects don't play in this game, just the bgm. Also, the framerate of this game is 57.1fps; the run was made set to 60. A better choice would have been 57. The run did indeed play ~5% faster than it should, so I have carefully adjusted this video accordingly to make the playback and run time accurate. In the past I prescribed a few Hourglass settings changes, but I think the only one necessary is Allow loading any custom/installed DLLs. I hope this shows the potential of the game to be TASed and lays out the route for someone with more ability than me. I think hourglass will need to support fractional framerates before this game can be TASed to site standards; as far as I know it doesn't yet. And the whole sound effects not working thing sucks, although I'm not ruling that out as being a problem with my setup.
Joined: 7/2/2007
Posts: 3960
Aww, I was looking forward to watching this, but VLC 2.0.3 doesn't handle the encod properly for some reason -- I just get a green screen. A shame. Also, of course, a shame that the game cannot be finished. I assume it plays fine outside of Hourglass? Anyway, thanks for making the effort!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It works better in Media Player Classic - Home Cinema. The view is still mostly green, but you can still see what's happening. By the way, the link to the game in the OP is dead, but the game can be found here.
Noxxa
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CoolKirby wrote:
By the way, the link to the game in the OP is dead, but the game can be found here.
I fixed the first post's link.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 1/17/2008
Posts: 133
It didn't occur to me to make a more traditional encode instead of some fancy smancy one that you need very recent codecs to play. I just updated my post with a link to a normal MKV that should play just fine for most people. :) Also, thanks for merging the topics.
Joined: 7/2/2007
Posts: 3960
Awesome, thanks. :) Nice TAS! That glass ball trick really breaks the game open, doesn't it? I wonder if maybe the failure at the end of the game is due to some kind of anti-cheating mechanism built into it...is it possible for a game to detect that it's running within a modified framework of some kind?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I suspect the failure at the end has more to do with the fact that the code you need to enter is 7190 instead of 7910.
Joined: 1/17/2008
Posts: 133
Nitrodon wrote:
I suspect the failure at the end has more to do with the fact that the code you need to enter is 7190 instead of 7910.
wow, I'm amazingly dumb. Fixed that and finished it (post updated), thank you. I also found a glaring mistake that is too far back to fix (hexing = desyncs): I could have kept the glass ball straight to the end of Shadowlands. It's possible to get through the air current using a bounce offset against the ceiling.
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I was thinking of this game just the other day, wondering if it wouldn't make a nice TAS. And indeed it did! Are you making an update to this run to fix that "glaring mistake" you mentioned? And if so, would you like suggestions on how to improve it? It's hard to tell if something is optimal in this game by just looking at it, but some extra bounces look like they could possibly be avoided. Stylewise, it would be more entertaining to not hug the right corner during the mine cart sequence.