My first arcade submission. Here I take Protoman and megaman. Game contains only Boss.

BOSS fights

Shadowman
Boss you fought for first time has lowest hp so i pick shadowman because he is speed. There is one glitch I found ,I called it double damage.Usually when boss takes too much damage he will stumble and drop so if you can hit him two times in same time the boss hp will drain out quick and will not drop on same damage he does normally.
Bubbleman
Doudle damage is used. I used megabuster with shuricken to do double damage glitch.
heatman
this graduated kid can hide his head. Bubble and megabuster is used.
plantman
he has more hp. This boss can take more hit heatman's attack is not enough so shuricken is assissted.
Centaurman
stumble and hit technique is used to kill with proto attack and megabuster(same as shadowman) Nothing more to explain about boss

Nach: Judging.

Nach: Replacing submission with an improvement on hardest difficulty from the author.

Nach: This movie is a bit repetitive and not all that entertaining, but the audience response was pretty good (once all those no votes are changed to yes for the replacement). Given that the run is pretty short, I find that it's entertaining enough. I'm accepting this run as a first run for this game.

Player (192)
Joined: 10/23/2010
Posts: 49
Location: Australia
It works here when you put watch instead of Watch in the URL. Account (http://www.youtube.com/user/Mark69707) is available just fine. Edit: just noticed Marx edited his post to have the proper link as well with lower-case w.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Marx: Is the double damage glitch only possible with two players? If not, I think a one-player run would be better, since you basically keep both players in the same spot during the fights.
Mothrayas wrote:
Also, the fights got repetitive real fast. Practically every opponent was beaten the same way. The monotonous player movements didn't help much either.
I agree. I guess it's the levels that make the Mega Man games interesting, since removing them would give you movies just like this one.
Current Projects: TAS: Wizards & Warriors III.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Alright! This definitely looks better. The Centaurman and Shadowman fights look improved. I liked the ending better as well. Thank you, Marx. I think this is at least as interesting a fighting game as, say, Teleroboxer. It's not as entertaining as most Megaman games, but it's also short. Judges, consider my vote changed to a Yes (even if I can't officially make the change in the poll).
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Okay, this new movie is definitely better than the last. And with the votes changed from no to yes, audience response is pretty good. But a lot of the fights to me look like there's plenty of room for improvement. No one else think these are a bit sloppy?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Maybe... but I'm not sure. For instance, with Mad Grinder, there's a noticeable delay in shooting, but then Mad Grinder throws his blade and takes damage a lot faster than normal. I figured delays were manipulation to make bosses vulnerable to damage glitches (the end of the Bubbleman fight was another like that, I think). It would be good if Marx could comment more on the glitches.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Well, I'm also wondering if the order is optimal. Later bosses start with more HP, and there's also weapon choices.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Dacicus wrote:
Marx: Is the double damage glitch only possible with two players? If not, I think a one-player run would be better, since you basically keep both players in the same spot during the fights.
no, 2-player is a must Nach: mkip's right the reason I make delay between each hit on mad grinder is to make him throw his blade as he won't stumble if his blade is swinging. Weapon choice are correct as well. Boss order are too. Actual rerecords were roughly around 18k if include where I discover those glitch and the first I thought of killing centaurman first err.....
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Joined: 11/20/2004
Posts: 236
Location: United States
... can I get my vote switched to a Yes vote? I'm terribly sorry to ask, but after watching the second video, I really do think it's worth having on the site. Pros: - It gets the job done and in record time. - Weapon damage is optimized for significant impact. Cons: - It's pretty damn boring to watch. The only time Marx makes the players do anything interesting is after each battle. - It could use some optimization in a number of places for better enemy placement, no defense frames, and so forth. - Would it be faster to use different weapons against certain bosses to avoid the "critical hit" animation, but still do tons of damage?
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
hegyak wrote:
Marx wrote:
http://www.youtube.com/Watch?v=ZKou2WQbGOc sorry for quality
This account has been terminated due to repeated or severe violations of our Community Guidelines. Sorry, for the loss man.
Hit the watch on youtube button it worked for me but when I hit "(Link to video)" it failed. Also you can hit the play button. I'll make an encode if people still has an issue watching it
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Spikestuff wrote:
I'll make an encode if people still has an issue watching it
Yes please , my video isn't good enough.
Joseph Collins wrote:
Would it be faster to use different weapons against certain bosses to avoid the "critical hit" animation, but still do tons of damage?
yes it is. Thats why I use normal shots on plantman even though he is weak to Heatman's fireballs.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
Watched the tas I liked it. Then I got curious on what the in-game timer was, it was 2"01"68. Nice work Marx on the run. Edit: As requested by marx making it better quality. I'm not going to be home when this uploads so: http://www.youtube.com/watch?v=zRssx42hAAU (Edit2: Since run is accepted and there is a high chance I'm not encoder I've deleted the video) If this video over stretches then "DAMMIT YOUTUBE!" Also I'm going to fix it again due to some minor error with the info. Edit3: I'll encode this run, if the encoders don't want to. Edit4: Final encode Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's not a bad run, but it's no Capcom Arcade fighter that we have here. There's no infinite juggles or other BS behavior going on here. It's like watching a Megaman boss rush. Meh from me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Spikestuff wrote:
I'll encode this run, if the encoders don't want to.
You are encoder! Thats what encoder do.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Joined: 11/20/2004
Posts: 236
Location: United States
hegyak wrote:
It's like watching a Megaman boss rush.
Well... It is a Mega Man boss rush. Both of the games in the series are. To call them "fighting games" is kind of being generous. Really, the only thing these games have in common with traditional fighting games is the whole "one-on-one" thing. (Or two-on-one, in this case. Street Fighter Alpha 3, anyone?)
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
names aside,this game deserve a series of frame wars submissions
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14854
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2117] Arcade Mega Man 2: The Power Fighters "Search for Wily!, 2 players" by Marx in 04:48.05
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
Hey guys. I accidentally yt:stretch tag for an Arcade video. What should I do? Is this dangerous?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (266)
Joined: 9/14/2011
Posts: 349
Hey, this still has no description on its page. Somebody should add it.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Odongdong wrote:
Hey, this still has no description on its page. Somebody should add it.
Done. I would like to request a vested editor or higher to add "Uses hardest difficulty" as a tag. I would add it myself but I don't have that power.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Hardest difficulty? I think I don't did that
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Didn't you? I thought you replaced the submission with one that entertained more during waiting periods and was also on the hardest difficulty:
TASVideoAgent wrote:
Nach: Replacing submission with an improvement on hardest difficulty from the author.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Duh! I DIDN'T.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
feos wrote:
Hey guys. I accidentally yt:stretch tag for an Arcade video. What should I do? Is this dangerous?
Go here, when you need to update yours is "zqoY1iE4LKo" so this is what the link should be (guessing) if not Ctrl+F obviously and use that link. Add the tag, Save, and then hit update.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Marx wrote:
Duh! I DIDN'T.
TASVideoAgent wrote:
Nach: Replacing submission with an improvement on hardest difficulty from the author.
How much more plainly do I have to spell it out?
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
It was Nach's fault. When did you saw me selecting difficulty option
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..