Submission Text Full Submission Page


Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You guys are freaking INSANE EDIT: Your second player gets #$F5 to his high Z byte, he dies and spawns 3 balls, which fill 3 object slots, allowing to proceed to slot 12 faster, where object 81/82 must be created. How to run into game over / game end routine by wish is still unknown.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
feos wrote:
How to run into game over / game end routine by wish is still unknown.
I manipulate the game end without any tools. It's basicly contains 3 things: 1. manipulate something that will change the pallette (not BULR or BUDR, must be delayed) 2. at least 1 life (anything that bigger than 0) 3. something has going on (spawn, lag, game over, etc). I suggest you to look my posted movies, IIRC all of them uses different manipulation input. Other news is that I improved 32 frames and it's still in progress. Maybe a week and I submit it.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Post subject: Encode Update
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Temp Encode updated to latest time. Because I thought WHY NOT... also I'm still trying to figure out who the exact tassers are. Help. Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I eagerly await the final submission. I feel like this is the most back to back edited submission we ever had. MESHUGGAH: If you want to submit your movie as a separate one, that's fine.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I don't think for now we can end imput earlier that within 12 frames after the restart. Because the pointer sticks to slot 12 only that late, considering we spawned 3 balls. http://tasvideos.org/userfiles/info/2296295390919136
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, bitter!