Saw the movie on the midnight showing on the 5th and decided that I was gonna TAS the DS game. Been working on this for a week and decided to show what I've got. The game has been really boring to work on. Optimizing Felix's wall jump or double jump sections are a headache. The sections using Ralph are pretty fun though since he move a lot faster than Felix.
Link to video
Speed info
Felix - 22 (max)
Ralph - 28 (walking)
Ralph charging - 36
Ralph jumping out of a charge - 48
After staying in the air for awhile with a speed of 48, it will slowly decay down to 28. Landing brings speed down by 8 and will decrease it by 5 every two frames (game runs at 30 fps) until it reaches 28. However, by jumping the frame Ralph lands, you can keep a little bit of speed (33). The charge jump is always in a low arc, which can't be helped. This makes it not worth using as an exclusive means of traveling since the start-up for a charge takes a long time (about half a second, 15 frames).
Felix's Jump and wall jump carries him upward for 15 frames and his double jump bring him up for another 8 frames. A neat trick is using the double jump to go the complete opposite way Felix is traveling in a frame. His double jump mechanic is really odd and I can't quite figure out why it works on most walls, but not on a few (the last platform on the first level for example doesn't allow double jumping or ledge grabbing, which would allow skipping the Ralph ladder/ceiling climbing section).
Grabbing ledges works pretty similar to smash brothers in that you have to be falling before you can grab them. By attack in the air, all upward momentum is lost and the edge can be grabbed quicker. However, grabbing a ledge is almost always the slower route.
Funny enough, the DS version and the Wii version play exactly the same as each other. For a portable game, it's pretty good, but for a console game it definitely leaves someone desiring more.
A tool assisted movie for a video game based on a movie about video games. Sounds interesting. I know the WIP is rather short, but it looks like the game has fairly smooth gameplay, and it seems to have a decent pace too. I say keep up the good work, I'd be interested in seeing a run.
My user name is rather long, feel free to call me by htwt or tape.