Rygar time again!!
I managed to improve this run again. I don't want to spoil the fun watching it yet but I discovered a new way to use an old glitch.
Some things you might wonder about.
  • The first time I perform it I can't enter to the left. I tested this for hours but I simply couldn't.
  • When I want to get out I can't get out to the right nor straight ahead. Thus I have to scroll the screen. It still looks cool IMO and saves a good ~90 frames compared to my old run.
  • The passage to Lapis takes a little bit longer time this time because I took the time to manipulate some enemies on the ground to drop 3 stars so I could use power up for the robots. This was totally worth it though and the first robot goes down in half the time.
  • It's raining robots!!
The text below is copied from my old submission (with some small changes) of the warping run.
This is still one of my favourite childhood games. Since I started time attacking I've learned so much about this game. It's the most glitchfilled game I've ever played, timeattacking or not.
This is an improvement by 41 seconds (if I calculated it right).I still use the European version of the game since the USA version doesn't allow you to jump over the river.
Ok, for the gameplay. The goal in Rygar is basically to obtain several items so that you finally can go and slay the most evil boss ever, Ligar, who has threatened the land.
This version uses a really cool glitch to warp to Ligar very early in the game. However, Ligar IS evil, and to be able to slay him pretty fast you must gain some "experience points" first (tone points). These are obtained by slaying enemies and thus I have to run back n forth to be able to kill enough enemies and gain some tone points. The enemies that are slain are robots in Lapis (the snow/mountain world is Lapis), which gives loads of tone points, and it's here that the most improvement comes from. I kill the robots more efficiently this time and this resulted in many seconds of improvements.
Here is a collection of the tricks used:
  • Floating through walls: This is performed by jumping towards the edge of a wall and hit (slightly below) the edge. If done correctly you will be in the wall and can manouver through it.
Use: The first non-jumpabale wall you come across, where the first rope in the game is. Thanks to Bisqwit who pointed out this from the beginning, I only changed it a bit.
  • Flying: This allows Rygar to slowly float downwards, to what should a certain death, to any hole. The thing is, when doing this you can fall through the bottom of the screen without dying and end up at the top of the screen. This is performed by rapidly hit the B-button when walking off an edge. You sort of must have a turbo-function to do this. It's pretty easy to perform though.
Use: I use it to reach the door to Garloz (The overworld-view) really fast. Thanks to some guy at gamefaqs for this.
  • Air walk: This is my own-invented glitch. This is used to reach the unreachable places of Lapis in the beginning of the game without the crossbow and that thing that allows you to attach yourself to roapes. Anytime you walk off a cliff/platform you normally should be falling too certain death. If, however, you duck at this moment you reset the gravity of Rygar and you can walk another few pixels before starting to fall. Duck again and repeat.
Use: To reach whatever you want, in this version to reach the area of Lapis which is normally not reachable this early in the game.
  • Warping: You can, as far as I have discovered, warp to 2 places in this game. First place to warp from is from Eruga (the boss in the forest). If you have perfect timing you can jump down the far right side of the screen and be hit by a projectile from Eruga and be pushed out to the right of the screen. This is hard though and I didn't have to use it in this version.
The other warp is from the boss in Lapis. You have to have only one hit left and then wait for him to spit fire at you. Then the trick is to let this projectile kill you and push you through the door you came in from, of course you'll die but you'll end up outside Ligar's lair with the few tone points you have gathered so far. Use: To warp to Ligar Thanks to Bisqwit and some guy at gamefaqs for this.
The fight with Ligar is pretty long, but I felt very satisfied this time. I have to avoid his projectiles because they will kill me in 2 hits (I take one hit to save time, I guess I could have taken this hit later/earlier but I figured it wouldn't make that much difference) and this steals some minor time. However, I fought him 3 times this time to be sure it should be good enough and this was the best result I got.
Well, that was the tricks involved in this warp-version. I have also discovered several other glitches like endless rope-climbing, glitch up Garloz and jump through certain doors (results in glitched-up places).
  • As fast as possible
  • Takes damage to save time
  • Uses death as shortcut/warp
  • Abuses programming errors in the game
  • Manipulates luck
  • Used the European version
  • Uses PAL emulation (enable this to avoid desynch)
I'll hope you'll enjoy it!
/Walker Boh

Bisqwit: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #682: Walker Boh's NES Rygar (Europe) "warp glitch" in 06:45.58
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Since it's not really related to the submission I post it here. I will do a full run using this new trick but school is taking an awful lot of time now so it will take a week or two.
/Walker Boh
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Rygar gets decimated again, the game just is full of loopholes. :/ Great work as usual, a clear yes-vote.
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The movie desyncs right after beginning. I don't understand why; I have the correct rom "Rygar (E) [!].nes" and using the "good old" blip's FCE Ultra. Walker, is this the very same rom version you created your earlier rygar movies with? Edit: I forgot to use PAL emulation. It works now.
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Will the mindless abuse of Rygar ever stop? This poor game has been whacked hard over the head so many times now. You should leave it be. I almost feel sorry for it. Hmm... or not. :)
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;) It's pretty cool that one game can have so much glitches. I was never aware of one single of them though when I played this back in the days.
/Walker Boh
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It's incredible how glitchridden this game is. Nobody could even guess that. I wonder how you discovered that trick...
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There is the old way of getting up on the grass by scrolling the screen back n forth and pressing upwards. I was messing around with this when I somehow got to the right of the grappling hook. I managed to get out there but not "in" to the area where you are not supposed to be. So I started to try if it was possible to get there again and it worked ;) It doesn't work everywhere though and I'm afraid it doesn't work in the floating castle or Doragos castle. My tests so far has been without results.
/Walker Boh
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [345] NES Rygar (Europe) by Walker Boh in 06:45.58
Post subject: Is this movie actually posted?
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There are 11 people trying to download and the seed isn't connecting to any of them (everybody's at 0%) Can somebody else seed this?
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I've received almost the entire file :) I suggest you stop and start the torrent again :P
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yep it's working now...my ISP must have hiccupped...
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Walker Boh -- since you now don't jump over a river, would you like to try what kind of movie you would get in the USA version? (60 frames per second instead of 50! Faster pit-crossing, I think. Some battles might also be faster.)
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Second that motion.
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Would that be faster? But I still intend to complete the full version using PAL-settings and somehow it feels strange to have 2 movies of the same game but different versions (PAL for the warping one and NTSC for the full one). I must jump over the river the same amount of times (except the first one of course which I now can skip) in the full version.
/Walker Boh
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To answer your question. Yes, I can try and see what happens. It still feels strange though. Allright, say it saves a bunch of seconds because of the swap from NTSC from PAL. Then of course it would be a bunch of seconds faster but it would still be the same (some robots will be positioned different of course). I mean, I don't expect to save 4-5 minutes as in the swap in Dragon's Lair from NTSC to JAP. I think, that what I mean is that it feels cheap to save seconds this way, even though it might be more fluent (I'm not really sure what 60 fps would do rather than 50)? First of all I need to take care of school, then I'll finish the full version and after that I might start testing it ;)
/Walker Boh
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Spectacular, just incredible!
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