Post subject: XBMC / FCEUX Arcade Cabinet
Joined: 10/30/2012
Posts: 1
I have a project going that I'd like to describe here for grins. Maybe someone is doing something similar, maybe someone has done something similar and has ideas for me. I have an arcade cabinet with a Ubuntu box, XBMC, and a Tankstick controller from X-Gaming. The tankstick acts like a keyboard, with the 'standard' MAME layout. Mine also has a trackball. I'm launching FCEUX from XBMC using Advance Launcher. Works pretty well. Challenges I'm working on now: • My monitor is 1920x1080. I can't seem to get FCEUX to want to use more than a small box in the middle. • I was able to use the GUI to set up player controls, but I still can't quit FCEUX using my tankstick. I changed SDL.Hotkeys.Quit to a key on my tankstick, and it stops the game, but doesn't seem to quit the emulator. • Because of this, I'm usually quitting using the trackball. When I quit, somehow FCEUX is in windowed mode, so when I get back to XBMC it's windowed also. • If I enable OpenGL, FCEUX can't load roms anymore. (No, I haven't looked at the logs, and yes, it's likely my opengl config) I'm new to FCEUX but not exactly new to Linux. I'll post more as I make progress, if anyone has done anything similar or has advice for the above, please share :)
Emulator Coder
Joined: 8/12/2008
Posts: 42
What version of fceux are you using? If you are using 2.1.5 could you try compiling the latest svn (which will be 2.1.6)? http://sourceforge.net/p/fceultra/code/2748/tree/ Have you tried adjusting the XScale and YScale values to match your resolution? I can look into the SDL.Hotkeys.Quit issue, that may be something that I've overlooked -- thanks for bringing this to my attention. Not sure what the OpenGL issue is without looking at the logs -- if you can provide the output of the command line to this thread I can try to help
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/