Zephyr and Gergoth
Mostly just running around. Some souls skipped for later, since they're either faster or avoid soul travel. Medusa for example can be aquired during a red door transition to the WakWak tree.
I've discovered something amazing
The screen will be a little bit darker until Rahab is dead, no big deal. The question is if I can do the same in the Garden of Madness later on, or if the darkness is going to persist until Death, something I'm not quite sure I'm okay with.
Edit: Also saves 222 frames on the door leading to Zephyr, gonna look to redo from there. With some luck I might even be able to skip the pendant, however useful it will be later on.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Encode (along with the rest of the run so far):
Link to video
The run looks very, very nice so far.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
I feel sorrier for Gergoth. Spends all that time crashing through tower floors, and what does he get? A devil-enhanced boot stomping on his face. He doesn't even have any skin there! Ouch.
Looking excellent, Kriole! Keep it up. :) And thanks for the encode, Mothrayas!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
I do love this pie.
Btw, what happens if you collect multiple souls during the same frame? Probably nothing as useful as the levelup-glitch (or someone would have mentioned it), I'm just curious.
I can't say that I've actually tested it for this game. I have however done so in AoS and since they both are so ridiculously similar, I can hazard a fairly safe guess that the same thing happens - nothing. The soul messages just take turns. The thing that makes level up screens and bossdoor transitions work is that they take a frame to kick in, this is not true for souls. So if you pick up a soul during that one frame, weird shit happens =p.
Btw the reason I haven't WIPed lately is because I was really sick this sunday and monday and had barely any energy to even get out of bed.
Also while redoing the Clocktower I had some ideas, such as picking up Imp, Bugbear and Medusa. I'm pretty damn sure that if you pick up Bugbear during the Magic Seal 4 screen it'll cancel that one aswell. The issue is making it work, Medusa can wait, but I seriously need Imp for later on. Using it on Alura Une reduces its HP to 1 instead of 600 and Iron Golems hp to 15 instead of 50, among others.
Also picking up Imp after Zephyr is pretty dumb. It works but that means I have to lineup Imp, Creature, Hellboar and Bone Pillar within that very limited timeframe (Bone Pillar required Pendant in my last attempt). Skipping Imp means I can work on Creature during Zephyr.
Hello!
I've finally managed to get Bone Pillar. Yay. I didn't need Pendant for it either, which saved me a pausescreen. All in all I've saved 448 frames up to Rahab, and this is with Bugbear picked up, which is about 60 frames. I also managed to get a Paella from the Cave Troll, which is really really nice, since I need to take damage from one of the Fish Heads later on.
Rahab is a little boring, he always starts with the Icicle attack, so I can't do much about that. But he's fairly easy to manipulate after the first attack, just have to manipulate him to attack very early, then it's all good. He dies with 0 overkill, neat.
Pie
Subterranean Hell done, off to Silenced Ruins. After that it's just Pinnacle, Paranoia, Mine, Abyss and it's all done. Woo.
Pie
I have no idea what happened with that ledge clip. I'm not sure if that's possible on other ledges, I've never seen anything like it o.o
Joined: 11/26/2010
Posts: 454
Location: New York, US
Great job so far Kriole, also glad to know your feeling better now!!! Here is an HD encode from Snufflimz of the wip you posted. This is part 1 part 2 will be of the one you just posted.
Link to video
Here's part 2.
Link to video
Looks great! Thanks for the encodes, Snufflimz.
When you dive-kick against Rahab, does the kick damage increase while you're underwater even though you're slowing down? I seem to recall that kick damage is based on the amount of time you spent in the kick animation, so it's hilarious if a comparatively minor kick is greatly enhanced just because water resistance made it take longer to reach its target. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Since I'm not WIPing anymore, I thought I'd post a quick status update: I'm at Death at the moment.
The Abyss is gonna be hectic since there are so many souls to get in such a short timespan. It's going to be exciting, luckily none of the souls are that terribly rare.
Should be done in a few days!
All the souls have been collected and I'm on Menace at the moment. I will hopefully finish tomorrow, I still need to do a buttload of testing when it comes to him. I have somewhat of an idea of what my setup will be, and I have a mana prism to dick around with, so let's see how it turns out.
....And it's done. I still have to iron out a few things, which shouldn't take more than an hour with the help of hexediting, so expect to see it on the submission board tomorrow :D.