Post subject: 2 player tasing help
IVIrdemonic
She/Her
Joined: 12/16/2012
Posts: 7
Location: IL
new guy here and i have a question about 1 person doing a 2 player tas. so is there any program to make it easier to control 2 players on screen for snes, gens and n64. if there isnt is there any tips that you guys can give me. i have done a streets of rage 3 tas with one player on stage one just to get used to the whole tasing thing. i really hope there is something i can use to make it easier or its gonna be rough =/
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I usually TAS 2 player games like this: I have a gamepad that controls player 1, and the keyboard controls player 2 (or the other way around). It's usually possible to hold down buttons both on the gamepad and the keyboard, and press frame advance. You'll have to stretch your fingers a bit, but it can be done. If you don't TAS with a gamepad, it might be possible to control both of them with the keyboard, if you assign the buttons with some care, so that you can stretch your fingers to the necessary positions. If the 2 players' inputs are independent, you could record them separately, and then splice them together into one input file, if you're comfortable doing these kind of things. Another, more sophisticated but more time consuming, way is to have a lua script running in the background that controls one of the players. This is how I've TASed many rooms in Goof Troop. I have a lua script running in the background that controls one of the players, recording button press with the joypad.set command, while I record input with the other player in the normal way. The good thing about this solution is that it rules out the possible of pressing the wrong buttons, which is quite possible given that you're pressing many buttons all at once. I think most TASers will agree that doing a 2 player TAS is a lot trickier than doing a 1 player TAS, and there are several ways of doing it. I'm sure other TASers here use their own ways of recording input for two players.
IVIrdemonic
She/Her
Joined: 12/16/2012
Posts: 7
Location: IL
i do use a gamepad and i been doing something i have for awhile when i play streets of rage 3. so i got really bored one day and said im gonna play to characters on a controller so i did. so the way i have my controller setting is player 1 movement is the left analog, A=square B=l1 C=l2.. Player 2 movement is the Right analog, A=circle B=r1 C=r2. other things i have mapped on that controller, up on the dpad to change save states. left to decrease speed and right to increase, down is frame advance. Select to pause, triangle to load savestate and X to save ive never played a game on a keyboard before so i'll try that. when you do it do you play with one hand on the controller and one on the keyboard and what do you think about my layout on the controller?
Emulator Coder, Skilled player (1141)
Joined: 5/1/2010
Posts: 1217
A note about using keyboards: The key combos would likely be difficult even if you don't hit blocking. Some workarounds (if available for the respective emulator): - Autohold and typing input. - Multitrack Lua scripts (and other Lua scripts) - Emulator internal input editors.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
I would add assigning multiple buttons to a single key to that list.
IVIrdemonic
She/Her
Joined: 12/16/2012
Posts: 7
Location: IL
is there any multi tracking lua for gens
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
My gamepad can't press <and> at same time. So I assign one keyboard button for >
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (131)
Joined: 5/21/2012
Posts: 74
Location: Cary, NC
IVIrdemonic wrote:
is there any multi tracking lua for gens
I made this script for my 2P Gain Ground run, which may be useful: http://tasvideos.org/userfiles/info/3644248980008336 It's a bit specialized for Gain Ground and lacks the ability to hold down a non-directional button or hold buttons for opposing directions, but otherwise is a pretty generic input tracker. It made a number of things easier (i.e. I could try multiple approaches by just commenting out segments and uncomment them if they turned out to be faster, it was a LOT easier than trying to use input hold-downs), but whether it's better than GUI tools is up to you.
Active player (434)
Joined: 2/5/2012
Posts: 1690
Location: Brasil
i'm doing a TAS for bomberman 3 but the boss fight is almost impossible to use both characters,do you guys have any tips? I lose no time by not using my second character but it does look boring to have the 2p as a sitting duck while the other one destroys the boss
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
Posts: 682
grassini wrote:
i'm doing a TAS for bomberman 3 but the boss fight is almost impossible to use both characters,do you guys have any tips? I lose no time by not using my second character but it does look boring to have the 2p as a sitting duck while the other one destroys the boss
What do you mean "almost impossible"? Don't let laziness take over. 2P TASing is possible even without aforementioned additional tools.
Active player (434)
Joined: 2/5/2012
Posts: 1690
Location: Brasil
Each movement I do manipulates the boss pattern in such a diverse way fooling around causes the boss to not be in position to get hit by the bombs,which makes it even harder to time bombs in the first vulnerability frame since i won't be in position to attack.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general